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Offline CatHerderTopic starter

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Re: Who currently owns the rights
« Reply #59 on: November 17, 2004, 09:12:50 AM »
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bloodline wrote:

Since I know what I'm talking about, and I have researched the subject of the custom chip technology myself many years ago (1999), I feel I am well placed to point out the flaws in your idea. BEAUSE the technology is old it means there are very few FABs that can build the chips. Modern chips use a very technology to old one, you can't even use the same gate layouts anymore due to different capacitances! If you read what I'm trying to say, you will realise I have nothing against the idea, but your flaw is in the implementation.


Why would you want to fabricate chips to old specs? That's just a bad idea. You want the IP from those chips to fabricate new chips using current design parameters. It's not a difficult thing to do. Why would you want to do any of what you mention above is beyond me.

Where did I say "build the old chips" ?? I think you've assumed something I've never intended to do.

I said I want to get the IP from the old chips and make a single new chip that does everything that those chips did with the targeted end result being the ability to run Amiga games on your TV screen for $19.95 per package.
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Offline jj

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Re: Who currently owns the rights
« Reply #60 on: November 17, 2004, 09:28:40 AM »
I can see both sides of the argument, but I think this idea could work.   But I would be inclined to use exsitin cheap hardare and emulate, but if u can raise the $2 million devolpment costs to make a single chip amiga, go for it.

It could have uses futher afield,in the future, amiga on pci card anyone, or even amiga on pcmcia
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Offline bloodline

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Re: Who currently owns the rights
« Reply #61 on: November 17, 2004, 09:54:06 AM »
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CatHerder wrote:
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Thellenbow wrote:
@Catherder

I see your point, but you are talking to a lot of techies here and not business people. The buzz word is Mass Marketing. It's like pop music, you only need one hit CD and you can retire. Coming up with a product that aunt Mary will buy is the way to go.



Exactly...

I'm saying one thing, and most of the people here are thinking "new Amiga". I'm not talking about a new Amiga. I'm talking about an Amiga RetroGamer or TVGamer. I already know every single game can be licenced without an issue (excluding the ones that have no known IP holder). There is not a game company in the world that would not lisence their old stuff. It's smart business sense.


And what do you project they would ask as a licence fee? a one off payment of $100000 or 3% of sales or 10%? whatever it's not going to be cheap.

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I couldn't care less what software Commodore or Amiga International owned, it makes no difference. I couldn't care less about productivity software and applications, they don't even factor in to it.


No one has said anything about productivity software and applications...!

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I couldn't care less how an OLD Amiga chip was manufactured - I don't want to make one. I care how it was designed - and if this means simply emulating, or reverse-engineering each chip to come up with a new single chip encompassing the entire Amiga (lets just stick with an A500 for now) so be it. It's not a hard thing to do - this is 18 year old technology we're talking about. Any off-the-shelf integrated RF modulator would work with this, a cost of production of $0.72 per unit, and there's already 3 to pick from that are used in other retro devices.


First you say you don't care how the new machine is made... then at the bottom you ask who own the IP (Gateway)... but unless you are using the actual Chipset design (which we have already established is useless) you don't need to know who own the IP. You show no understanding here.

Why do you keep going on about the age of the technology? It's 18year old technology, but it was totally custom, it's age does not make it easier to recreate, but harder. Unless you go the Emulation route in which case the IP holder does not need to be involved.

72 cents for what?

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I couldn't care less about expansions, networking, hard drives, floppy drives, or anything remotely related to a real computer - I want to make hand-held stand-alone game units that contain 10 games. (Or one that has a propritary cartridge slot that allows you to plug in various game sets).


Hmmm, 10 games... at an average of 2.5 disks per game that's about 25meg + another 2meg for the OS + another 2meg for your emulation software + 1 meg for your firmware... so you'll need a 32meg ROM (maybe more depending on which games you want to use)... which isn't going to be cheap.

