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Author Topic: BOH - The Christmas SurpriCe  (Read 9836 times)

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Offline saimoTopic starter

BOH - The Christmas SurpriCe
« on: December 15, 2010, 10:57:49 AM »
Campobasso, Italy - December 15, 2010


The update released a few days ago was not the only surprise in store for Christmas: starting today, BOH comes at ridiculously low price!
In fact, who fancies the idea of receiving a nice boxed copy of BOH comfortably at home, only needs EUR 8.99, for Italy, or EUR 14.99, for any other place in the world! - and that's including taxes and shipping!
And, of course, there's a surprise also for who is perfectly happy with a digital copy: downloading the full game costs only EUR 4.99!
You'll never ever get so much for so little, so, if you're looking forward to lots of gaming fun during the upcoming holidays, don't let this extraordinary opportunity pass you by!

(This offer supercedes any previous offer and pricing scheme.)

Merry Christmas and Happy New Year!


About BOH

BOH is a unique retro-flavoured puzzle-riddled maze game spiced up with thrilling action.
You move in claustrophobic, mysterious, dangerous battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes.
With BOH the fun never ends: new missions can be added anytime and you can even create your own! And, as if that was not enough, you can also customize entirely its audio-visual aspect!
BOH has been created with lots of passion and care to offer, with its oldschool style, a fascinatingly different videogaming experience.

Website: http://www.bohthegame.com
Facebook: http://www.facebook.com/pages/BOH/99598418583
Twitter: http://twitter.com/bohthegame


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EDITEL snc
via Duca d'Aosta, 30/i - 86100 Campobasso (CB) - Italy
VAT no.: IT00814390704
« Last Edit: December 15, 2010, 02:33:14 PM by saimo »
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimoTopic starter

Re: BOH - The Christmas SurpriCe
« Reply #1 on: December 15, 2010, 10:15:37 PM »
Quote from: Cass;599010
Gia' ordinato una coppia ;-)


Thanks a lot, Cass! :)
(Your order has just been handled.)
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimoTopic starter

Re: BOH - The Christmas SurpriCe
« Reply #2 on: December 16, 2010, 03:11:07 PM »
Quote from: JJ;599182
I think i might have asaked this before and If I have I apologies not trying to troll.

Oh, no problem.

Quote
Does this run on MorphOS


No, sorry. The supported systems are: AmigaOS 4, AROS, Linux, MacOS X and Windows XP (or better).
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimoTopic starter

Re: BOH - The Christmas SurpriCe
« Reply #3 on: December 16, 2010, 03:21:21 PM »
Quote from: JJ;599184
Thanks would have checked but website blocked in work, dam filters


You're welcome. If you want to know/see more about it *now*, maybe you could have more luck with these other official pages:
 * Facebook;
 * Indie DB;
 * Great Games Experiment.
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimoTopic starter

Re: BOH - The Christmas SurpriCe
« Reply #4 on: December 16, 2010, 05:27:05 PM »
Quick premise: rushed reply, I might have to elaborate later...

Quote from: amigadave;599212
I guess I should have waited a day or two before I ordered my 3 copies (1 for me and 2 for Christmas gifts), so I could have gotten the lowered price and free shipping.  Oh well, just my luck these days.


Nope, you've been lucky, instead ;)
The current offer supercedes all the previous ones, so there is no free shipping option anymore. In practice, you paid EUR 30 instead of EUR 45 :)

Quote
Is there any plan to port BOH to MorphOS2.x?  If not, why are there versions for so many other OSes and not one for MorphOS2.x?


No, sorry. The reasons are those explained in the FAQ.

Quote
Would you allow another developer to work on porting BOH to MorphOS2.x, either on their own, or in collaboration with you?


I have received collaboration proposals, indeed, but unfortunately I had to turn it down both because I don't want to let my code out and because still additional work and headaches would be required of me not only for the initial port, but also for the future maintainance, customer support and overall management. It's something I just can't afford.

Quote
If I had looked closer and realized that there was not a port for MorphOS2.x before I purchased the 3 copies, I probably would have changed my mind and not purchased it until such port was announced, or completed. I hope the reason for a MorphOS2.x port of BOH not being available has nothing to do with the past "Red" vs "Blue" wars.


