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Offline LaserBack

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Re: Quake
« Reply #74 from previous page: May 31, 2011, 07:46:03 AM »
Quote from: rvo_nl;641320
:)

One more try: does anyone have the first illegal Quake port that started this whole Quake thing on Amiga? it was called coolQuake I think.


the first illegal Amiga port of quake 68k was done in 1997 in Montevideo/Uruguay by a guy called MAX ...he done it in his A4000 + spectrum gfx card
it not was called coolquake....I still have this ancient port

 but the history started in 1997 when by mistake quake sources were scattered around the web...this guy MAX download them and stared the Amiga port in 1997
in same year Clickboom contacted him and purchased his work that was almost 90% done and working
then in 1998 clickboom retouched the port and realize it legal for the Amiga

The interesting history of this is the illegal thing...because the illegal sources
in 1999 another guy made a PPC port and uploaded it to aminet
Clickboom protest to aminet cause the new PPC port interfered with own business and was deleted from all Aminet servers
but it was not illegal for me....
where is the illegality? if sources were scattered and the authors made the ports for fun?
if anyone can explain
 

Offline rvo_nl

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Re: Quake
« Reply #75 on: May 31, 2011, 08:54:12 AM »
I never knew the first port was done in uruguay, thanks for sharing this. It was called 'illegal' because it was based on allegedly stolen sourcecode. (at least thats what the story was back then). But I dont think ID Software made a big deal out of this, since in the end it meant more sales for them. After that first port, the PPC boards were becoming popular and several people stepped in to develop ppc ports of Quake. The first one was called QuakePPC (AKA fastQuake).

Since it was still based on the stolen sourcecode, it was, by law (which?), still illegal, thats why it was removed from Aminet after a day or two. At least thats what was told around that time. I didnt know Clickboom had a say in this. Around that time many new ports appeared, most of them finding their way onto bulletin boards or shared by people on IRC.
Amiga 1200 (1d4) Kickstart 3.1 (40.68), Elbox Power/Winner tower (450w psu), BlizzardPPC 603e+ @240mhz & 060 @50mhz, 256MB, Bvision, IDE-fix Express, IndivisionAGA, 120GB IDE, cd, dvd, Cocolino, Micronik Keycase, PCMCIA Ethernet, Ratte monitor switcher, Prelude1200, triple boot WB3.1 / OS3.9 / OS4.1, Win95 / MacOS8.1
 

Offline pondosinatraTopic starter

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Re: Quake
« Reply #76 on: July 15, 2011, 09:59:14 PM »
Ok, so I installed my Pic IV, ran the same timerefresh demo I did with my Pic II+

...and....

It was barely faster with 6.8fps vs. 6.4fps.

Sigh.
« Last Edit: July 15, 2011, 10:41:10 PM by pondosinatra »
 

Offline Kawazu

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Re: Quake
« Reply #77 on: July 16, 2011, 04:13:29 AM »
Any one else having problem with GLQuake? I just get a black screen when i try to start it. Have tried every GL quake version there is on aminet and still the same problem.

The Gears demo you get in the warp3d package works great and runs very smooth but i cant get GLQuake to run, the "normal" PPC quake runs fine but not GLQuake.
 

Offline Kawazu

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Re: Quake
« Reply #78 on: August 17, 2011, 11:01:21 PM »
Finaly got that sucker up and runing!!

stack 900000
-width 640
-height 480
-nocdaudio

I made a smal quake demo movie :P

http://www.youtube.com/watch?v=5pTTbLcrZf4
 

Offline Karlos

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Re: Quake
« Reply #79 on: August 18, 2011, 01:09:06 PM »
Quote from: LaserBack;640218
in my experience in 3d shooter' games ....AGA is always faster than any gfx card...even compared with the fastest zorro 3 cards like the picasso 4 or the cybervision 64 /3d
AGA in PAL mode or NTSC beats any gfx card
the few exceptions are of course if the game uses warp3d libraries where the 3d engine of the gfx card do all the work....for example GL quake

Correction. AGA is faster than Zorro II. Once the bus gets slow enough, C2P stops being the bottleneck. I can assure you that on the BVision, where even my 040 can shove 15MB/s to the card without any C2P required, AGA+C2P definitely slower.
« Last Edit: August 18, 2011, 01:11:39 PM by Karlos »
int p; // A
 

Offline unusedunused

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Re: Quake
« Reply #80 on: August 18, 2011, 05:01:39 PM »
Quote from: utri007;639594

With 060 66mhz I get 11 fps with Spectrum 16/24 and 14 fps with AGA. Screen size is 320x200 and 100%. Spectrum is quite much same card than Picasso II.


if you get faster AGA results as spectrum then i think this is only possible because AGA do pixel double.Z2 Bus is slow but 11 fps 320*200 are only 640 kb to transfer.
AGA is really slow normaly.

maybe real game run in 160*100 and it scale to 320*200 to fit the screen.

can you post a screenshot of AGA version ?
« Last Edit: August 18, 2011, 05:05:02 PM by bernd_afa »
 

