Welcome, Guest. Please login or register.

Author Topic: What happened the Poseidon author?  (Read 14202 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline _PAB_

  • Newbie
  • *
  • Join Date: Sep 2003
  • Posts: 8
    • Show only replies by _PAB_
    • http://www.Bourdin.ch/Philippe/
Re: What happened the Poseidon author?
« Reply #44 on: October 31, 2007, 01:47:30 PM »
@Argus:
> then PAB made the unfounded accusation the code would significantly slow down the system

No, this never happened.
I wrote, that in real live it seems not to have a dramatic impact.
 

Offline Piru

  • \' union select name,pwd--
  • Hero Member
  • *****
  • Join Date: Aug 2002
  • Posts: 6946
    • Show only replies by Piru
    • http://www.iki.fi/sintonen/
Re: What happened the Poseidon author?
« Reply #45 on: October 31, 2007, 02:12:44 PM »
Quote
in real live it seems not to have a dramatic impact.

Just try using IBrowse for 4 days. The system will gradually get slower and slower.

Now try the same with tlsfmem. The difference is dramatic and bloody obvious.
 

Offline Hans_

Re: What happened the Poseidon author?
« Reply #46 on: October 31, 2007, 02:29:43 PM »
Quote

motorollin wrote:
I can understand Chris's frustration, but this is just pathetic. It seems like this PAB guy is provoking him or making personal attacks. But why retaliate by cutting off the whole community from the benefit of his skill as a developer, and likewise cut himself off from the support of the community (through registrations)?


I doubt that PAB could cause Chris to quit just by himself. Chris Hodges received some abuse due to the ELBox Spider disagreement, including IIRC, unfounded accusations that he included code to wipe hard-drives if you tried to use Poseidon with that card. He's probably received some flak for not making Poseidon open-source too (NOTE: unconfirmed). Added to that his development of a Bluetooth stack has been hampered by the $10000 USD product qualification costs (see this thread). I'd say that the argument with PAB got a bit personal and was one too many.

I really hope that he does continue development. In particular, I want that Bluetooth stack (for OS 4 in my case, but supporting all flavours would be great).

Hans
Join the Kea Campus - upgrade your skills; support my work; enjoy the Amiga corner.
https://keasigmadelta.com/ - see more of my work
 

Offline unusedunused

  • Sr. Member
  • ****
  • Join Date: Nov 2005
  • Posts: 479
    • Show only replies by unusedunused
Re: What happened the Poseidon author?
« Reply #47 on: October 31, 2007, 02:36:20 PM »
I send Chris yesterday a Bug rebort about tlsfmem.he answer me shortly he release this not, so i need not check for Bugs more.

I offer him to furtherdevelop tlsf mem.but currently no response.

The OS4 Fan trolls are for my point of view people that were frustratet about Situation on OS4 and can nothing do.
I am too not happy with OS4 and do AFA.

I see none of the OS4 Fan trolls coding for their loved OS.

So this people are 0000 in my eyes.

The OS4 Fan trolls write bad things, that arent true and hope so they can promote their OS and demotivate others.

In the last year AFA grow i get more and more bad lie words, without Facts to afa.  

other developers and users think then, that AFA is low quality and if a user report a Bug first they say its AFA problem.

you can see such a reaction in the YAM Forum amikit and YAM.
Later new mpega.library was fault by detecting the png image as a sound

but there are more such situations.

first i want give up afa, but because i use afa for my own, and i dont happy with the features the loved OS4 offer(i want fast Hardware, hardware opengl, better skin system, fast speed for 68k Soft) and i dont want count to a community that can nothing diffrent do, than tell other things bad and announce, to show people their OS is the future.I believe long years Hyperion do a good job for amiga, because of the cebit announce.so i wait. But when i see the first 2 OS4 releases, i give up hope, only i can say is that i should better begin with afa 2001.then it have progress of now in year 2003.but now i am late, but
i continue AFA and i surly dont give it up because of OS4 trolls.