No, absolutely! I like the idea of BOH running on MorphOS myself, but the price is just unbearable :(

Quote
Edit:  Are you sure BOH does not work on MorphOS2.x, as many AmigaOS3.x games and applications  (even some AmigaOS4.x games & applications work when using the OS4emu patch inside MorphOS2.x) work flawlessly on MorphOS2.x with its built-in "Trance" JIT 68k Amiga emulator?


BOH is not for M68k CPUs, so Trance is not an option. As for OS4Emu, I've heard that somebody tried the demo and it stops at the menu :/
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Offline saimoTopic starter

Re: BOH - The Christmas SurpriCe
« Reply #5 on: December 16, 2010, 07:39:06 PM »
Quote from: amigadave;599219
Well, after searching through the FAQ on the BOH site and generally looking everywhere else on the site, I am not convinced that you are being completely honest (with us, and perhaps not even with yourself) about your reasons for NOT supporting MorphOS2.x,

I can guarantee I'm being honest and I hope I'll manage to prove it with my replies :)

Quote
or allowing anyone else to collaborate with you and support such a port for you (It could be done with no required time or effort on your part)

I'll explain better the two reasons I gave in my previous post:
 1. I don't want to give away my code (call me stupid, if you want, but I'm extremely jealous of what I produced with so much love, and that goes beyond BOH's code, as much more stuff is involved);
 2. a collaboration would require time and effort on my part: initially, I would have to provide the stuff, to explain how to setup the system to get the code to compile, to collaborate to tackle any problem that might arise, to prepare an update package that allows installing the game on MorphOS from CD-ROM (just like I did for MacOS, Linux and AROS), to update the ISO image, to prepare a new demo, to make sure everything works fine; then, in case of future updates, practically the same effort would have to be done to produce the new version and update package; finally, supporting MorphOS users would be more complicated and time/energy-consuming.

NOTES: reason #1 alone is a show-stopper; collaboration might be much more taxing than one could ever imagine - just to give you an idea, collaborating to the various translations (only a bunch of mostly simple strings) required many hours of work.

Quote
It would seem to me that MorphOS2.x running on any G4 Mac w/800MHz or faster, could probably run BOH with no problem


MorphOS machines are certainly capable of running BOH - I never said the opposite.

Quote
and there are several MorphOS developers that have already completed many ports of SDL games & applications to MorphOS2.x.  I am quite sure at least one of them would be willing to support a port of your game, either officially, or unofficially released by you.


Sure. As I said in my previous post, I did receive collaboration proposals.

Quote
Your quote that the "price is just unbearable" to support a MorphOS2.x port sounds a bit dramatic and leads me to think that there is perhaps some unstated element of your not wanting to support MorphOS2.x, or allow anyone else to port it.  I will give you the benefit of "doubt", but it is very disappointing that you have chosen to exclude MorphOS2.x users for any reason. :(


The price is that the amount of headaches is huge with respect to:
 a) the time/energies I can dedicate to the game (having to support one more platform, on top of other 5, plus 2 alternative distribution channels which take also extra effort because they handle the stuff according to their own framework, is a burden per se, not to mention that not having direct access to the platform complicates things quite a lot);
 b) the size of the MorphOS community, which not big enough to justify the port and its management from a commercial point of view.*

*Just to be clear, I'm not implying that the situation with AmigaOS and AROS communities is any better, but: the AmigaOS version exists because I "live" on AmigaOS, so it was natural to develop on it and for it; the AROS version exists precisely because I gave in to the temptation of making the port for AROS (which looked so tempting, given that it's easily accessible) and make a larger part of the Amiga community happy - although, I have to admit, I (almost) regret that choice because the effort has not been repaid (but, of course, I'm very grateful to those AROS users who bought the game and, just as obviously, I hold no grudge against anyone who didn't).

Finally, some food for thought...
I've been asked to port the game to several platforms (OpenKODE, GP2X, classic Amiga, Natami, C64, Nintendo DS, PSP, XBox, PS3, iPhone/iPod/iPad and maybe others): some are just not suitable, but others not only are suitable, but also offer better/good commercial perspectives. As you can imagine, if I could afford to make more ports, I'd consider the "promising" platforms... but the situation now is that I just can't do more.

