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Offline dmac721

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Re: Who currently owns the rights
« Reply #74 from previous page: November 17, 2004, 01:43:39 PM »

I was thinking more along the lines of a 68k and a rom with a I/O controller, and a video/sound chip that would actually still run parts of os1.3 and the ECS would be emulated
 

Offline Samuar

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Re: Who currently owns the rights
« Reply #75 on: November 17, 2004, 01:45:18 PM »
UAE already works on Sega Dreamcasts - which come with controllers and TV-OUT; second hand they are about £20 and you can purchase Keyboards and Mice for them. Hell, I've got Doom on Linux running on mine.

Out of this box, we wouldnt need the GD-ROM Drive (special kind of CD-ROM) if replaced with flash; no need for the Modem or Broadband adapter - which would reduce its profile considerably.
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Offline bloodline

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Re: Who currently owns the rights
« Reply #76 on: November 17, 2004, 01:50:13 PM »
Quote

dmac721 wrote:

I was thinking more along the lines of a 68k and a rom with a I/O controller, and a video/sound chip that would actually still run parts of os1.3 and the ECS would be emulated


Well at the most basic level all you need a 68k compatible chip (a dragonball) + a frame buffer... then load a patched AmigaOS (to remove the gfx chip depenacies... or use AROS etc...) on it. But it wouldn't run any old games as they hit the hardware.

That means you need a chip to emulate the chipset... if you are emulating the chipset it would be cheaper to get one chip that runs UAE (Chipset & 68k) than to have a 68k + another chip. Then you've got an iPAQ running UAE :-D

Offline bloodline

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Re: Who currently owns the rights
« Reply #77 on: November 17, 2004, 01:52:09 PM »
Quote

Samuar wrote:
UAE already works on Sega Dreamcasts - which come with controllers and TV-OUT; second hand they are about £20 and you can purchase Keyboards and Mice for them. Hell, I've got Doom on Linux running on mine.

Out of this box, we wouldnt need the GD-ROM Drive (special kind of CD-ROM) if replaced with flash; no need for the Modem or Broadband adapter - which would reduce its profile considerably.


Now that's a much better idea!

Get a simple MIPS box with a cheap VGA chip + an RF + USB. Put linux and UAE on it and you have your retro box.

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Re: Who currently owns the rights
« Reply #78 on: November 17, 2004, 02:23:14 PM »
I don't see what this argument is about, there is no fundamental reason that this can't be done.  Yes there are problems to solve but nothing that *can't* be solved.  It wont be easy or cheap but they're not reasons to not try.

Regarding IP you seem to be going by different definitions one says "owership rights" the other seems to think it's specific designs.

Both are right but the real problem is can the original designs be reworked into a form which can be used with a modern IC design process?  Again not cheap but almost certainly, and even if they can't UAE and other docs can be used.
 

Offline jj

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Re: Who currently owns the rights
« Reply #79 on: November 17, 2004, 02:29:04 PM »
I am not arguing or trying to cause an argument, just trying to point out flaws, and possible better , easier, cheaper ways of doing things, it just so happens that bloodline is saying them first, with no tact at all  :-)  :-D  :-D  :-D
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Offline Samuar

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Re: Who currently owns the rights
« Reply #80 on: November 17, 2004, 02:48:45 PM »
The MIPS + Uae idea looks to be the simplest, quickest and cheapest way of getting this product idea to market - as suggested by bloodline - which only leaves getting licenses for games.

However, a prototype shouldnt be too hard to knock up, which could run games that we already have single licenses for.

Running Uae ontop of another OS seems practical, especially if a little extra time is taken to make the os, say linux, small, lightweight and can boot quickly - almost becoming invisible to the consumer. This isnt too difficult to do as linux is excellent in embedded devices.

Once a prototype is ready, it could be demo'd at Amiga Shows (tho the device is more aimed at any home users, rather than amiga followers) and then aim to get some financial backing and get IP issues sorted.

I'd be interested in working on such a project.


Samuar


Edit/Addition:
The Sega Dreamcast uses a SuperH processor as opposed to a MIPS. However, with a bit of hardware and software work, it could be used as a proof of theory concept prototype.
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Offline bloodline

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Re: Who currently owns the rights
« Reply #81 on: November 17, 2004, 02:58:06 PM »
Quote

Samuar wrote:

The Sega Dreamcast uses a SuperH processor as opposed to a MIPS. However, with a bit of hardware and software work, it could be used as a proof of theory concept prototype.


My Error, I thought the SuperH was a MIPS clone :-)

I recon a prototype could be put together for very little money, your ideas are sensible.