The OS4 trolls can maybe demotivate but i think they dont increase features and quality of OS4.

For example a troll told me that hardware opengl is not need on OS4, because there are no programs that need it.
I should wirte amiblitz so it work with that what OS4 offer.

So amiblitz 3d engine cant use on OS4, because that need stormmesa that work on classic and PPC and winuae.
on os4 stormmesa PPC work only software render slow.

The reason wy i change to work amiblitz 2 on OS4 is the only fact that the perfect paint author want use OS4. So to get newer perfect paint, i must waste time to do workarounds for OS4 so amiblitz and debugger was usable on OS4 and offer so graphic source Level debugger on OS4  

but what the sense is when the devs of the pages listet in first Post dont release their software i dont know.

Only what make sense is that all the many 68k and MOS developers that make their software runbable on OS4 too say no OS4 support. Most OS4 developers code only OS4, so this is no miss for MOS 68k.

But this split the market more, and bad troll boys are on anews only 4 people i know.

They get very aggresive, to everybody that have not same meaning as they.so most say ok we ignore them.

So a software developer stand allone with that aggressive people.




I i am not very happy what the OS4 side do, announce often to fake on this OS is progress happen but nothing happen, trolls write bad words when this is critic.

For example as i pab anderstand he told that the tlsfmem can be slower.

I do speed measuring between OS4 and AFAOS, and post the measure program that show that tlsfm mem is always very fast.

anews delete that post without comment in ca. 10 minutes.  

without tlsfmem on AMD64 3000+ (real 1,8 GHZ) winuae

alloc mem sec 1.366
free mem sec 1.453
empty loop alloc mem sec .009
empty loop free mem sec .009  

when more memory fragment, alloc mem increase to 2 sec      

with tlsf mem

alloc mem sec .664
free mem sec .223
empty loop alloc mem sec .009
empty loop free mem sec .009        

OS4 Final 800 MHZ aone

alloc mem sec 5.48
free mem sec .961
empty loop alloc mem sec .135
empty loop free mem sec .162


INCLUDE "eclock.include.bb2"
#countnum= 400 000
eclock_Start{1000}
Dim memarray.l(#countnum)

For i.l= 0 To #countnum
memarray(i)=AllocVec_ (70+(i/(#countnum/100)),0)
Next
cnt.l=eclock_Stop{}
eclock_Start{1000}
erg.f=cnt/1000
NPrint "alloc mem sec ",erg
For i= #countnum/2 To #countnum-1
FreeVec_ memarray(i)
FreeVec_ memarray(i-(#countnum/2))
Next
cnt.l=eclock_Stop{}
eclock_Start{1000}
erg.f=cnt/1000
NPrint "free mem sec ",erg

For i.l= 0 To #countnum

Next
cnt.l=eclock_Stop{}
eclock_Start{1000}
erg.f=cnt/1000
NPrint "empty loop alloc mem sec ",erg
For i= #countnum  To 0 Step -1

Next
cnt.l=eclock_Stop{}
erg.f=cnt/1000
NPrint "empty loop free mem sec ",erg
Delay_ 50

End
 

 

Offline AmigaMance

  • Hero Member
  • *****
  • Join Date: Apr 2005
  • Posts: 1278
    • Show only replies by AmigaMance
Re: What happened the Poseidon author?
« Reply #48 on: October 31, 2007, 02:45:11 PM »
Hi.
 I didn't notice that there is already a thread about this subject until now. I wouldn't have decided to open another one.
 It's strange to see that all the participants of this thread agree (more or less) that we should be nice to Amiga sw developers, while in "my" thread certain individuals turned against me. I don't know what to assume.
A1200 PPC user.
 

Offline TiredOLife

  • Hero Member
  • *****
  • Join Date: Dec 2005
  • Posts: 508
    • Show only replies by TiredOLife
Re: What happened the Poseidon author?
« Reply #49 on: October 31, 2007, 02:59:59 PM »
£5000 is supposedly loose change to AmigaInc these days.
Perhaps they would like to put the money up for this and other projects.
This would go someway to restoring faith in the company from the Amiga community.
Would also go someway to letting the devs know their work is appreciated.