The Amiga never used cartridges, so you are totally on your own... how do you get these catridges to boot? How much do the cartridges cost to manufacture? How do you deal with multiple disks on one cartridge?

and what about cool, era defining games like "Monkey Island 2" - a game the always brings up the topic of Amiga... every one I know played MI2 on an A500... that has 12 disks alone! I wouldn't buy a box just to play MI2... it would have to have other stuff as well.

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And yes, I do know a bit about manufacturing computer products and I have worked with a few overseas firms getting designs fabricated. (I was head of IT/IS at AST Computers). I also have a pretty solid Amiga background -- I do know what I'm talking about.


You haven't demonstrated any insight into the task you are suggesting :-(

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I also know that with just liscence agreements from EA alone I could pump out 2 different Amiga TVGamers that had 10 quality games on each one -- I also know that one agreement would get the rights to all Hewson and Epyx titles, and one agreement with Atari would get another eleven game companys IP. I'm not just talking out my arse...


I never said you were talking out of your arse, I simple said that you have not shown that you fully understand what is requried to pull this off.

Though this does highllight soem more problems... some amiga ames used mouse input... some used joystick... others used Keyboard... quite a few used both... then some games wanted the joystick in Port 1 most wanted it in port port2... how the hell do you deal with that? Not to mention copy protections...

Remember that the source code to these games probably doesn't exist any more!

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The only thing holding this back is: who owns the IP rights to the Amiga chipsets. That's all I want to know. :-)


And why do you need that? At best you need the Amiga Name... no one really knows who owns that, though it seems a company called KMOS owns it today. At worst you'll need the Amiga name and the rights to use the OS (assuming you don't use AROS), I think the best place to go would be cloanto and buy it from them.

Offline bloodline

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Re: Who currently owns the rights
« Reply #62 on: November 17, 2004, 10:12:44 AM »
Quote

CatHerder wrote:
Quote

bloodline wrote:

Since I know what I'm talking about, and I have researched the subject of the custom chip technology myself many years ago (1999), I feel I am well placed to point out the flaws in your idea. BEAUSE the technology is old it means there are very few FABs that can build the chips. Modern chips use a very technology to old one, you can't even use the same gate layouts anymore due to different capacitances! If you read what I'm trying to say, you will realise I have nothing against the idea, but your flaw is in the implementation.


Why would you want to fabricate chips to old specs? That's just a bad idea. You want the IP from those chips to fabricate new chips using current design parameters. It's not a difficult thing to do. Why would you want to do any of what you mention above is beyond me.


You don't need the IP for the design specs, the harware is well documented, and ther are several emulators which fully implement the hardware spec. In fact what's left of the IP probably wouldn't give you enough information to build any hardware anymore.

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Where did I say "build the old chips" ?? I think you've assumed something I've never intended to do.


Then you don't need the IP, you can just go to your engineering team and get them to knock a design together, based on freely available documents on the web and looking at Emualtor source code.

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I said I want to get the IP from the old chips and make a single new chip that does everything that those chips did with the targeted end result being the ability to run Amiga games on your TV screen for $19.95 per package.


!!!!AGAIN, THE IP IS WORTHLESS FOR THIS TASK!!!!

If you can bring it in for $19.99 that would rock, but I doubt it, there are just too many factors to consider.

Offline jj

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Re: Who currently owns the rights
« Reply #63 on: November 17, 2004, 10:37:44 AM »
bloodline is correct, even if he could be a little lighter in his point of view, so as it didnt sound so  much like, your an idiot this wont work.

But if your not using the original chip degsigns , then it really doesnt matter who owns the IP or has the chip designs.  And it would be cheaper to work from info freely available info on the net, and uae source code for instance
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Offline CatHerderTopic starter

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Re: Who currently owns the rights
« Reply #64 on: November 17, 2004, 10:50:26 AM »
Quote

bloodline wrote:
Quote

There is not a game company in the world that would not lisence their old stuff. It's smart business sense.


And what do you project they would ask as a licence fee? a one off payment of $100000 or 3% of sales or 10%? whatever it's not going to be cheap.


