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Offline Forcie

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Re: Quake
« Reply #44 from previous page: May 26, 2011, 07:35:54 PM »
Quote from: Kawazu;640438
Where can i get Quake? I bought it on steam and treid to transfer it to my amiga. But it sems to be a file missing, pak0.pak it was caled i think. Dont know why im missing this. I can run the game fine on my PC.

The Quake data files such as pak0.pak are located in the ID1/ folder in your Quake installation. This folder is what you need to copy to your Amiga to use with the source ports.
If it is installed via Steam it is probably located in the steam\your@account\common\quake\ folder or some location close to that.
 

Offline Kawazu

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Re: Quake
« Reply #45 on: May 26, 2011, 08:15:58 PM »
Quote from: Forcie;640441
The Quake data files such as pak0.pak are located in the ID1/ folder in your Quake installation. This folder is what you need to copy to your Amiga to use with the source ports.
If it is installed via Steam it is probably located in the steam\your@account\common\quake\ folder or some location close to that.

Have tried to find it but i cant, have even used the "search" function and still cant find it :(
 

Offline Forcie

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Re: Quake
« Reply #46 on: May 26, 2011, 08:26:41 PM »
Quote from: Kawazu;640445
Have tried to find it but i cant, have even used the "search" function and still cant find it :(

Ok, I can try to install my Steam copy of Quake and find the files for you later (I'll try to remember it). I am in the middle of an exam period and shouldn't even be posting on forums, so not right now though ;)
(If you are the same Kawazu as the one on Safir, you can PM me there or here if I forget)
 

Offline Kawazu

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Re: Quake
« Reply #47 on: May 26, 2011, 09:00:28 PM »
Quote from: Forcie;640449
Ok, I can try to install my Steam copy of Quake and find the files for you later (I'll try to remember it). I am in the middle of an exam period and shouldn't even be posting on forums, so not right now though ;)
(If you are the same Kawazu as the one on Safir, you can PM me there or here if I forget)

I am and i will, thank you.
 

Offline Crumb

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Re: Quake
« Reply #48 on: May 26, 2011, 09:14:24 PM »
@Laserback

It depends on the bus speed of the RTG card more than the chip used in that card:*e.g. CV64 has faster bus than CV3D. On Quake I guess cpu crunching time and bus speed are more balanced. Anyway it also depends on the way the rendering is gone. If you write directly to RTG mem instead of doing a WritePixelArray() like some games do you get a nice boost.

@utri007
There's a huge difference between ZorroII and ZorroIII in terms of speed, open WarpOS Voxel demo (you don't need PPC IIRC) and try it on a ZorroII system and compare the performance with a ZorroIII/PCI one. In Quake the bottleneck is probably the cpu+ram but if you use a faster cpu you should get nice speed up using Zorro3, PCI & Permedia2 cards.

BTW, there was a patch that syncronized screen refresh with custom chip refresh that helped with gfx cards, it would be nice to test it with these type of games.
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Offline Kawazu

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Re: Quake
« Reply #49 on: May 26, 2011, 10:03:56 PM »
Got it up and running now.

Using QuakePPC and atm in 320x200 i have 44.6fps
32fps in the starting place

I can only runt the game in 8bit, everything else gives me a very twisted picture and wierd colors.
« Last Edit: May 26, 2011, 10:30:34 PM by Kawazu »
 

Offline rvo_nl

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Re: Quake
« Reply #50 on: May 27, 2011, 09:01:03 AM »
Quote from: Kawazu;640469
Got it up and running now.
 
Using QuakePPC and atm in 320x200 i have 44.6fps
32fps in the starting place
 
I can only runt the game in 8bit, everything else gives me a very twisted picture and wierd colors.

can you type timedemo demo1 in the console? that gives a better reading than a timerefresh.
Amiga 1200 (1d4) Kickstart 3.1 (40.68), Elbox Power/Winner tower (450w psu), BlizzardPPC 603e+ @240mhz & 060 @50mhz, 256MB, Bvision, IDE-fix Express, IndivisionAGA, 120GB IDE, cd, dvd, Cocolino, Micronik Keycase, PCMCIA Ethernet, Ratte monitor switcher, Prelude1200, triple boot WB3.1 / OS3.9 / OS4.1, Win95 / MacOS8.1
 

Offline Kawazu

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Re: Quake
« Reply #51 on: May 27, 2011, 09:38:31 AM »
Quote from: rvo_nl;640533
can you type timedemo demo1 in the console? that gives a better reading than a timerefresh.