Maybe showing our appreciation in general is a good idea.
When I have registered software or asked for help, I have always taken the time to thank the dev for the work.

But if I'm honest, if those two occasions haven't occurred, I haven't taken the time.
If I installed something for free and it worked, I have just carried on using it.

Maybe we should all spend a few minutes looking at software we use and then take a few mins to email and thank the authors.
 
 

Offline Hans_

Re: What happened the Poseidon author?
« Reply #50 on: October 31, 2007, 03:09:48 PM »
@bernd_afa

What does Amiga OS 4.0 have to do with this, and who are these "OS4 trolls" you speak of? I only use OS4 (don't have MorphOS, or a classic Amiga), and I seem to have missed a lot of spit and venom. My impression is that it's "Amigans" all across the board doing the slagging off.

What does AFA have to do with Amiga OS4? I thought that it was meant for advancing the 68k Amiga.

Quote
For example a troll told me that hardware opengl is not need on OS4, because there are no programs that need it.
I should wirte amiblitz so it work with that what OS4 offer.

Whoever said that is wrong. In fact, a MESA (a.k.a. OpenGL) port is on the to-do list, and definitely wanted. Amiga OS 4.0 has hardware accelerated 3D (Warp3D), but MiniGL is a little limited. If it's missing features that AmiBlitz 3D needs, the MiniGL sources are available. I'd welcome any further development, and I know that many others would.

Quote
Only what make sense is that all the many 68k and MOS developers that make their software runbable on OS4 too say no OS4 support. Most OS4 developers code only OS4, so this is no miss for MOS 68k.


IIRC, WookieChat was developed for OS4, and has MorphOS variants and I'm pretty sure that the DvPlayer author took the time to make it work on MorphOS properly via OS4Emu (a MOSEmu for OS4 would be nice too). Amiga OS4 has some new functionality that's missing on the other OSes, so I can understand reluctance to write cross-platform stuff. However, it's not fair to brand the whole group based on the actions of a vocal few.

BTW, can you do some more extensive tests on OS4? I'd like to know what happens as memory fragmentation increases. From my understanding, the TLSF allocator is supposed to really make a difference when memory gets fragmented.

Finally, could you please have a look at using MiniGL for AmiBlitz 3D?

Hans
Join the Kea Campus - upgrade your skills; support my work; enjoy the Amiga corner.
https://keasigmadelta.com/ - see more of my work
 

Offline hardlink

  • Hero Member
  • *****
  • Join Date: Sep 2006
  • Posts: 586
    • Show only replies by hardlink
Re: What happened the Poseidon author?
« Reply #51 on: October 31, 2007, 03:19:34 PM »
Quote

Piru wrote:
Just try using IBrowse for 4 days. The system will gradually get slower and slower.
Now try the same with tlsfmem. The difference is dramatic and bloody obvious.


And that's why I was going to send him some paypal money next payday. I wonder how much ca$h it would take to get him to continue ...
 

Offline unusedunused

  • Sr. Member
  • ****
  • Join Date: Nov 2005
  • Posts: 479
    • Show only replies by unusedunused
Re: What happened the Poseidon author?
« Reply #52 on: October 31, 2007, 05:08:17 PM »
>What does Amiga OS 4.0 have to do with this, and who are >these "OS4 trolls" you speak of?

The thing happen between pab and Chris i am 99% sure is a battle in the red between blue war ;-)

if you really dont know that pab is a real OS4 Fan that write many posts to show them in brightest light and show other in darker light, use a german translator and go to anews. What pab write here i dont know.
 
But now when they nothing new release for MOS, OS4 get better chances that buy more OS4 cybppc. ;-)

I realy see no sense in the action chris do, maybe Hyperion have offer him money to find a way that developers stop software for MOS and 68k :-)

>BTW, can you do some more extensive tests on OS4? I'd >like to know what happens as memory fragmentation >increases.

