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Author Topic: What happened the Poseidon author?  (Read 14133 times)

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Offline Argus

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Re: What happened the Poseidon author?
« Reply #59 from previous page: October 31, 2007, 11:47:27 PM »
Quote

hardlink wrote:
This also points up an Amiga rule I should have followed - GET IT WHILE YOU CAN. I have 2 new Subway boards sitting behind me with no access to the latest drivers. And no TLM memory patch to hack with.


That's exactly the boat a lot of us are in right now.  The thing is, by buying a couple Subways and other software coded by Chris I feel we have contributed.  So why is he quitting on us (his customers) now?  Tell me it isn't because someone who never paid for nor will ever pay for any of his products insults him?  I don't get it.
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Offline Hans_

Re: What happened the Poseidon author?
« Reply #60 on: November 01, 2007, 02:45:47 AM »
Quote

bernd_afa wrote:
But it is enough for amiblitz if warp3d work ok.
Maybe its only a simple Bug in warp3d, wy OS4 warp3d dont work with storm mesa.

...

Stormmesa PPC version in software render work, when use warp3d then the warp3d init fail.


Ok, I've had a look at StormMESA's source, and the source-code of some other Warp3D programs, and Amiga OS 4.0's Warp3D library returns an "out of memory error" when W3D_CC_INDIRECT, TRUE is passed as tags to W3D_CreateContextTags(). Unfortunately, StormMESA's makefiles use SAS/C which I don't have.

I've tested this by modifying a different Warp3D's program, and can confirm that this one tag causes creating a context to fail with an out of memory error.

@all

If there's anyone here with SAS/C, could you please download StormMESA_archive.lha, StormMESA_src.lha, apply the following fix:
Comment out line 5003 in src/AMIGA/src/ADisp_HW.c the tag I listed above. Then send me the resulting binaries (or upload them to a server so that I can get them). That would be greatly appreciated. If it's that one line stopping it from working, it's a really easy fix. I just don't have the right compiler.

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Offline guru-666

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Re: What happened the Poseidon author?
« Reply #61 on: November 01, 2007, 03:17:58 AM »
Guys this is exactly why we need open source.  When there is no revenue stream (and there is NOT with the amiga scene) it does not make sense for individuals to lead important projects.  People get bored and want to move on.  People act childish and end up causing quite a bit of damage....this can not happen with open source. Red or blue, you are all nuts.

 

Offline little

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Re: What happened the Poseidon author?
« Reply #62 on: November 01, 2007, 05:55:08 AM »
Quote
Guys this is exactly why we need open source...

... or at least source available to the general public.
 

Offline mike-

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Re: What happened the Poseidon author?
« Reply #63 on: November 01, 2007, 07:25:12 AM »
How can i say this in a calm and timely manner....

F***! Finally when someone takes the time to do some all to needed patches to the "ancient" and beloved amigaos3.x. That according to some makes the memory managment surpass what os4 has, some c**k heads managed to troll the developer off a cliff... God damnit, did someone give the trolls sugar again? This just aint sane ( LOOK WHAT YOU DID! ) After the second public version, we are now unlikely to see any updates to this friggin fantastic software ... F**king idiots
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Offline AndrewBell

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Re: What happened the Poseidon author?
« Reply #64 on: November 01, 2007, 07:41:33 AM »
@mike-

Playing devils advocate here:

On the one hand, I can understand Platon doing what he did. It's not very mature, but he wouldn't be the first to do it.

On the other hand, his actions don't just affect this one piece of software. Unless he changes his mind this could prevent the Deneb USB card from being sold. What effect will that have on E3B? What about the Poseiden users who paid to register but no longer have access to a copy of the software?

PAB was the one who started this, but Platon lost any moral high ground when he took down his site. When Bernd Meyer shelved Amithlon, at least he had the threat of legal action hanging over him. I don't have all the facts, but this seems like the petulant kid who storms off with the ball when no-one passes to him.
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Offline JosephC

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Re: What happened the Poseidon author?
« Reply #65 on: November 01, 2007, 07:55:27 AM »
"And the LORD God did come down from heaven and yea, he did grant Andrew Bell the RIGHT to use Platon's website and software forever and ever, amen."  Ooops, hold on, that never happened.

As a matter of fact, Platon is allowed to close down old sites and/or open new ones at will.  He does not lose any moral high ground by closing his site.  Platon owes Andrew Bell nothing.
 