THat does not matter at all. If it's 1% or 5% that makes no difference. As long as the end result is the company is profitable selling the retro game devices, it really doesn't matter what royalties you pay... If you're going to project selling 250,000 units of each "model" (game bundle) and you tell Atari "Hey, we'll give you $125,000 to lisence ten of your fiteen year-old games for this." they'll be very pleased. I'd suspect it would be more like 1% or less for the royalty frankly.

As I keep saying -- the royalty factor for the games is a NON ISSUE. It's pennies per unit, the lower the pennies the better your side was in making the deal.


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I couldn't care less how an OLD Amiga chip was manufactured - I don't want to make one. I care how it was designed - and if this means simply emulating, or reverse-engineering each chip to come up with a new single chip encompassing the entire Amiga (lets just stick with an A500 for now) so be it. It's not a hard thing to do - this is 18 year old technology we're talking about. Any off-the-shelf integrated RF modulator would work with this, a cost of production of $0.72 per unit, and there's already 3 to pick from that are used in other retro devices.


First you say you don't care how the new machine is made... then at the bottom you ask who own the IP (Gateway)... but unless you are using the actual Chipset design (which we have already established is useless) you don't need to know who own the IP. You show no understanding here.


You're apparently confused.

The INTELLECTUAL PROPERTY is probably still owned by Gateway and lisenced to Cloanto (and some others). You cannot retail any product where another company owns the IP. Do you know what IP is? Have you ever been anything more than an employee in any tech company? I have.

You sell something where somebody else owns the IP, you find yourself taking all your profits from your sales to defend yourself in court -- or you give up way more to settle. You're better off making the proper lisence fees and royalty deals beforehand.

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Why do you keep going on about the age of the technology?
It's 18year old technology, but it was totally custom, it's age does not make it easier to recreate, but harder. Unless you go the Emulation route in which case the IP holder does not need to be involved.


Again - oblivious.

If the IP holder doesn't matter - why does Cloanto exist and retain the lone rights to the ROMS, and make a profit selling their keyed ROMs? Again, do you have any concept of what IP is? Why isn't AUE or Amiga in a Box sold as a retail product? (Because it can't legally be sold as such.)

Age and the technology in the Amiga chipset doesn't make it harder to recreate - it just possibly makes it impossible to make the OLD CHIPS.

Somehow Tulip has been manufacturing C64 ROMS, CPUs and other chips from old technology. Yes, I realize it's different tech - but its also 5-10 years older... so how the hell did somebody produce those? A time machine? No, they just found the right fab.

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I couldn't care less about expansions, networking, hard drives, floppy drives, or anything remotely related to a real computer - I want to make hand-held stand-alone game units that contain 10 games. (Or one that has a propritary cartridge slot that allows you to plug in various game sets).


Hmmm, 10 games... at an average of 2.5 disks per game that's about 25meg + another 2meg for the OS + another 2meg for your emulation software + 1 meg for your firmware... so you'll need a 32meg ROM (maybe more depending on which games you want to use)... which isn't going to be cheap.

The Amiga never used cartridges, so you are totally on your own... how do you get these catridges to boot? How much do the cartridges cost to manufacture? How do you deal with multiple disks on one cartridge?


You're way off in the size of the games. The vast majority of the games came on single 800K disks. Many great games could fit along with 3 or 4 other great games on ONE of those disks. Who said the first Amiga RetroGamer or TVGamer would have to be AGA (where most of the multi-disk games are found)? Maybe it would basically be a 1MB A500 which would give it access to 200 times more games?

Who cares that the Amigas never came on cartridges?! The delivery mechanism for the data ROM (containing the game) doesn't matter in the least regarding how/if it works.

The Amiga games never came on ADFs and they weren't bought on my PC's 200GB hard drive formatted in NTFS yet they still load and play in my Amiga emulator. I can put the same games on a single 32MB USB ram "cartridge" and still load them in my emulator and so can you (you show that you have a mobile emulating device already so WTF is your point here other than to argue for the sake of trolling).