I have no OS4 System and i dont want a OS4 system, but i like to know if final OS4 really get a new memsystem or Hyperion do fake.

So i send the bench a OS4 User and he test.the older OS4 take 12 sec, so new memsystem in OS4 is no fake btw.

i have upload the membenches here.memperf.lha.source is in too

www.david-mcminn.co.uk/bernd

so a OS4 user can test.

the time the bench take increase with AOS memsystem.on tlfsmem the time is always the same.

>Finally, could you please have a look at using MiniGL for >AmiBlitz 3D?

You can also see in screenshots_3d dir of the 3d System from amiblitz.

minigl is not good enough to do that features, also mingl is a link library that only c coders can use.

also i dont want do extra work for a OS that have no new Hardware.

A OS with no new real hardware is here with AOS 68k, but because of UAE and JIT this can run on new X86 hardware lots faster

i begin with BB2 to amiblitz only from that day, that the hardware situation is safe for 68k with UAE.
I want sure know, that my Software run in 10 years too
 

Offline Hans_

Re: What happened the Poseidon author?
« Reply #53 on: October 31, 2007, 07:24:47 PM »
Quote

bernd_afa wrote:
>What does Amiga OS 4.0 have to do with this, and who are >these "OS4 trolls" you speak of?

The thing happen between pab and Chris i am 99% sure is a battle in the red between blue war ;-)

I think that it's more than just PAB.

Quote

i have upload the membenches here.memperf.lha.source is in too www.david-mcminn.co.uk/bernd so a OS4 user can test.

I might have a look at that when I get time.

Quote

>Finally, could you please have a look at using MiniGL for >AmiBlitz 3D?

You can also see in screenshots_3d dir of the 3d System from amiblitz.

minigl is not good enough to do that features, also mingl is a link library that only c coders can use.

What features are missing that AmiBlitz 3D needs? MiniGL's source code is available so it could be turned into a library if it were worth it. Otherwise we'll just have to wait until MESA (+hw acceleration) is available). The problem is that there are so many other things that need work that 3D has a low priority at the moment. We just don't have enough developers right now.

Hans

Join the Kea Campus - upgrade your skills; support my work; enjoy the Amiga corner.
https://keasigmadelta.com/ - see more of my work
 

Offline unusedunused

  • Sr. Member
  • ****
  • Join Date: Nov 2005
  • Posts: 479
    • Show only replies by unusedunused
Re: What happened the Poseidon author?
« Reply #54 on: October 31, 2007, 08:58:11 PM »
>The problem is that there are so many other things that >need work that 3D has a low priority at the moment. We >just don't have enough developers right now.

Gorky17 if that ever is release need too 3d.

But it is enough for amiblitz if warp3d work ok.
Maybe its only a simple Bug in warp3d, wy OS4 warp3d dont work with storm mesa.

I see on a aone with Radeon9xxx in club meeting that warp3d gears demo do display erors and some other games. warp3d i hear is since over 1 year not updatet, so the situation is not change.
 
Stormmesa PPC version in software render work, when use warp3d then the warp3d init fail.

The OS4 user who want use 3d for his games send a Bug report as far i remember long time ago.

>What features are missing that AmiBlitz 3D needs?

see in the name{ the functions that are used.i onlyx implement functions that are currently need in the AB2 3d api and demo.