Offline AndrewBell

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Re: What happened the Poseidon author?
« Reply #66 on: November 01, 2007, 08:05:00 AM »
Quote

JosephC wrote:
"And the LORD God did come down from heaven and yea, he did grant Andrew Bell the RIGHT to use Platon's website and software forever and ever, amen."  Ooops, hold on, that never happened.

As a matter of fact, Platon is allowed to close down old sites and/or open new ones at will.  He does not lose any moral high ground by closing his site.  Platon owes Andrew Bell nothing.


I don't use any of his software, never have. When OS4 is released I will get a USB card that is supported by Sirius.

Maybe you should try reading instead of just reacting. I said that his actions will affect registered Poseidon users, they may affect one of the few hardware producers left on this platform.

Reading ability is good, comprehension is better.
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Offline unusedunused

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Re: What happened the Poseidon author?
« Reply #67 on: November 01, 2007, 08:28:02 AM »
>Gorky17 if that ever is release need too 3d.

Yes gorky17 can run in software mode.
But from a modern OS i and as far the market show others want Hardware3d.

I play it 2005 on a magazine CD that cost simular 5$
on my PC with 3d Card.

It is much nicer nice in Hardware 3d have more effects and btw gorky17 is a good game ;-).I play it long time but come not further to enter the bank door.maybe i miss in earlier levels a weapon. So i give up without see the end  

>StormMESA actually uses Warp3D? I didn't realize that.

Yes, the amiblitz3d run also fast on a real classic amiga with 68k stormmesa 060/50 CPU in 32bit with a cybervisionPPC.  
 

Offline unusedunused

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Re: What happened the Poseidon author?
« Reply #68 on: November 01, 2007, 08:56:40 AM »
>If there's anyone here with SAS/C, could you please >download StormMESA_archive.lha, StormMESA_src.lha, apply >the following fix:
>Comment out line 5003 in src/AMIGA/src/ADisp_HW.c the tag >I listed above. Then send me the resulting binaries (or >upload them to a server so that I can get them). That >would be greatly appreciated. If it's that one line >stopping it from working, it's a really easy fix. I just >don't have the right compiler.

thanks, that you take a closer look on it, but fix stormmesa is the wrong way.

Wy not just tell the OS4 developers that they should ignore the Tag.They can easy do and i guess more warp3d programs run on OS4.

In a good OS a OS API Component should all defined parameters execute correct or ignore them so it work.

It is very time consuming when every developer must hope that the function/Tag the developer need in his program work correct. This result, that a developer code most part with own code. In theory a big OS API is not need, a coder can do all himself, see C64.but if have a big OS API and 100%  working funktions save the developer time.  

I have not compile stormmesa and no sasc, but is that not possible in stormc3 ?

 

Offline unusedunused

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Re: What happened the Poseidon author?
« Reply #69 on: November 01, 2007, 09:27:47 AM »
>Guys this is exactly why we need open source. When there >is no revenue stream (and there is NOT with the amiga >scene) it does not make sense for individuals to lead >important projects.

Yes thats the reason wy i dont like to use and code only for closed source AOS.

It is not only the childish problem, it is also a get money and time problem.

I dont think if OS4 MOS make too few money in the future that there is much futuredevelop or good Hardware.

ok the dev maybe have the spirit of amiga and do this without get profit.

But i think that they dream of getting money in future, or wy they dont release as opensource, when developers have less time, then its best.

I think the most progress in AOS Soft since 5 years is done in the opensource software

Since i do AFAOS i code near 0 in amiblitz because AFA make me more fun.

But because amiblitz is opensource Sven Dröge do that, and if he have problems or ask in what sourceline is that feature, i help him.

And so i have with very very few work since Sven do AB a nicer amiblitz.

so i cant believe that in future closed source AOS realy can exist, but most developers dont support AROS.

In my point of view a OS with no new buy hardware is a Retro OS.

and here seem 68k OS4 and MOS no diffrence.

But what i dont understand wy there is a red versus blue war and trolls as pab write such {bleep} to tlsfmem written from a non OS4 Coder

seem we sit all in same boat, we like amiga OS and the OS Hardware get on all side not much progress

Lets see what happen in 5 years ;-)
 

Offline Hans_

Re: What happened the Poseidon author?
« Reply #70 on: November 01, 2007, 11:43:29 AM »
Quote

bernd_afa wrote:
 >Gorky17 if that ever is release need too 3d.