-Edit- THe SuperH looks great!! http://www.superh.com/products/sh5.htm

Offline Samuar

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Re: Who currently owns the rights
« Reply #82 on: November 17, 2004, 03:07:33 PM »
Yeah, SuperH is pretty decent. When you consider an SH4 with 16MB RAM and a PowerVR2 (graphics) chip can, when combined, runs Quake III Arena off an 1GB optical disk, I'd say its impressive.

My x86 box couldnt run Q3A with 16MB RAM.


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Offline CatHerderTopic starter

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Re: Who currently owns the rights
« Reply #83 on: November 17, 2004, 05:00:52 PM »
Quote

bloodline wrote:
Quote
If the IP holder doesn't matter - why does Cloanto exist and retain the lone rights to the ROMS, and make a profit selling their keyed ROMs?


Cloanto have a licence to sell the ROM images. And as I keep sayign unless you use AROS you will have to licence that too. This is a non issue, I don't know why you keep bringing it up.


Because you're the dummy who keeps saying the IP doesn't matter FFS!

Quote

Quote

Again, do you have any concept of what IP is? Why isn't AUE or Amiga in a Box sold as a retail product? (Because it can't legally be sold as such.)


It's because you can't sell GPL'ed IP... I thought you understood about IP?

You can include UAE in a retail product (as long as you provide the source code), as Amiga forever show.


Bzzzt. Wrong.

Cloanto can sell their package and include UAE because they have the current exclusive rights to produce/reproduce the ROMS. Name another legal UAE retailer. ?

Quote

Quote

Somehow Tulip has been manufacturing C64 ROMS, CPUs and other chips from old technology. Yes, I realize it's different tech - but its also 5-10 years older... so how the hell did somebody produce those? A time machine? No, they just found the right fab.


No, they either used a 6502 compatible microcontroler, or use an ARM runing an emulation. Though, looking at the Nintendo and other units, they seem to be recreations of the games, i.e. recoded just using the old graphics and audio. And running on modern, cheap, hardware.


Excellent... you chomped right down on that one.

EXACTLY!! They are using a current customized chip(s) to run the 64 TVGamer, and have modified the games (hey, what do you know they somehow modified TWENTYFIVE YEAR OLD games. Wow, but you said up above that's impossible because the source code would all be gone...)

"Trivia details - Jeri spent hundreds of hours developing the ASIC for the C64= DTV. In her quest to get the C64 DTV just right, she traveled to China and stayed there for a week, making daily journeys between her hotel in Hong Kong and the Mammoth Toy factory, working usually until 10 at night. ...

She also went to Thunder Bay, Ontario, Canada for a few days to partner up with Robin Harbron, who worked on converting the games for the DTV
"

Quote

No, my point about ADFs is that you will need a special loader on your hardwareto handle loading the ADF's either onto your machine or into the emulator you choose... and there is the issue of disk swaping... some thing that the user doesn't want to be bothered with... that will require a simple and powerful loader + a nice pretty menu...


BZZZT wrong again.

Who said anything about providing the games in adf format? I don't think you have the ability to think past step one of every idea presented. I said an Amiga emulator can currenty read Amiga games from multiple data sources - sources that did not exist when an Amiga was around.

That was in response to why you thought you couldn't use a cartridge. Now you're changing it to cost (which I mentioned on PAGE ONE of this thread). Come on man, you're trolling pure and simple.

THe games are ALL out there in ADF format - so, you load em up in your hand dandy Amiga emulator, and you save them in some other format. OR, you load em up on your handy dandy real Amiga and you save them in some other format. (not a hard concept, work with me here)

Quote

The reason why you wouldn't use USB Cartridge is not for piracy concerns, but because adding USB host support to your device would cost a lot! But then adding any kind of Cartridge support to the design is going to cost you...


You want something proprietary so people don't grab games offline (in the initial first year of the product's lifecycle) and use them with your game device. You want somethig that generates sales. I don't care about expandability, portability (other than it's physical size), etc. I want something that sells, and resells. I already know (I've sourced them) that I can buy 16MB USB "carts" for $0.98 each from Taiwan (lots of 5,000). I'm sure if I bought 100,000 of them I could get them for $0.35 or $0.40 each. If it were possible to put an interface on the GameTV device that accepted those USB "carts", and it didnt cost $2-$5 to do so, then maybe it would be an ok idea.

But it's not an ok idea from the company's point of view:  because you can also plug that USB 16MB cart into your PC or Mac and potentially run other games on the GameTV -- games that people didn't pay the company for. (I'd give it 30 days for somebody on the internet to come up with an "ADF to GameTV converter" if you used USB).