IF - IF - an Amiga RetroGamer was designed with the idea of selling one base unit with the ability to buy game cartridges that contained various compillations, all you need to do is build in the ability to boot any of those games from that storage device (the cartridge). I said proprietary cardridge for a reason - its called piracy. You wouldn't want to make these devices and just use USB ram cards (which retail for about $10 for a 32MB btw), otherwise you'd sell one device and never sell another single expansion product again.


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and what about cool, era defining games like "Monkey Island 2" - a game the always brings up the topic of Amiga... every one I know played MI2 on an A500... that has 12 disks alone! I wouldn't buy a box just to play MI2... it would have to have other stuff as well.


Who cares? I don't. I couldn't care less if somebody doesn't buy one of these because it doesnt have Monkey Island. Nobody in the company would care either. I have over 20,000 other Amiga game titles to pick from.

And, who's to say there wouldn't be a single Special Edition Monkey Island cartridge you could buy later on for $5 or $10... I don't think you see the big picture here.

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And yes, I do know a bit about manufacturing computer products and I have worked with a few overseas firms getting designs fabricated. (I was head of IT/IS at AST Computers). I also have a pretty solid Amiga background -- I do know what I'm talking about.


You haven't demonstrated any insight into the task you are suggesting :-(


If you say so.

I still say you're responding just for the sake of trolling. You haven't brought up a really good counter argument to why this is a bad idea, or why it would be impossible.

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I never said you were talking out of your arse, I simple said that you have not shown that you fully understand what is requried to pull this off.


I couldnt give a damn what you think when you don't offer any valuable opinions other than knee jerk comments that aren't gounded in reality. You certainly haven't shown me anything of value whatsoever in this discussion. All I see is an embittered Amiga user who dreams that his 1994 technology still rocks...

But wait...
I too think it does still rock - and so will 5 million kids who want to play these Amiga games on their TV screens next Christmas.

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Though this does highllight soem more problems... some amiga ames used mouse input... some used joystick... others used Keyboard... quite a few used both... then some games wanted the joystick in Port 1 most wanted it in port port2... how the hell do you deal with that? Not to mention copy protections...


EASY.

You only offer games that use a joystick. Wow, what a concept. Think that one through. I mean sure, that will limit the selection to a mere 10,000 titles, but I'm sure there's 10 or 20 worth picking in there. . .


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Remember that the source code to these games probably doesn't exist any more!


Who cares? The games on ADF exist, and there is an ample library of 9,000 originals in the room behind me. I don't need the source code... I just need a device that is able to read the data I shove on the game ROM.

And providing you have a lisence agreement with the original game company or the current IP holder for that game, you can easily reverse-engineer the boot loader etc on an existing Amiga or within UAE. I'm sure there's still some talented Amiga hackers out there who would love to be involved in some contract work to modify some old Amiga game software (and remove the "hacked by so and so" loaders etc and replace them with something more sanitized).

There's probably a couple who even read this forum once in a while.

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And why do you need that? At best you need the Amiga Name... no one really knows who owns that, though it seems a company called KMOS owns it today. At worst you'll need the Amiga name and the rights to use the OS (assuming you don't use AROS), I think the best place to go would be cloanto and buy it from them.


You can not sell any product where another company owns the Intellectual Property rights. The games, the Amiga technology, the ROMS. End of story.

You need the IP rights to be able to sell the property in any way shape or form (lisenced, outright, etc.). The IP holder most definitely needs to be involved.

So far that looks like Gateway and Cloanto need to be part of the deal (lisence or royalty) - but the question remains... who else?
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Offline CatHerderTopic starter

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Re: Who currently owns the rights
« Reply #65 on: November 17, 2004, 11:14:51 AM »
Quote

JJ wrote:
bloodline is correct, even if he could be a little lighter in his point of view, so as it didnt sound so  much like, your an idiot this wont work.

