Sigh. Please repeat it for me then. What exactly IS your point? Is it that not knowing what you're doing may result in bad code and less-than-optimal file sizes and execution times? Because yes, I very much agree with that, but I still don't see how it's relevant. You can produce horrible code on any system.
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You don't see the relevance that when applications install under Windows they fill up hundreds of DLLs and other bloated files.
>Then some form of lesser compression with bigger files and shorter extraction time would be faster.
My point still stands. Amiga sped up the animation by shorter files and short data files.
>No, if you write an app that uses standard OCS hardware (let's say an old A500) or even uses the kernel functions that's in no way a guarantee in itself that it will work on other Amiga systems.
Bullcrap. AGA is backward compatible with OCS/ECS as per spec.
>No, but Adlib sound was definitely supported in the majority of sound cards, and telling the program what port to use can be as simple as passing a parameter when launching it or reading an environment variable. Perhaps not common, but as I said, definitely possible.
You forgot this is a boot block; no parameters to pass. And how would you know the port even if you could pass the parameters.
>How come normal Amiga and C64 games feel so responsive when they read the joystick only once or twice per frame anyway?
How come MP3 sounds like uncompressed linear 16-bit audio? Sometimes you can't tell the difference. You can't go by feeling; you have to look at it logically that it CAN make a difference.
>Hahaha, let's see... Audio apps that make full and non-redundant use of 44.1 kHz audio... Well, to be honest I'd rather do multi-track destructive sound editing and recording at a higher frequency (and as high bit depth as possible) to get some frequency head room. If you've ever done any audio editing you know what I mean. A higher sampling frequency can also be used to account for a low bit depth (and yeah, in terms of recording and mixing, 16 bits often aren't quite enough). Some KORG recorders for example sample 1-bit sound at a 20-something MHz rate. The sound can then be filtered digitally for very high fidelity audio.
That's a good point. I am not arguing against that-- higher sampling rates make up for lower bit depths.
>But yeah, you still didn't show me a game that utilizes 1 KHz joystick polling.
I told you any game like River-raid that has fast action and shooting can benefit from it. You may get away with less rates, but that's just like audio-- you can get away with 22Khz in most cases.
>I never said it was faster, just superior in every other regard, and definitely SUFFICIENTLY fast.
What other regard? Digital joysticks are better than analog even at slower speeds of sampling. There's no ambiguity regarding the direction.
>Amiga has some catching up to do with Burger King, because they are serving good hamburgers that people are eating right now.
Take you bullcrap elsewhere if you can't refute the points.
>If you are writing kernel drivers you should know what a devastating effect unrestricted access to hardware registers could have in a complex system like Windows XP. I certainly don't want my Windows install to bluescreen as often and unexpectedly as my Amiga comes to a Guru meditation.
People can access hardware even in protected mode. I have done it myself in my application.
>Windows XP isn't an optimal system for real-time applications, no, but what on earth made you believe that they were trying to be?
So they are playing catch-up. PCs aren't real-time systems like Amiga is in terms of accuracy.
>Well, there are none. Reading ADCs and multiple buttons and passing it serially to the application in a system-friendly way might never be as fast as reading five mechanical switches. Boo-hoo.
Lame way to shove the point under the rug.
>LOL, you can make up would-be scenarios too, I see, but in real life kids are very fast to learn (often much faster than we are). Well, I guess not liking more than two buttons is a matter of taste, really, but most gamers and kids seem to agree with me.
It's real experiment.
>If it SEEMS instantaneous (being a HUMAN INTERFACE DEVICE), what the is the point of pushing it further?
Because MP3 also seems instantaneous. I see your lame reasons. To you fake diamonds are just as good as real ones as long as they seem real.
>I'm sorry then, but that's the PC philosophy. External processors, controllers and hardware devices are used for everything...
I'm sorry than that it has to play catch-up to Amiga.