However, you're right about the usb-hc cost being too high (about a buck fifty) if you're trying to make these for under $10 each. The biggest problem then ,though, would be power - you couldn't expect this to work without an AC adapter if you included USB, batteries just wouldn't cut it (or you'd need expensive battery packs).

Although... including a USB port would allow you to use a mouse. But there again, a huge power sucker when it comes to the size of what we're discussing here. And you'd need two ports if you wanted to use a game cart and a mouse (even more expense).

Quote

Quote

You only offer games that use a joystick. Wow, what a concept. Think that one through. I mean sure, that will limit the selection to a mere 10,000 titles, but I'm sure there's 10 or 20 worth picking in there. . .


Ahh that ok then... I though you'd want to include Lemmings and Worms + the countless RPG's that Amiga users spent most of their time playing, and made the Amiga famous.
[/quote]

Yes, you're right there. Dungeon Master, Settlers, etc... But that fare really isn't suited as a "TV" game is it. You want a bunch of shoot em ups, beat em ups, and drive em fasts. (Remember, the primary market wouldn't be old Amiga users, it would be today's kids).

Including a mouse "emulator" and remapping the buttons and the joystick (just like you do on an XBox when emulating an Amiga) would solve that and not add anything to the cost. It wouldn't be as playable though (joystick emulating a mouse never is), perhaps a mouse-port is in order... bah added expense again!

The beauty of selling these as an all-inclusive 10 games per GameTV device is you can customize the controls based on what games you bundle. That's the concept (single stand alone ~10 game GameTV devices or "Amiga RetroGamer"). I've bandied about the idea of a cartridge version and I suppose it could be handled in the same sort of way - the "emulator" pulls the controller information from whatever cartridge is installed.

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Offline CatHerderTopic starter

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Re: Who currently owns the rights
« Reply #84 on: November 17, 2004, 05:08:02 PM »
Quote

Samuar wrote:
The MIPS + Uae idea looks to be the simplest, quickest and cheapest way of getting this product idea to market - as suggested by bloodline - which only leaves getting licenses for games.

However, a prototype shouldnt be too hard to knock up, which could run games that we already have single licenses for.

Running Uae ontop of another OS seems practical, especially if a little extra time is taken to make the os, say linux, small, lightweight and can boot quickly - almost becoming invisible to the consumer. This isnt too difficult to do as linux is excellent in embedded devices.

Once a prototype is ready, it could be demo'd at Amiga Shows (tho the device is more aimed at any home users, rather than amiga followers) and then aim to get some financial backing and get IP issues sorted.

I'd be interested in working on such a project.


Samuar


Edit/Addition:
The Sega Dreamcast uses a SuperH processor as opposed to a MIPS. However, with a bit of hardware and software work, it could be used as a proof of theory concept prototype.



That sounds like a far too pricey a product. Nothing like what I'm talking about at all. But good luck with it. Wait, can't you do the above, exactly, already with a $200 hand-held device?

I want to retail $20 to $25 game devices, and the money to make it is not the issue.
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Offline CatHerderTopic starter

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Re: Who currently owns the rights
« Reply #85 on: November 17, 2004, 05:11:39 PM »
Quote

JJ wrote:
I am not arguing or trying to cause an argument, just trying to point out flaws, and possible better , easier, cheaper ways of doing things, it just so happens that bloodline is saying them first, with no tact at all  :-)  :-D  :-D  :-D


Actually, you haven't argued or pointed out a single thing. All you've done is applied your lips to bloodline's ass repeatedly. Seriously. Show me ONE SINGLE THING you've added to this thread.
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Offline bloodline

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Re: Who currently owns the rights
« Reply #86 on: November 17, 2004, 05:25:08 PM »
Quote

CatHerder wrote:
Quote

bloodline wrote:
Quote
If the IP holder doesn't matter - why does Cloanto exist and retain the lone rights to the ROMS, and make a profit selling their keyed ROMs?


Cloanto have a licence to sell the ROM images. And as I keep saying unless you use AROS you will have to licence that too. This is a non issue, I don't know why you keep bringing it up.


Because you're the dummy who keeps saying the IP doesn't matter FFS!



At least I understand that the Osperating syetem IP and the Chipset IP are two separeate entities, which have nothing to do with each other any more.

In fact you have 3 separate entities!!!
Harware IP
Operating system IP
Trade Marks

The Harware IP is useless
The OS can be obtained from Cloanto
You can try and talk to KMOS about licencing the name... but I think Eyetech would moan about that.

Quote


Quote

Quote

Again, do you have any concept of what IP is? Why isn't AUE or Amiga in a Box sold as a retail product? (Because it can't legally be sold as such.)


