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Author Topic: Developer strikes it rich with iPhone game  (Read 6238 times)

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Offline bloodline

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Re: Developer strikes it rich with iPhone game
« Reply #14 on: November 22, 2008, 02:40:58 AM »
Quote

odin wrote:
:lol:@bloodline. Dare no-one criticise the Holy Corporation or face the wrath of the zealots. Right?


I have no problem with people not liking Apple... I just get pissed off when people sprout crap, people who have never used an iPhone, people who have never developed for the iphone an people who have never sold an app for the iPhone.

The zealots are the ones posting in this thread, who can't appreciate that Apple have got something right... That's why apple are still here and our beloved Amiga is dead! Dead and we let it happen.  

Offline arkanoid

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Re: Developer strikes it rich with iPhone game
« Reply #15 on: November 22, 2008, 02:49:48 AM »
LOL, two words: fanatical fanboy. His signature line says it all really: "The thing is, there are only two types of people... Those who want an iPhone and those that have never used an iPhone." He's so Apple-delusional that he actually thinks we walk around all day long obsessing about that hunk of junk called the iPhone.

Funny how he accuses me of being a 14 year old boy "with nothing better to do". Odd, considering I've been working as a graphic artist for the past 9 years creating video-games. You do realise that the legal age of employment in the UK is 16 and not 5, Bloodline?

And the "guy I know" is actually a professional game programmer , but you seem to be already clued-up and will be fully aware of the details of his particular project and his communication with Apple. So I needn't say more.

Bloodline: get off your soap box, no one wants to hear your manic-obsessive Apple worshipping here.
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Offline Tension

Re: Developer strikes it rich with iPhone game
« Reply #16 on: November 22, 2008, 03:07:05 AM »
Quote

Hans_ wrote:
I wonder if this article caused iPhone SDK downloads to spike a bit. There's nothing like the promise of quick money to get people moving. Unfortunately, that means that there'll be an overload of silly little games on sale that will saturate the market.

Personally, I never saw the point in playing games on a phone, but then, my phone is old, has a tiny screen, and its three games suck.

Hans



Hey!! Snake 2 is quite fun. I`ve been using Sony Ericssons the last 5 years, but I just got an old Nokia 6210 cos my screen broke and it reminds me of the 3210, my first phone!!
Snake 1 is the best I think, but i`m reliving my youth with Snake 2 these days. Yeooo!! Get er bucked!!!

Offline Chubbyrain

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Re: Developer strikes it rich with iPhone game
« Reply #17 on: November 22, 2008, 03:18:11 AM »
I think the iPhone SDK is a great idea and the iPhone itself a growing platform for any person who fancies making a game or app themselves. It's actually a nice phone and I wouldn't part with mine. A lot of the apps for it are 'gimmicky' but that's true of any new platform. As it matures I think we are going to see some interesting stuff.

I am also excited because not since the 'classic' days of the 80's has it been possible to produce and sell your own software and actually have the chance of turning a nice profit.  Until now, the biggest platforms were the PC/Console markets and you needed big money and a team of people to produce and sell stuff. I have to credit Microsoft with coming up with the idea first with the homegrown game creation stuff on the X-Box, but Apple once again have polished the idea and given it mass appeal.

I know this is an Amiga site, but let's face it, you can only recycle so much information for a dead platform. Sometimes you have to look at the modern technology mark to get things into perspective. Although I notice a tendency to shoot down anything in flames that isn't an Amiga. It is a good idea to see what else is going on.

Personally I'd rather spend my time writing something for the iPhone than the Amiga, since people will actually pay you for an iPhone app. I may actually download this SDK and have a look.

And yes, I use Apple products and love them. I also use a PC and Commodore stuff.  

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Offline ChaosLord

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Re: Developer strikes it rich with iPhone game
« Reply #18 on: November 22, 2008, 03:19:16 AM »

Apple has told me I do not have permission to download the iphone SDK.

They are demanding that I give them personal information about me, such as my home address.

Apple will not give me permission to download the SDK until their demands are met.

So the statement: "Anyone can dl the iphone SDK" is a lie.
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Offline mongo

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Re: Developer strikes it rich with iPhone game
« Reply #19 on: November 22, 2008, 03:32:10 AM »
Quote

ChaosLord wrote:

Apple has told me I do not have permission to download the iphone SDK.

They are demanding that I give them personal information about me, such as my home address.

Apple will not give me permission to download the SDK until their demands are met.

So the statement: "Anyone can dl the iphone SDK" is a lie.


Yes, that really should say "Anyone who isn't homeless can download the iPhone SDK."

You living on the street, ChaosLord?
 

Offline da9000

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Re: Developer strikes it rich with iPhone game
« Reply #20 on: November 22, 2008, 03:37:51 AM »
@mongo: LOL!


@everyone else:
I think you guys ought to get off of Bloodline's arse. If you spend some time reading posts on these forums, you'll see who's contributed a lot more than all you low-hundreds-posters and who knows not only his Amiga sh*t, but also keeps up AND understands modern tech. Clue: Bloodline. Go back to painting your pixels (and be warned: I've also done pixel pushing, so don't you dare!) or whatever else it is you do in your demented dark ages and leave us alone in the civilized present. (here's a hint: go play with AmigaDE MUAHAHAHHAHA - mobile platform my arse!)

Bloodline has my respect anytime of the day, and especially on such delusional days where people claim the most absurd lies.

SURE, the article is a promotional piece, but no part of it is a lie - you just haven't a flipping clue of what's going on in the modern tech world and you're still hiding under a rock.

I love Amigas and the Amiga community, but boy do I hate ignorance and stupidity.