But if your not using the original chip degsigns , then it really doesnt matter who owns the IP or has the chip designs.  And it would be cheaper to work from info freely available info on the net, and uae source code for instance


No. Bloodline is just plain wrong. Pure and simple.

You need the IP to be able to do this legally. You cant sell UAE, you can't sell the ROM images for UAE (Cloanto owns the rights to that IP, and I think Gateway still owns the IP, or somebody else like Amiga International or whatever other bankrupt entity out there... too hard to follow).
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Offline CatHerderTopic starter

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Re: Who currently owns the rights
« Reply #66 on: November 17, 2004, 11:22:17 AM »
Quote

bloodline wrote:
Quote


Where did I say "build the old chips" ?? I think you've assumed something I've never intended to do.


Then you don't need the IP, you can just go to your engineering team and get them to knock a design together, based on freely available documents on the web and looking at Emualtor source code.


What a load of BS. You apparently don't know what IP is, nevermind the legal ramifications of using somebody else's IP for profit.


Quote

I said I want to get the IP from the old chips and make a single new chip that does everything that those chips did with the targeted end result being the ability to run Amiga games on your TV screen for $19.95 per package.


!!!!AGAIN, THE IP IS WORTHLESS FOR THIS TASK!!!!

If you can bring it in for $19.99 that would rock, but I doubt it, there are just too many factors to consider.[/quote]

Again, you show your coplete lack of reality when it comes to the legal world and what ownership means.

I'd understand this if you were from China where IP is a completely new concept (in the past few years), but being from England surely you know what it means to own something?

If Gateway owns the Intellectual Property rights to the Amiga chipset, and Cloanto is the sole lisenced IP holder for the ROMS, and you create a new product based on the technologies of either of those companies -- even through emulation -- and you sell it: you'll be going to court very soon or you will be forking over all your profits in a settlement...

To do this you need the right agreement with whomever holds the IP. It's a pretty basic fact.
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Offline bloodline

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Re: Who currently owns the rights
« Reply #67 on: November 17, 2004, 11:23:15 AM »
Quote
If the IP holder doesn't matter - why does Cloanto exist and retain the lone rights to the ROMS, and make a profit selling their keyed ROMs?


Cloanto have a licence to sell the ROM images. And as I keep sayign unless you use AROS you will have to licence that too. This is a non issue, I don't know why you keep bringing it up.

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Again, do you have any concept of what IP is? Why isn't AUE or Amiga in a Box sold as a retail product? (Because it can't legally be sold as such.)


It's because you can't sell GPL'ed IP... I thought you understood about IP?

You can include UAE in a retail product (as long as you provide the source code), as Amiga forever show.

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Somehow Tulip has been manufacturing C64 ROMS, CPUs and other chips from old technology. Yes, I realize it's different tech - but its also 5-10 years older... so how the hell did somebody produce those? A time machine? No, they just found the right fab.


No, they either used a 6502 compatible microcontroler, or use an ARM runing an emulation. Though, looking at the Nintendo and other units, they seem to be recreations of the games, i.e. recoded just using the old graphics and audio. And running on modern, cheap, hardware.

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The Amiga games never came on ADFs and they weren't bought on my PC's 200GB hard drive formatted in NTFS yet they still load and play in my Amiga emulator. I can put the same games on a single 32MB USB ram "cartridge" and still load them in my emulator and so can you (you show that you have a mobile emulating device already so WTF is your point here other than to argue for the sake of trolling).


No, my point about ADFs is that you will need a special loader on your hardwareto handle loading the ADF's either onto your machine or into the emulator you choose... and there is the issue of disk swaping... some thing that the user doesn't want to be bothered with... that will require a simple and powerful loader + a nice pretty menu...

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IF - IF - an Amiga RetroGamer was designed with the idea of selling one base unit with the ability to buy game cartridges that contained various compillations, all you need to do is build in the ability to boot any of those games from that storage device (the cartridge). I said proprietary cardridge for a reason - its called piracy. You wouldn't want to make these devices and just use USB ram cards (which retail for about $10 for a 32MB btw), otherwise you'd sell one device and never sell another single expansion product again.