It's because you can't sell GPL'ed IP... I thought you understood about IP?

You can include UAE in a retail product (as long as you provide the source code), as Amiga forever show.


Bzzzt. Wrong.

Cloanto can sell their package and include UAE because they have the current exclusive rights to produce/reproduce the ROMS. Name another legal UAE retailer. ?



There is an emulation pack available in my local HMV that includes WinUAE (without the ROMS)... but that is not the point, the point is that UAE is GPL. A better example is the router I bought recently came with a little note that some of the software on it's ROM was GPL'ed and I could download the source code to that software from their Website. This is a GPL issue. UAE has nothing to do with Amiga IP, nothing what so ever. There is no law against being compatible with something else, this isn't even a grey area, it's simple black and white!

Quote


Quote

Quote

Somehow Tulip has been manufacturing C64 ROMS, CPUs and other chips from old technology. Yes, I realize it's different tech - but its also 5-10 years older... so how the hell did somebody produce those? A time machine? No, they just found the right fab.


No, they either used a 6502 compatible microcontroler, or use an ARM runing an emulation. Though, looking at the Nintendo and other units, they seem to be recreations of the games, i.e. recoded just using the old graphics and audio. And running on modern, cheap, hardware.


Excellent... you chomped right down on that one.

EXACTLY!! They are using a current customized chip(s) to run the 64 TVGamer, and have modified the games (hey, what do you know they somehow modified TWENTYFIVE YEAR OLD games. Wow, but you said up above that's impossible because the source code would all be gone...)


Those companies published the games of course they have the source graphics and sounds... I would be surprised if EA still had even half the Source code to their Amiga back catalogue.
I remember Daniel Silva saying that EA dumped the source to DPaint when they saw the amiga market dry up. The Source was tied to the Amiga platfrom (not in anyway portable), and as far as they were concerned the platfromwas dead... the source disks/tapes were just wasting space.

Remember that the C86/Nintendo/Atari 8bit's etc, were much simpler than the Amiga recoding the games wouldn't take long.
There is a bloke, who in his spare time has coded a GTA clone for the NES.
Quote


"Trivia details - Jeri spent hundreds of hours developing the ASIC for the C64= DTV. In her quest to get the C64 DTV just right, she traveled to China and stayed there for a week, making daily journeys between her hotel in Hong Kong and the Mammoth Toy factory, working usually until 10 at night. ...

She also went to Thunder Bay, Ontario, Canada for a few days to partner up with Robin Harbron, who worked on converting the games for the DTV
"



Is this part of the Chewbacca Defense?
Quote


Quote

No, my point about ADFs is that you will need a special loader on your hardwareto handle loading the ADF's either onto your machine or into the emulator you choose... and there is the issue of disk swaping... some thing that the user doesn't want to be bothered with... that will require a simple and powerful loader + a nice pretty menu...


BZZZT wrong again.

Who said anything about providing the games in adf format? I don't think you have the ability to think past step one of every idea presented. I said an Amiga emulator can currenty read Amiga games from multiple data sources - sources that did not exist when an Amiga was around.

That was in response to why you thought you couldn't use a cartridge. Now you're changing it to cost (which I mentioned on PAGE ONE of this thread). Come on man, you're trolling pure and simple.

THe games are ALL out there in ADF format - so, you load em up in your hand dandy Amiga emulator, and you save them in some other format. OR, you load em up on your handy dandy real Amiga and you save them in some other format. (not a hard concept, work with me here)

Quote

The reason why you wouldn't use USB Cartridge is not for piracy concerns, but because adding USB host support to your device would cost a lot! But then adding any kind of Cartridge support to the design is going to cost you...


You want something proprietary so people don't grab games offline (in the initial first year of the product's lifecycle) and use them with your game device. You want somethig that generates sales. I don't care about expandability, portability (other than it's physical size), etc. I want something that sells, and resells. I already know (I've sourced them) that I can buy 16MB USB "carts" for $0.98 each from Taiwan (lots of 5,000). I'm sure if I bought 100,000 of them I could get them for $0.35 or $0.40 each. If it were possible to put an interface on the GameTV device that accepted those USB "carts", and it didnt cost $2-$5 to do so, then maybe it would be an ok idea.

But it's not an ok idea from the company's point of view:  because you can also plug that USB 16MB cart into your PC or Mac and potentially run other games on the GameTV -- games that people didn't pay the company for. (I'd give it 30 days for somebody on the internet to come up with an "ADF to GameTV converter" if you used USB).



Or you use a custom format on the USB flash stick...?