Will try that out when i get home ( in about 3 hours)
 

Offline zipper

Re: Quake
« Reply #52 on: May 27, 2011, 10:59:20 AM »
Timedemo results of RTG equipped PPC Amigas, (GL)QuakeWos: http://www.alinea-computer.de/amigaspeed/q***e.html  (http://www.amigaspeed.de.vu)
 

Offline Kawazu

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Re: Quake
« Reply #53 on: May 27, 2011, 01:08:10 PM »
29.1 fps in the timedemo

Have treid to get GlQuake to work but no luck yet, it complains about pak2.pak-pak9.pak if you creat random files with those names you just get an error: out of handle. Snoopdos gives no errors or fails what so ever.
 

Offline TheGoose

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Re: Quake
« Reply #54 on: May 27, 2011, 04:54:20 PM »
Seen this:

[youtube]8__E99l90Pw[/youtube]
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Offline pan1k

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Re: Quake
« Reply #55 on: May 27, 2011, 05:29:53 PM »
If I remove the fastram off the mobo on my a4000t, would that speed things up? I was reading it in a FAQ for Quake, I know the fast ram on the mobo is slower, but would it affect things that much?
A4K: \\\'060, Cyberstorm MKIII Cybervision 64/3D w/ Scandoubler, Buddha Flash XSurf, MP3@64, A4K: \\\'040, Toaster, Y/C, A1200: Apollo \\\'040, A1200 GVP \'030, A1200: Stock, A2000: 68K, Trump SCSI, Supra 8Mb, and Toaster 4K, A2500: \\\'030, GVP SCSI, Supra 8MB x2, Video Toaster, CD32, Minimig, Efika and Hopefully an A4000T soon!
 

Offline Kawazu

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Re: Quake
« Reply #56 on: May 27, 2011, 05:32:53 PM »
Quote from: pan1k;640649
If I remove the fastram off the mobo on my a4000t, would that speed things up? I was reading it in a FAQ for Quake, I know the fast ram on the mobo is slower, but would it affect things that much?


The system always use the fastest ram first so it would probably do nothing if you removed them.
 

Offline rvo_nl

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Re: Quake
« Reply #57 on: May 27, 2011, 05:32:58 PM »
Quote from: Kawazu;640567
29.1 fps in the timedemo
 
Have treid to get GlQuake to work but no luck yet, it complains about pak2.pak-pak9.pak if you creat random files with those names you just get an error: out of handle. Snoopdos gives no errors or fails what so ever.

yep, that sounds just about right. I get something like that in 320x240. as for the pak files, use snoopdos to find out where its trying to load the files from, coz it sounds like a misconfiguration.
Amiga 1200 (1d4) Kickstart 3.1 (40.68), Elbox Power/Winner tower (450w psu), BlizzardPPC 603e+ @240mhz & 060 @50mhz, 256MB, Bvision, IDE-fix Express, IndivisionAGA, 120GB IDE, cd, dvd, Cocolino, Micronik Keycase, PCMCIA Ethernet, Ratte monitor switcher, Prelude1200, triple boot WB3.1 / OS3.9 / OS4.1, Win95 / MacOS8.1
 

Offline rvo_nl

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Re: Quake
« Reply #58 on: May 27, 2011, 05:34:22 PM »
Quote from: TheGoose;640623
Seen this: vid

I did, quite dissapointing I must say. But check out the other vid of Quake 3 running on a classic, much, much faster.
Amiga 1200 (1d4) Kickstart 3.1 (40.68), Elbox Power/Winner tower (450w psu), BlizzardPPC 603e+ @240mhz & 060 @50mhz, 256MB, Bvision, IDE-fix Express, IndivisionAGA, 120GB IDE, cd, dvd, Cocolino, Micronik Keycase, PCMCIA Ethernet, Ratte monitor switcher, Prelude1200, triple boot WB3.1 / OS3.9 / OS4.1, Win95 / MacOS8.1
 

Offline TheGoose

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Re: Quake
« Reply #59 on: May 27, 2011, 05:42:58 PM »
Quote from: rvo_nl;640654
I did, quite dissapointing I must say. But check out the other vid of Quake 3 running on a classic, much, much faster.


linky?
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