The reason why you wouldn't use USB Cartridge is not for piracy concerns, but because adding USB host support to your device would cost a lot!
But then adding any kind of Cartridge support to the design is going to cost you...

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I still say you're responding just for the sake of trolling. You haven't brought up a really good counter argument to why this is a bad idea, or why it would be impossible.


What, other than the countless post I and others have made on this topic?

I'm not saying it's a bad idea or impossible, I just don't think you have a clear idea of what is actually involved!

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I couldnt give a damn what you think when you don't offer any valuable opinions other than knee jerk comments that aren't gounded in reality. You certainly haven't shown me anything of value whatsoever in this discussion. All I see is an embittered Amiga user who dreams that his 1994 technology still rocks...


Hey don't insult the Amiga users here :-x
At no point have I said that the Amgia technology "rocks", in fact I have been making an argument against using it, and using modern hardware instead... (Anyone on this forum will tell you that I'm no advocate of Amiga technology ;-))

I'll tell you what I think rocks... my iPAQ running UAE

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You only offer games that use a joystick. Wow, what a concept. Think that one through. I mean sure, that will limit the selection to a mere 10,000 titles, but I'm sure there's 10 or 20 worth picking in there. . .


Ahh that ok then... I though you'd want to include Lemmings and Worms + the countless RPG's that Amiga users spent most of their time playing, and made the Amiga famous.

Offline Samuar

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Re: Who currently owns the rights
« Reply #68 on: November 17, 2004, 11:28:01 AM »
Perhaps we could contact KMOS and ask them who owns which IPs - as I doubt they would have come into this community without doing their homework first. Hopefully, they'll have a list of which parts of the original amiga IPs are owned by which companies.

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Re: Who currently owns the rights
« Reply #69 on: November 17, 2004, 11:41:52 AM »
@bloodline

U just took the words right out of my mouth....

@ other dude

u really need to look into the implications of this alot  more, if u were not mention amiga on your tv amgia game player thingy, the only thing u would need licence for would be the kickstart roms
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Offline dmac721

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Re: Who currently owns the rights
« Reply #70 on: November 17, 2004, 01:14:32 PM »

  Figures, I mentioned this whole idea months ago and got zero positive response ?
 

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Re: Who currently owns the rights
« Reply #71 on: November 17, 2004, 01:28:17 PM »
Quote

dmac721 wrote:

  Figures, I mentioned this whole idea months ago and got zero positive response ?


Well, I don't think much has changed in a few months...

Best anyone can do is build a technology demonstrator, if they can get the prototype in and working, for under $100 then you know that this idea is real and doable.

Once it's technologicaly proven, then an only then can anyone start taking licences and actually selling the thing. Until then it is just a pipe dream.

I would rather someone proved me wrong with a real device than sat here telling me and others that we are just trolling.

Offline dmac721

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Re: Who currently owns the rights
« Reply #72 on: November 17, 2004, 01:36:51 PM »


   Well see there is a neat thing about it. You wouldn't actually HAVE to prototype the chipsets, all you would have to do is prototype something that even UAE could be compiled and run on well, or even "parts" of UAE.
 

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Re: Who currently owns the rights
« Reply #73 on: November 17, 2004, 01:39:31 PM »
Quote

dmac721 wrote:


   Well see there is a neat thing about it. You wouldn't actually HAVE to prototype the chipsets, all you would have to do is prototype something that even UAE could be compiled and run on well, or even "parts" of UAE.


Yeah, well for £240 I have a handheld Amiga Prototype...


Again with the photos (Yeah I love showing them :-D):



Offline dmac721

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Re: Who currently owns the rights
« Reply #74 from previous page: November 17, 2004, 01:43:39 PM »

I was thinking more along the lines of a 68k and a rom with a I/O controller, and a video/sound chip that would actually still run parts of os1.3 and the ECS would be emulated