Quote


However, you're right about the usb-hc cost being too high (about a buck fifty) if you're trying to make these for under $10 each. The biggest problem then ,though, would be power - you couldn't expect this to work without an AC adapter if you included USB, batteries just wouldn't cut it (or you'd need expensive battery packs).

Although... including a USB port would allow you to use a mouse. But there again, a huge power sucker when it comes to the size of what we're discussing here. And you'd need two ports if you wanted to use a game cart and a mouse (even more expense).

Quote

Quote

You only offer games that use a joystick. Wow, what a concept. Think that one through. I mean sure, that will limit the selection to a mere 10,000 titles, but I'm sure there's 10 or 20 worth picking in there. . .


Ahh that ok then... I though you'd want to include Lemmings and Worms + the countless RPG's that Amiga users spent most of their time playing, and made the Amiga famous.


Yes, you're right there. Dungeon Master, Settlers, etc... But that fare really isn't suited as a "TV" game is it. You want a bunch of shoot em ups, beat em ups, and drive em fasts. (Remember, the primary market wouldn't be old Amiga users, it would be today's kids).

[/quote]

Yeah, I can see them getting excited about those games. "Hey Jimmy do you want to play GTA? No way man, I've got Outrun!"

Quote


Including a mouse "emulator" and remapping the buttons and the joystick (just like you do on an XBox when emulating an Amiga) would solve that and not add anything to the cost. It wouldn't be as playable though (joystick emulating a mouse never is), perhaps a mouse-port is in order... bah added expense again!

But what type of mouse port? USB is the most versitile as you can load up flash disks, keyboards, mice etc... or PS/2 but that is being phased out, and the port is less usefull...

Quote

The beauty of selling these as an all-inclusive 10 games per GameTV device is you can customize the controls based on what games you bundle. That's the concept (single stand alone ~10 game GameTV devices or "Amiga RetroGamer"). I've bandied about the idea of a cartridge version and I suppose it could be handled in the same sort of way - the "emulator" pulls the controller information from whatever cartridge is installed.




Offline bloodline

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Re: Who currently owns the rights
« Reply #87 on: November 17, 2004, 05:30:34 PM »
Quote

CatHerder wrote:
Quote

Samuar wrote:
The MIPS + Uae idea looks to be the simplest, quickest and cheapest way of getting this product idea to market - as suggested by bloodline - which only leaves getting licenses for games.

However, a prototype shouldnt be too hard to knock up, which could run games that we already have single licenses for.

Running Uae ontop of another OS seems practical, especially if a little extra time is taken to make the os, say linux, small, lightweight and can boot quickly - almost becoming invisible to the consumer. This isnt too difficult to do as linux is excellent in embedded devices.

Once a prototype is ready, it could be demo'd at Amiga Shows (tho the device is more aimed at any home users, rather than amiga followers) and then aim to get some financial backing and get IP issues sorted.

I'd be interested in working on such a project.


Samuar


Edit/Addition:
The Sega Dreamcast uses a SuperH processor as opposed to a MIPS. However, with a bit of hardware and software work, it could be used as a proof of theory concept prototype.



That sounds like a far too pricey a product. Nothing like what I'm talking about at all. But good luck with it. Wait, can't you do the above, exactly, already with a $200 hand-held device?

I want to retail $20 to $25 game devices, and the money to make it is not the issue.


Pricy?? An SH4 (SH5?) + a VGA Chip + a stereo audio DAC, running Linux. Nah, that is the best idea I've heard.

I bet you could bring that in for $10 per unit, which you could sell at $40.

Offline seer

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Re: Who currently owns the rights
« Reply #88 on: November 17, 2004, 05:31:21 PM »
Relax Catherder. No need to make this look like an eye for an eye ANN based thread where everybody needs to show what was said.

You've read Bloodline's comments, he doesn't share your point of view, possible because you 2 have a different definitions on certain meanings. Either leave it as it is, or take the things you can use from his comments.

If you think your idea can work, and it seems others share your view, either work out a business plan (perhaps with some people here) and get some money or cancel it now.

Or just stop this thread and start a new one after gathering some info from what was said here.

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Offline Samuar

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Re: Who currently owns the rights
« Reply #89 on: November 17, 2004, 05:32:19 PM »
@CatHerder
Hopefully it shouldnt be too expensive at all. The most expensive parts of PDAs are the screens (LCD & touch), the large amounts of memory and no doubt the Windows CE cost.

In essence, the idea is very similar to yours, but uses more work done by others - therefore reducing development time.
In fact, the key difference is a modern processor running UAE in some way - and once suggestion being via linux.
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