!libheader{#libnum,init,0,finit,0}

!dumtoke{"Stormmesa","",_toke}

!afunction{#long}
!args {#long}
!libs
!subs {LVOAmigaMesaCreateContext,0,0}
!name {"AmigaMesaCreateContext_","amesa_context= (tagListptr)"}

!astatement
!args {#long}
!libs
!subs {LVOAmigaMesaDestroyContext,0,0}
!name {"AmigaMesaDestroyContext_","amesa_context"}

!astatement
!args {#float,#float,#float,#float}
!libs
!subs {_glclearcolor,0,0}
!name {"glClearColor_","red,green,blue,alpha"}

!astatement
!args {#long}
!libs
!subs {_glshademodel,0,0}
!name {"glShadeModel_","GL_FLAT or GL_SMOOTH"}

!astatement
!args {#long}
!libs
!subs {_glenable,0,0}
!name {"glEnable_","tag"}

!astatement
!args {#long}
!libs
!subs {_gldisable,0,0}
!name {"glDisable_","tag"}


!astatement
!args {#float}
!libs
!subs {_glcleardepth,0,0}
!name {"glClearDepth_","depth"}

!astatement
!args {#long}
!libs
!subs {_gldepthfunc,0,0}
!name {"glDepthFunc_","tag  ;example:GL_LEQUAL"}

!astatement
!args
!libs
!subs {_glloadidentity,0,0}
!name {"glLoadIdentity_","  ;Reset the Matrix"}

!astatement
!args {#float,#float,#float}
!libs
!subs {_gltranslatef,0,0}
!name {"glTranslatef_"," x,y,z"}

!astatement
!args {#float,#float,#float}
!libs
!subs {_glscalef,0,0}
!name {"glScalef_"," x,y,z"}

!astatement
!args {#float,#float,#float,#float}
!libs
!subs {_glrotate,0,0}
!name {"glRotatef_","angle,x,y,z"}

!astatement
!args {#long}
!libs
!subs {_glclear,0,0}
!name {"glClear_","bitfield ;GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT"}

!astatement
!args {#long,#long}
!libs
!subs {_glbindtexture,0,0}
!name {"glBindTexture_","target,texturenum ;target example GL_TEXTURE_2D"}

!astatement
!args {#long}
!libs
!subs {_glbegin,0,0}
!name {"glBegin_","mode ;GL_TRIANGLE or GL_QUAD"}

!astatement
!args
!libs
!subs {_glend,0,0}
!name {"glEnd_"," ;end a glBegin"}

!astatement
!args {#float,#float}
!libs
!subs {_gltexcoord2f,0,0}
!name {"glTexCoord2f_","s,t"}

!astatement
!args {#float,#float,#float}
!libs
!subs {_glvertex3f,0,0}
!name {"glVertex3f_","x,y,z"}

!astatement
!args {#long,#long,#long,#long}
!libs
!subs {_glviewport,0,0}
!name {"glViewport_","x,y,width,height"}

!astatement
!args {#long}
!libs
!subs {_glmatrixmode,0,0}
!name {"glMatrixMode_","mode ;GL_PROJECTION or GL_MODELVIEW"}

!astatement
!args {#float,#float,#float,#float}
!libs
!subs {_gluperspective,0,0}
!name {"gluPerspective_","fovy,aspect,znear,zfar"}

!astatement
!args {#long,#long,#long}
!libs
!subs {_glcolor3b,0,0}
!name {"glColor3b_","red,green,blue"}

!astatement
!args {#long}
!libs
!subs {_amigamesaswapbuffers,0,0}
!name {"AmigaMesaSwapBuffers_","mesacontext"}

!astatement
!args {#long,#long}
!libs
!subs {_amigamesamakecurrent,0,0}
!name {"AmigaMesaMakeCurrent_","mesacontext,buffer"}

!astatement
!args {#long,#long,#long}
!libs
!subs {_gltexparameteri,0,0}
!name {"glTexParameteri_","target,pname,param"}

!astatement
!args {#long,#long,#long}
!libs
!subs {_gltexgeni,0,0}
!name {"glTexGeni_","coord,pname,param"}

!astatement
!args {#long,#long,#long}
!libs
!subs {_gltexenvi,0,0}
!name {"glTexEnvi_","target,pname,param"}

!astatement
!args {#long,#long}
!libs
!subs {_glhint,0,0}
!name {"glHint_","target,mode"}

!astatement
!args {#long,#long,#varptr}
!libs
!subs {_glmaterialfv,0,0}
!name {"glMaterialfv_","face,pname,ptrparams"}

