adolescent wrote:
I don't think so. I don't think Nintendo would risk leaving the PSO back door in. AFAIK, the Action Replay isn't an officially licensed software so there's no reason for Nintendo to make sure it runs either. Anyway, it's easy enough to add an abstraction layer when running in GCN mode so even if existing hacks worked, they could only access what they could on the GCN.
If Nintendo switched hardware partners like Sony and MS, I would agree with you. For all intends and purposes, Revolution is to the GC what the A1200 is to the A500. Revolution will have double the bus speed, double the cpu clock speed, triple the memory and new api's to handle the extra functionality of revolution. I expect the wireless ethernet interface will be seamless and just act like the GC has the broad band adapter with double the thru-put (54Mb/s vs. 27Mb/s). Serial ports 1 becomes USB ports 1 & 2. One thing Revolution will lack is the hi-speed parrallel port... No GBA player...unless they do something with the USB ports
Again, the system being only 2+ times more powerful than the GC means the sandbox method will not be used.
On a brighter note... If the GC pumped out 15 million in-game polygons and now Revolution may possible do 30 million, I won't complain graphically. I believe most of the highest quality PS2 titles did about 10 million and the Xbox around 18 million. Hopefully the 3MB of texture cache will also atleast double.
Oh, another reason I believe the built-in wi-fi 802.11g will act just like a 2x BBA is that Nintendo is claiming 100% GC backwards compaability...and it wouldn't look good if you couldn't have a Mario Kart:Double Dash LAN-party. That would just be wrong!