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Author Topic: Developer strikes it rich with iPhone game  (Read 6223 times)

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Offline arkanoid

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Re: Developer strikes it rich with iPhone game
« Reply #29 from previous page: November 22, 2008, 12:21:07 PM »
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ami_junki wrote:
 The really sad part is that people nowadays are happy about that


and that's the pivotal point of this whole argument. this piece of Apple propaganda would like to give the impression that, just because you can "download the SDK for free", the iPhone is some sort of "open" platform; like the gp2x. it's a joke.

how are the people who get conned into deving for the iPhone going to feel after spending 2+ years developing their app. or game, only to have it rejected by Apple's Quality Control process...just because it doesn't fit into their "business model".

iPhone is a closed system, designed purely for endusers and to make Apple lots of money (no one else). Which is fine, but let's just not try to pretend it's anything else. And "allowing" independent developers to develop for the system is just a cheap way to generate iPhone content. VERY cheap, much cheaper than building inhouse iPhone development teams.

Quote
The really sad part is that people nowadays are happy about that, if Commodore had told me I had to pay them money for developing a game and they had to approve it first I think I would have to think about it twice and it should not be a double standard for apple.


Well, it seems you're talking to the "new breed" of corporate controlled "independent" developers here on Amiga.org. Some of which do not even seem to know what C++ is. They're so fresh and trendy and young. They're "the next generation" who know the direction which independent development should follow and we are the oldies with old ideals and values of true independent development freedom. Get with it man, you're obviously square, Apple knows best!

They're happy, as long as they have the prestige of using Apple's logo in their software. It makes them feel "special".

Only problem is that it's a trap. They, with the help of Apple, are taking us down a road that leads once independent developers into corporate bondage and dictatorship.
Peg2/G4/MorphOS
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Offline arkanoid

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Re: Developer strikes it rich with iPhone game
« Reply #30 on: November 22, 2008, 12:40:11 PM »
Incidentally, we are having a similar situation in the "demoscene" right now, where Sony, Microsoft and other console manufacturers seem to be keen on exerting their influence.

They are giving development teams free "devkits" (ie: bribery) and the "right" to develop demos for their consoles. The only catch is, just like with any other closed system software, demos created on these platforms must pass their corporate QC. many teams appear to be buying into it.

When you consider that the demoscene was born from the cracking scene and has always had a completely independent spirit of creation and an ideal of "we will produce what the hell we like for our OWN enjoyment" the whole thing is just nonesense
Peg2/G4/MorphOS
Amiga A1200/060
 

Offline bloodline

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Re: Developer strikes it rich with iPhone game
« Reply #31 on: November 22, 2008, 01:30:19 PM »
Wake up an smell the freshly brewed reality... It's 2008 not 1988...

The hacking scene is still there on modern devices... It's called mod chips and jailbreaking etc... Take off your rose tinted glasses for a second, and have a quick look around at what is really there.

15 years ago I would have spent (and did spend) my spare time writing stupid little games for my Amiga, I would slave over the gfx and sound and code to get something that was ok and indeed my friends all enjoyed playing it... I would put a floppy disk into an envelope and send it to a publisher and never hear back...

Now I can spend the same amount of time writing a game for my iPhone... I can share it with all my iPhone owning friends for free... Then once I'm happy with it I can pay apple $100 (one off cost, no limit to the number ofapps I can put on the store) and it gets published on their app store (to every person in the world with an iphone) with a 70:30 profit split in my favour...

Which is the better deal?  

Offline redrumloa

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Re: Developer strikes it rich with iPhone game
« Reply #32 on: November 22, 2008, 01:33:30 PM »
Waaay too many personal attacks in this thread all over :madashell:

This thread is locked. If someone wants to start a new thread without to attempt discussion without all the personal attacks, go ahead.

This thread is locked!
Someone has to state the obvious and that someone is me!