!astatement
!args {#long,#long,#varptr}
!libs
!subs {_gllightfv,0,0}
!name {"glLightfv_","light,pname,ptrparams"}

!astatement
!args {#long,#long}
!libs
!subs {_glgentextures,0,0}
!name {"glGenTextures_","# of texture to create,addr of texture name array"}

!astatement
!args {#long,#long,#long,#long,#long,#long,#long}
!libs
!subs {_glubuild2dmipmaps,0,0}
!name {"gluBuild2DMipmaps_","# of texture to create,addr of texture name array"}

!astatement
!args {#long,#long}
!libs
!subs {_gldeletetextures,0,0}
!name {"glDeleteTextures_","# of texture to delete,addr of texture name array"}

!astatement
!args {#long,#long,#float}
!libs
!subs {_gltexenvf,0,0}
!name {"glTexEnvf_","target,pname,param; set texture parameters in float"}

!astatement
!args {#float,#float,#float,#float}
!libs
!subs {_glcolor4f,0,0}
!name {"glColor4f_","red,green,blue,alpha; pars in float 0-1"}

!astatement
!args {#long,#long,#long,#long}
!libs
!subs {_glcolor4i,0,0}
!name {"glColor4i_","red,green,blue,alpha; pars in int 0-255"}

!astatement                                        ;untestet
!args
!libs
!subs {_glpushmatrix,0,0}
!name {"glPushMatrix_",""}

!astatement
!args
!libs
!subs {_glpopmatrix,0,0}
!name {"glPopMatrix_",""}

!astatement
!args {#float,#float,#float,#float,#float,#float}
!libs
!subs {_glortho,0,0}
!name {"glOrtho_","left,right,bottom,top,near_val,far_val)"}

!astatement
!args {#long,#long,#long,#long,#long,#long,#long,#long,#long}
!libs
!subs {_glteximage2d,0,0}
!name {"glTexImage2D_","target,level,components,width,height,border,format,type,ptr_pixels)"}

!astatement
!args {#float,#float,#float,#float,#float,#float,#float,#float,#float}
!libs
!subs {_glulookat,0,0}
!name {"gluLookAt_","eyex,eyey,eyez,centerx,centery,centerz,upx,upy,upz)"}

!astatement
!args {#float,#float,#float}
!libs
!subs {_glnormal3f,0,0}
!name {"glNormal3f_","x,y,z"}

!astatement
!args {#float,#float}
!libs
!subs {_glvertex2f,0,0}
!name {"glVertex2f_","x,y"}

!astatement
!args {#long,#long,#long,#long,#long,#long,#long,#long}
!libs
!subs {_glCopyTexImage2D,0,0}
!name {"glCopyTexImage2D_","target,level,internalformat,x,y,size,width,border)"}

!astatement
!args {#long,#long}
!libs
!subs {_glblendfunc,0,0}
!name {"glBlendFunc_",""}
 
!astatement
!args
!libs
!subs {_glflush,0,0}
!name {"glFlush_",""}
 
!astatement
!args {#long,#long,#long}
!libs
!subs {_glmateriali,0,0}
!name {"glMateriali_",""}

!astatement
!args {#long,#long}
!libs
!subs {_gllightmodelfv,0,0}
!name {"glLightModelfv_",""}                        ;48
 
!astatement
!args {#long,#long,#float}
!libs
!subs {_gllightf,0,0}
!name {"glLightf_",""}                        ;49

!afunction {#long}
!args
!libs
!subs {_glunewquadric,0,0}
!name {"gluNewQuadric_","Make a handle for a new quadric"}                 ;50 Befehle

!astatement
!args {#long}
!libs
!subs {_gludeletequadric,0,0}
!name {"gluDeleteQuadric_","*quadric_ptr"}                        ;51

!astatement
!args {#long,#float,#long,#long}
!libs
!subs {_glusphere,0,0}                        ;52
!name {"gluSphere_","*quadric_ptr,size,slices,stacks"}