Offline utri007

Re: Quake
« Reply #81 on: August 18, 2011, 08:00:04 PM »
Trust me, screen modes are equals
ACube Sam 440ep Flex 800mhz, 1gb ram and 240gb hd and OS4.1FE
A1200 Micronic tower, OS3.9, Apollo 060 66mhz, xPert Merlin, Delfina Lite and Micronic Scandy, 500Gb hd, 66mb ram, DVD-burner and WLAN.
A1200 desktop, OS3.9, Blizzard 060 66mhz, 66mb ram, Ide Fix Express with 160Gb HD and WLAN
A500 OS2.1, GVP+HD8 with 4mb ram, 1mb chip ram and 4gb HD
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Offline LaserBack

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Re: Quake
« Reply #82 on: August 19, 2011, 02:14:10 PM »
I just purchased a super computer to play DOS games for 10 u$
and I tested quake and other games
specs:

pentium 200 mmx /48mb ram /4gb hardisk
gfx card: cirrus logic 1mb (PCI)
sound card: AA1812

ok I have tested quake on this computer.. (time demo demo 1 )
and the results

26 fps on 300x200
24 fps on 300x240


I wonder how fast quake is on a PPC 200 or 175 or 240 on a plain amiga gfx card or AGA (no GL ports)
if anyone can post authentic results to compare....cause theorically a pentium 200 is like a ppc 200
thanks
 

Offline Kawazu

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Re: Quake
« Reply #83 on: August 19, 2011, 02:26:28 PM »
Quote from: LaserBack;655338
I just purchased a super computer to play DOS games for 10 u$
and I tested quake and other games
specs:

pentium 200 mmx /48mb ram /4gb hardisk
gfx card: cirrus logic 1mb (PCI)
sound card: AA1812

ok I have tested quake on this computer.. (time demo demo 1 )
and the results

26 fps on 300x200
24 fps on 300x240


I wonder how fast quake is on a PPC 200 or 175 or 240 on a plain amiga gfx card or AGA (no GL ports)
if anyone can post authentic results to compare....cause theorically a pentium 200 is like a ppc 200
thanks

233mhz PPC + voodoo 3

GLQuake
1024x768: 15.7fps
800x600: 25.6fps
640x480: 32.4fps
320x240: 33.1

Quake Software mode
320x200: 33.8fps
640x480: 12.6fps
 

Offline rvo_nl

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Re: Quake
« Reply #84 on: August 19, 2011, 06:17:35 PM »
Quote from: LaserBack;655338
I wonder how fast quake is on a PPC 200 or 175 or 240 on a plain amiga gfx card or AGA (no GL ports)
if anyone can post authentic results to compare....cause theorically a pentium 200 is like a ppc 200
thanks

GLQuakeWOS on PPC 240mhz+060+Bvision:
320x240:~29fps
640x480:~15fps
800x600:~6.5fps
 
Keep in mind Quake 1 wasnt really optimised for Amiga. Quake 2 (official) runs a lot faster:
 
320x240:~64fps
640x480:~39fps
800x600:~28fps
 
Although that is measured using Timerefresh, not Timedemo.
Amiga 1200 (1d4) Kickstart 3.1 (40.68), Elbox Power/Winner tower (450w psu), BlizzardPPC 603e+ @240mhz & 060 @50mhz, 256MB, Bvision, IDE-fix Express, IndivisionAGA, 120GB IDE, cd, dvd, Cocolino, Micronik Keycase, PCMCIA Ethernet, Ratte monitor switcher, Prelude1200, triple boot WB3.1 / OS3.9 / OS4.1, Win95 / MacOS8.1
 

Offline Cosmos Amiga

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Re: Quake
« Reply #85 on: August 19, 2011, 06:32:56 PM »
Any benchs with a 603e@300 or @330 ?

I'm curious...

Offline LaserBack

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Re: Quake
« Reply #86 on: August 20, 2011, 02:56:17 AM »
thanks kamazu and rvo nl for posting bench results
I expected something like that results...no surprises here

btw,

rvo_nl

quake is really optimized for the amiga ....better than any other port or the original pc version

check this video runing quake on a 486 and 586 on timedemo demo1

http://www.youtube.com/watch?v=KbcFvUOGA44

486 dx2 33 mhz = 3.5 fps
586 133mhz = 8.5 fps

the 040/40mhz and 060 on the amiga are faster than those....so you can make your own conclusions if quake on the amiga is well done or not
my conclusion is that clickboom version is very well optimized
« Last Edit: August 20, 2011, 03:02:59 AM by LaserBack »
 

Offline rvo_nl

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Re: Quake
« Reply #87 on: November 30, 2011, 04:37:47 PM »
@Laserback

a bit late but yeah, sure Quake 1 is optimised for Amiga. But compared to Quake 2, which is a far more advanced game, Im convinced it could have been better.
Amiga 1200 (1d4) Kickstart 3.1 (40.68), Elbox Power/Winner tower (450w psu), BlizzardPPC 603e+ @240mhz & 060 @50mhz, 256MB, Bvision, IDE-fix Express, IndivisionAGA, 120GB IDE, cd, dvd, Cocolino, Micronik Keycase, PCMCIA Ethernet, Ratte monitor switcher, Prelude1200, triple boot WB3.1 / OS3.9 / OS4.1, Win95 / MacOS8.1