Yes gorky17 can run in software mode.
But from a modern OS i and as far the market show others want Hardware3d.

Quake I, II & III are running under hardware acceleration on OS 4.0. Hardware acceleration does work. However, the OS4 devs have decided that Warp3D is a dead end, and a proper MESA port should be done (along with an integrated 2D/3D graphics system for performance). I agree with them. Unfortunately, this approach takes more time.

Quote


>If there's anyone here with SAS/C, could you please >download StormMESA_archive.lha, StormMESA_src.lha, apply >the following fix:
>Comment out line 5003 in src/AMIGA/src/ADisp_HW.c the tag >I listed above. Then send me the resulting binaries (or >upload them to a server so that I can get them). That >would be greatly appreciated. If it's that one line >stopping it from working, it's a really easy fix. I just >don't have the right compiler.

thanks, that you take a closer look on it, but fix stormmesa is the wrong way.

Wy not just tell the OS4 developers that they should ignore the Tag.They can easy do and i guess more warp3d programs run on OS4.

I'm planning to inform the OS4 developers that there's a problem with that tag. They should fix this. However, in the interim, a faster way would be to patch StormMESA. The source-code for that is publically available. If I had SAS/C, we might already have it working.

Quote

In a good OS a OS API Component should all defined parameters execute correct or ignore them so it work.

Correct. But like I said, a small patch (comment out one line) in the meantime could get it working right now.

Quote

I have not compile stormmesa and no sasc, but is that not possible in stormc3 ?


It should be possible, but you'd have to create completely new makefiles as StormC doesn't use SAS/C's makefiles. Also, there's always the chance of StormC specific problems. Ideally someone would change it to use GCC, but it's a big task. SAS/C was popular enough that someone should have it, and a recompile would be trivial).

@all

Just repeating from above, if there's anyone here with SAS/C, could you please download StormMESA_archive.lha, StormMESA_src.lha, apply the following fix:
Comment out line 5003 in src/AMIGA/src/ADisp_HW.c which is:
Quote
W3D_CC_INDIRECT, TRUE

Then send me the resulting binaries (or upload them to a server so that I can get them). That would be greatly appreciated. This may be the one line that prevents StormMESA from running on Amiga OS 4.0.

Hans
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Offline unusedunused

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Re: What happened the Poseidon author?
« Reply #71 on: November 01, 2007, 06:49:50 PM »
>However, the OS4 devs have decided that Warp3D is a dead >end, and a proper MESA port should be done (along with an >integrated 2D/3D graphics system for performance). I >agree with them. Unfortunately, this approach takes more >time.

problem is time to market and time to be usefull is most important.

The OS4 user i ask now on german amiblitz ML, and give the link here.
Maybe he told us here what he write in the amiblitz ML, it seem that he want sell his aone end of year.
So if this feature work, noone can test.

Also amiblitz is then no longer use under OS4 and test if it run on OS4.

I think 3d come then too late for OS4...
 

Offline Hans_

Re: What happened the Poseidon author?
« Reply #72 on: November 01, 2007, 10:13:12 PM »
@bernd_afa


Ok, I just got a reply from Rogue, and the situation is more complicated. Indirect rendering is no longer supported (it decreased performance instead of improving it) which is why the context creation fails. Unfortunately StormMESA relies on the indirect rendering and doesn't bother doing the locking that's required (indirect mode does that directly. So, getting StormMESA running would take much more work. His advice is, as expected, to use MiniGL. It might be possible to create fake StormMESA library that maps on to MiniGL, but MiniGL would probably be missing a few features.

Hans
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Offline Trev

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Re: What happened the Poseidon author?
« Reply #73 on: November 02, 2007, 12:03:27 AM »
Twenty years later and the scene still rules the platform. Fortunately, you don't need the scene to enjoy your hobby. Eff 'em and move on. Chris is obviously talented, and unfortunately, the most talented among us often don't have the capacity to cope with confrontational social situations.
 

Offline _PAB_

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Re: What happened the Poseidon author?
« Reply #74 on: November 02, 2007, 04:35:37 PM »
@Piru:
> Just try using IBrowse for 4 days.

This is not, what I consider "real life", sorry... :-)