!astatement
!args {#long,#long}
!libs
!subs {_glnewlist,0,0}
!name {"glNewList_","listnum,mode ;mode=#GL_COMPILE"}                        ;53

!astatement
!args
!libs
!subs {_glendlist,0,0}
!name {"glEndList_",""}                        ;54

!astatement
!args {#long,#long}
!libs
!subs {_gldeletelists,0,0}
!name {"glDeleteLists_","listnum,range; range >1 for more than 1 list to delete"} ;55                        ;54

!astatement
!args {#long}
!libs
!subs {_glcalllist,0,0}
!name {"glCallList_","listnum ; draw the list"} ;56

!astatement
!args {#long,#long}
!libs
!subs {_gluquadrictexture,0,0}                        ;57
!name {"gluQuadricTexture_","*quadric_ptr,mode;mode 1= on 0= off"}

!astatement
!args {#long,#float,#float,#float,#long,#long}
!libs
!subs {_glucylinder,0,0}                        ;58
!name {"gluCylinder_","*quadric_ptr,baseradius,topradius,height,slices,stacks"}

!astatement
!args {#long,#float,#float,#long,#long}
!libs
!subs {_gludisk,0,0}                        ;59
!name {"gluDisk_","*quadric_ptr,innerradius,outerradius,slices,stacks"}

!astatement
!args {#long,#long}
!libs
!subs {_glfogi,0,0}
!name {"glFogi_","pname,param"} ;60

!astatement
!args {#long,#float}
!libs
!subs {_glfogf,0,0}
!name {"glFogf_","pname,float param"} ;61

!astatement
!args {#long,#long}
!libs
!subs {_glfogfv,0,0}
!name {"glFogfv_","pname,pointer to float array"} ;62
 
!astatement
!args {#long,#long}
!libs
!subs {_gllightmodeli,0,0}
!name {"glLightModeli_","pname,value in int ;#GL_LIGHT_MODEL_TWO_SIDE"} ;63

!astatement
!args {#long}
!libs
!subs {_glfrontface,0,0}
!name {"glFrontFace_","value; #GL_CCW "} ;64
 
 

Offline Hans_

Re: What happened the Poseidon author?
« Reply #55 on: October 31, 2007, 09:15:34 PM »
Quote

bernd_afa wrote:
>The problem is that there are so many other things that >need work that 3D has a low priority at the moment. We >just don't have enough developers right now.

Gorky17 if that ever is release need too 3d.

So does Quake I, II & III, and they work (the Quake III port is buggy though). I've seen 3D acceleration work on my machine.

Quote

But it is enough for amiblitz if warp3d work ok.
Maybe its only a simple Bug in warp3d, wy OS4 warp3d dont work with storm mesa.

StormMESA actually uses Warp3D? I didn't realize that.
 
Quote

>What features are missing that AmiBlitz 3D needs?

Looking at that list I can't say immediately what's missing. Display lists, maybe. I'd have to look it up to be sure.

Hans
Join the Kea Campus - upgrade your skills; support my work; enjoy the Amiga corner.
https://keasigmadelta.com/ - see more of my work
 

Offline WotTheFook

  • Full Member
  • ***
  • Join Date: Mar 2007
  • Posts: 159
    • Show only replies by WotTheFook
    • http://www.amibay.com
Re: What happened the Poseidon author?
« Reply #56 on: October 31, 2007, 09:28:54 PM »
I don't often post here, but what I have read recently about this really disappoints me, I read German and have read it all through and have the gist of it.

I have this to say, it's a bit controversial but sod it.

No-one is bigger than the scene, OK, so some of the bigger fish have spat their dummy out and knee-capped some useful hardware, but bear in mind they are trying to update 20-year old hardware. You can't reasonably expect 20 year old hardware to keep being updated indefinitely, the comment about Atari users and PS/2 mice is exactly the point, eventually the party has to end, in-fighting with a scene that is at best eclectic and at worst a dinosaur, the bigger picture is that we are all rearranging the deckchairs on the Titanic.....

