ami_junki wrote:
The really sad part is that people nowadays are happy about that
and that's the pivotal point of this whole argument. this piece of Apple propaganda would like to give the impression that, just because you can "download the SDK for free", the iPhone is some sort of "open" platform; like the gp2x. it's a joke.
how are the people who get conned into deving for the iPhone going to feel after spending 2+ years developing their app. or game, only to have it rejected by Apple's Quality Control process...just because it doesn't fit into their "business model".
iPhone is a closed system, designed purely for endusers and to make Apple lots of money (no one else). Which is fine, but let's just not try to pretend it's anything else. And "allowing" independent developers to develop for the system is just a cheap way to generate iPhone content. VERY cheap, much cheaper than building inhouse iPhone development teams.
The really sad part is that people nowadays are happy about that, if Commodore had told me I had to pay them money for developing a game and they had to approve it first I think I would have to think about it twice and it should not be a double standard for apple.
Well, it seems you're talking to the "new breed" of corporate controlled "independent" developers here on Amiga.org. Some of which do not even seem to know what C++ is. They're so fresh and trendy and young. They're "the next generation" who know the direction which independent development should follow and we are the oldies with old ideals and values of true independent development freedom. Get with it man, you're obviously square, Apple knows best!
They're happy, as long as they have the prestige of using Apple's logo in their software. It makes them feel "special".
Only problem is that it's a trap. They, with the help of Apple, are taking us down a road that leads once independent developers into corporate bondage and dictatorship.