@Bloodline:

Waste not your breath Amiga brethren. It's like trying to knock sense into Doomy if you get wha' I mean, right? We know what's going on. They're simply used to the grime down there in the dark, under the rocks they live in.

Actually, I had a funny thought as I was thinking what rocks one can live under: one claimed to be in the game dev. business. I wondered why he had so much vitriol. Now I think I know why: probably works on Windows Mobile or Symbian projects! HARHARHARHAR. Can you spell jealous? ;-)

Ah, it's funny the amounts of pain people will inflict on themselves simply due to pride or stubbornness or ignorance or fear.

 

Offline persiaTopic starter

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Re: Developer strikes it rich with iPhone game
« Reply #21 on: November 22, 2008, 04:11:06 AM »
This is the real world - 50,000 sales represents maybe 1 in a thousand iPod Touches and iPhones.  The same ratio in the Amiga world is 2 or 3 sales and ten or fifteen bucks...

Plus the Amiga requires you to do everything in C or C++, that's hard.  Take a look at the SDK, a good hard look, building an app is far easier and quicker.  Add to that the fact that with Amiga you are trying to build 21st C apps in a 20th C environment and ask yourself where do you want to spend your time?

The iPhone is crap to those who haven't tried it, once you try it you are hooked.  The iPhone is the 21st C equivalent of the AMiga...
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Offline arkanoid

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Re: Developer strikes it rich with iPhone game
« Reply #22 on: November 22, 2008, 04:51:17 AM »
Quote

da9000 wrote:
HARHARHARHAR. Can you spell jealous? ;-)


And can you spell I D I O T ? Because that's precisely what you are. If you don't believe me, just reread your own idiotic and childish post. It smells of pure refined troll.

And Bloodline's post was so intelligent and mature that it had to be censored by amiga.org's moderators.

If you two are poster-boys for the Apple products: DO NOT WANT, springs to mind.
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Offline klx300r

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Re: Developer strikes it rich with iPhone game
« Reply #23 on: November 22, 2008, 04:56:39 AM »
there are 2 types of people "those who use Apple products and those that never have and never will !"

hmm so far I'm in the latter category as I have seen Apples first product and most recent and have yet to be impressed enough to buy one thing... :-?
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Offline adolescent

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Re: Developer strikes it rich with iPhone game
« Reply #24 on: November 22, 2008, 04:58:48 AM »
@quote

iPhone SDK is C also (Objective-C). :crazy:  Not sure what your point is.

@all

The SDK _IS_ free.  But, $99 developer license to get an app on the App Store (provided it passes Apple QA).  Not saying it's a lot of money, just clarifying.  AFAIK, there's no free distribution method available.
Time to move on.  Bye Amiga.org.  :(
 

Offline weirdami

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Re: Developer strikes it rich with iPhone game
« Reply #25 on: November 22, 2008, 06:09:23 AM »
I was considering learning iphone, but someone I know with super insider industry powers said it (and android, incidentally) was insane.
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Offline CaptChaos

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Re: Developer strikes it rich with iPhone game
« Reply #26 on: November 22, 2008, 06:14:55 AM »
It isnt free to distribute software on it and apple want a cut of your profits. And yet m$ are the ones considered evil...
 

Offline kd7ota

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Re: Developer strikes it rich with iPhone game
« Reply #27 on: November 22, 2008, 06:21:50 AM »
Apple pays Chuck Norris $.99 for every song he listens to.

So in a way Apple needs to make as much money possible so they don't go bankrupt! :-D
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Offline ami_junki

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Re: Developer strikes it rich with iPhone game
« Reply #28 on: November 22, 2008, 08:09:43 AM »
I think the iPhone is a nice idea, Apple have some good products which I even own but I think it is sad that for people to want to create a simple game for the machine and sell it have to go through apple for approval.  The really sad part is that people nowadays are happy about that, if Commodore had told me I had to pay them money for developing a game and they had to approve it first I think I would have to think about it twice and it should not be a double standard for apple.

Offline arkanoid

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Re: Developer strikes it rich with iPhone game
« Reply #29 from previous page: November 22, 2008, 12:21:07 PM »
Quote

ami_junki wrote:
 The really sad part is that people nowadays are happy about that


and that's the pivotal point of this whole argument. this piece of Apple propaganda would like to give the impression that, just because you can "download the SDK for free", the iPhone is some sort of "open" platform; like the gp2x. it's a joke.

how are the people who get conned into deving for the iPhone going to feel after spending 2+ years developing their app. or game, only to have it rejected by Apple's Quality Control process...just because it doesn't fit into their "business model".

iPhone is a closed system, designed purely for endusers and to make Apple lots of money (no one else). Which is fine, but let's just not try to pretend it's anything else. And "allowing" independent developers to develop for the system is just a cheap way to generate iPhone content. VERY cheap, much cheaper than building inhouse iPhone development teams.

Quote
The really sad part is that people nowadays are happy about that, if Commodore had told me I had to pay them money for developing a game and they had to approve it first I think I would have to think about it twice and it should not be a double standard for apple.


Well, it seems you're talking to the "new breed" of corporate controlled "independent" developers here on Amiga.org. Some of which do not even seem to know what C++ is. They're so fresh and trendy and young. They're "the next generation" who know the direction which independent development should follow and we are the oldies with old ideals and values of true independent development freedom. Get with it man, you're obviously square, Apple knows best!

They're happy, as long as they have the prestige of using Apple's logo in their software. It makes them feel "special".

Only problem is that it's a trap. They, with the help of Apple, are taking us down a road that leads once independent developers into corporate bondage and dictatorship.
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