Chris obviously had a bad day and the troll's comment hit the spot, it only take one more straw to break the camel's back, why keep developing hardware for outdated kit and keep taking flak from ungrateful sods who can only say "Gimme!" and complain when it doesn't take their Amiga up to the spec of an Athlon, Jesus wept, what do they actually expect? TBH I am not surprised Chris jacked it in, you can only have so much patience......

If you want performance, but a 3 Ghz PC and run WinUAE, otherwise, be like some of use who are just happy to get CD-ROM drives running under IDEFix, I have never expected sh!t hot performance and USB compatibility, it is a nice to have but not the be all and end all of the Amiga scene.

The Amiga these days is a bit like having your Dad come to your 18th birthday party in his Ford Cortina and start dancing to your moderm music like it was the 1980s, yes, it was really good at the time, but you realise now that it has had it's day, accept that the party won't last forever and enjoy it while it lasts...that's how I am looking at it now, I am in my mid-forties and am probably in the same boat as my Amiga these days....

Sorry if you are offended by the above, I needed to give some people on here a reality check.

Peace....

WotTheFook
 

Offline Damion

Re: What happened the Poseidon author?
« Reply #57 on: October 31, 2007, 09:52:55 PM »
After reading up on tfslmem (sorry, I was out of the loop), all I can say is what an *awesome* little tool, and definitely something worth a donation. I'll be pretty bummed if I never get to try it.

The guy has probably spent a trillion hours of his free time enjoying his hobby and contributing something beneficial, so no doubt most of us would be equally frustrated by comments from the circus clowns.

Anyhow... I hope it's obvious that the majority are appreciative of his efforts, and if he changes his mind, I would donate simply for the "cool" factor alone (even though I have limited time to use my amigas these days). For me, one of the more enjoyable aspects of the 68k machines was constantly testing and tweaking about with the OS, so I've certainly appreciated these neat tools from guys like Chris, Piru, Thor, et al.

cheers

Damion
 
 

Offline hardlink

  • Hero Member
  • *****
  • Join Date: Sep 2006
  • Posts: 586
    • Show only replies by hardlink
Re: What happened the Poseidon author?
« Reply #58 on: October 31, 2007, 10:42:06 PM »
Quote

-D- wrote:
For me, one of the more enjoyable aspects of the 68k machines was constantly testing and tweaking about with the OS, so I've certainly appreciated these neat tools from guys like Chris, Piru, Thor, et al.
 


I agree with all your comments, especially what I quoted. I have no real use for Gazillion-MHz Hundreds-Core TerraGig-Disk  machines at home - my highest need is probably checking email, and I could do that with a VT100 terminal and a modem. And I like to be not at home & out doing things as much as possible.  So when I am home and want to fiddle with computers, testing and tweaking my stock A3000 (with Dave Haynie's signature on the top inside of the case :) is a blast!

This also points up an Amiga rule I should have followed - GET IT WHILE YOU CAN. I have 2 new Subway boards sitting behind me with no access to the latest drivers. And no TLM memory patch to hack with.
 

Offline Argus

  • Hero Member
  • *****
  • Join Date: Jul 2004
  • Posts: 942
    • Show only replies by Argus
Re: What happened the Poseidon author?
« Reply #59 from previous page: October 31, 2007, 11:47:27 PM »
Quote

hardlink wrote:
This also points up an Amiga rule I should have followed - GET IT WHILE YOU CAN. I have 2 new Subway boards sitting behind me with no access to the latest drivers. And no TLM memory patch to hack with.


That's exactly the boat a lot of us are in right now.  The thing is, by buying a couple Subways and other software coded by Chris I feel we have contributed.  So why is he quitting on us (his customers) now?  Tell me it isn't because someone who never paid for nor will ever pay for any of his products insults him?  I don't get it.
posted on A2500+ C=2620 14MHz/8MbFast/1MbChip
dialed in @34K
Just livin\\\' the dream...