Waccoon wrote:
You never did give the name of that single, inefficient bus in the Wintel PC. Can you provide a reference for that?
I've asked you this multiple times. If you say nothing else, please answer this.
My answer is that the question is pointless.
You'll know more at E3.
Which is why you're going to keep wetting your pants and telling us all about these machines before E3.
Grow up.
Since Revolution will use the same API as the GC, any work that could have been done on the GC port of AOS4 could have simply carried-on and continued for Revolution with less of the complaints about hardware capabilities
I believe it's been established that OS architecture is more complex than that. But, you're not listening, anyway.
http://www.metrowerks.com/MW/Develop/Games/GC/Default.htmLooking at that page, it clearly states:
• NINTENDO GAMECUBE OS was built with CodeWarrior tools, so your code will integrate seamlessly, saving valuable development time
So ofcourse you will make some rudimentary arguement (as always) that this doesn't mean it can run any other OS...
and you'd really have a system with modern hardware for way less than $1000.
Has it occured to you why AmigaOne is so expensive? It is more sophiticated than Gamecube, but mostly it's becuase the guys in charge want it to cost a lot of money. This has been established, too, but you're not listening.
other than having a PPC socket instead of an Athlon or Pentium cpu socket, this board offers technology that is 5 years old. The A1 board would cost $30 if it was an IBM-compatible motherboard. A PPC cpu socket doesn't justify the price difference. And the bundled video card (Radeon 7000) is also 5 or 6 years old.
You can do a lot if your architecture is sound. It never ceases to amaze me how ePSXe absolutely blows away the compatibility mode supported by the PS2. You haven't seen real power until you've seen a Playstation game running in 1280x1024 in 32-bit color with full AA and modern texture filtering. All that, and it runs without a hickup, too.
Yeah, I was running Tekken 3 at 1600x1200x32 fast as hell with a Radeon 7500 and an Athlon 900 using !Bleem. I have used ePSXe now (!Bleem doesn't support Win2k) and it's alot slower. I run an Athlon 2400+ with Radeon All-In-Wonder 8500DV.
Well there aren't too many 'Nintendo-made' games that don't kick ass for the genre they are inteded for.
Not according to the demos I've played in the store. It's a matter of taste. Lots of people have also expressed their enormous disappointment with the new Starfox game on the fansites to which I'm subscribed. I don't own a Gamecube (yet) but I've certainly seen it in action.
Why would you subscribe to a fansite of a game you don't own for a system you don't own?
Well, the big complaint about Star Fox Assault that I've seen on the fan sites is that Namco didn't include LAN play even though it was originally supposed to include it. Other than that, people loved the return of the flying missions but felt the ground combat was thrown in to maintain some consistency with Star Fox Adventures. I've seen the demo and the game looks hot. I'll get it eventually. I just beat Resident Evil 4. You'd do no wrong to buy a used GC just for RE4.
Didn't SEGA sell 5 million Saturns in Japan, and that was considered a miserable failure?
Kinda makes you feel better about a few thousand Amigas, doesn't it? Especially since Hyperion wanted it that way.
There's quite a difference between 'million' and 'thousand'. And why would a company want to limit it's own sales?
Dare I ask what Lou thinks about XNA? (Before you answer, keep in mind E3 hasn't happened, yet) :-)
XNA - what took so damn long. Either way it's just a fancy name for a common set of tools.
I just updated my ATI drivers and on top of all the garbase like context menus I don't want, Java is now broken and many GUI components are showing up as blank. I'm really, really upset with ATI right now. Microsoft isn't alone when it comes to pulling lots of idiotic stunts that screw end-users.
ATI driver updates are always touchy. Great hardware though. The best way is to completely uninstall the old drivers then start new.
#3 - Blame Hyperion for that, not the hardware itself. AmigaOne is a horrible mis-match on all levels, and Hyperion had a lot of time to make that decision. Even if Gamecube could run OS4, it's obvious the powers in charge don't want anything even close to that.
Actually I blame Eyetech. Too bad Hyperion is contractually locked in.
I can understand you don't like PS2 because it just sucks. Really. But, your verdict on PS3 is very pre-mature. I suppose you've actually used the hardware?
Well if you say one PPC cpu isn't binary compatible with another PPC cpu, Cell certainly isn't going to be. And like I said, development carries over from GC to Revolution. I don't believe PS3 will ressemble PS2 in any way.
Also, I'm disappointed you're only looking at console hardware. Don't you think PC vendors would love to use cheap hardware, too? Why don't they? There's no law that a PC (open standards, not Wintel), must run Windows. Why is it so tough to make alternative systems? Do you think there might be, oh... technical reasons for it? Why are Linux PPC boards intended for servers built like PCs instead of game consoles if all they do is direct Internet traffic and run architecture independent scripting languages and databases?
People want a PPC Amiga running OS 4. I already own a PPC machine (Gamecube) and don't feel like spending money on the A1 for the reasons I've already stated. Remember the topic: potential PPC Amiga REAL CHEAP
OS4 isn't modern enough to run a real browser, and Hyperion specializes in porting old games, not making new ones.
Don't tell that to the IBrowse users. I can show you server log files of IBrowse users running OS4 connecting to a site I maintain (
www.dsbuzz.com) having hit my site (as well as MorphOS). Also, I know they have done ports. Nothing is stopping them from releasing OS4 versions of what they've already done. Like I said - retro-pak.
Imagine Amiga Anywhere games on Gamecube. That'd be good for a laugh. I wonder what Nintendo Power would say about that. :-)
The whole point of Amiga Anywhere is portability. Amiga Anywhere would probably do just fine on a DS or GBA.
so many parts would have to be written from scratch that it would cost millions just to get it up and running
Considering OS4 was written from scratch..for the A1 which was almost designed from scratch... Some how I feel you are overestimating just a bit... Oh and please name the OS4 specific parts that need to be rewritten from scratch since you seem to be the resident expert on porting it.