The bottom line is that all I can say to MorphOS users is: sorry, it would be nice, but I can't, and I hope you understand.
« Last Edit: December 16, 2010, 07:57:20 PM by saimo »
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Offline saimoTopic starter

Re: BOH - The Christmas SurpriCe
« Reply #6 on: December 16, 2010, 08:43:10 PM »
Quote from: Karlos;599269
Perhaps if someone were to offer to donate a MorphOS 2.x development system, would that help?


Indeed, I've received also of couple of those kind offers. As much as I appreciate them, still I really can't afford to maintain one more version, not to mention that I physically don't have any room for another machine (just think that I had my beloved A1200 lying in a box in the cellar for so long that recently I decided to give it to a friend just to let it rest in a better place).
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Offline saimoTopic starter

Re: BOH - The Christmas SurpriCe
« Reply #7 on: December 17, 2010, 09:20:05 AM »
@motorollin

Nice to hear again from you :)

BTW: the latest update brings the fullscreen map mode we were discussing a long time ago :D



@runequester

Thank you, I'm glad you like BOH :)
I'll be happy to take care of your order anytime ;)
« Last Edit: December 17, 2010, 01:06:32 PM by saimo »
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimoTopic starter

Re: BOH - The Christmas SurpriCe
« Reply #8 on: December 17, 2010, 06:26:32 PM »
Quote from: motorollin;599518
Oh nice! Could you email or PM me a code so I can download the latest version please?

Just sent via email. I'd be glad if you used it to submit your records to the worldwide standings ;)

BTW: you should have received it already one year ago: maybe you're no longer using the email address I have?

Quote
I really wanted to finish my BOH-related projects (the level editor and the "total conversion" gfx/sound/level packs) but I just never had time. Now the editor is really out of date with the mission file format :-(

I feel for you. Well, don't think about those: if you find some free time, just enjoy BOH for what it already offers (and it offers a lot more, after the updates) :)
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimoTopic starter

Re: BOH - The Christmas SurpriCe
« Reply #9 on: December 17, 2010, 07:26:40 PM »
Quote from: amigadave;599526
Yes, it is very presumptuous of me to state my opinion that I believe that since the developer is an AmigaOS4.x user, he has made a choice which prevents his work from being ported to MorphOS2.x.


Please read at least the first part of this interview, as it explains how BOH was born (and partly, also some of my feelings). The rest is just a natural consequence.
Anyway, the chain of events goes like this:
 1. I had a vision.
 2. I decided to make an experiment.
 3. I did the experiment on AmigaOS 4 because that's the OS I use.
 4. I liked the experiment and it grew into a game.
 5. At some point, I realized the game had commercial potential, so I thought it would be nice to give Amiga users a new, professionally produced game; to make it feasible, I also made the Windows version (which was rather easy, given that I based all of the work on a framework of mine which I've been developing for years).
 6. I released the game.
 7. Since I'm unemployed, I decided to port to game also to more commercially interesting platforms (MacOS and Linux) to earn some more money.
 8. Upon request and to make more Amiga users happy, I eventually gave in to the temptation of making the AROS port (and this taught me a lesson, as explained in a previous post).

Now I'm at a point where I can't make another port, regardless of how nice that would be (I've explained the reasons, so I won't repeat myself here).
That's all there is to it.
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimoTopic starter

Re: BOH - The Christmas SurpriCe
« Reply #10 on: December 17, 2010, 07:27:58 PM »
Quote from: J-Golden;599535
Sorry to intrude in the middle of the conversation, but I have a bit of a silly question.
 
What does "BOH" stand for?


No problem. That's a long story, so I have to ask you to check out the interview I linked in the previous post ;)
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimoTopic starter

Re: BOH - The Christmas SurpriCe
« Reply #11 on: December 17, 2010, 10:18:06 PM »
@Karlos & motorollin

LOL
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Offline saimoTopic starter

Re: BOH - The Christmas SurpriCe
« Reply #12 on: December 18, 2010, 11:33:15 AM »
@runequester

:)


@J-Golden

Indeed others mentioned BOFH, but I didn't even know it existed!


@motorollin

I'm glad you're re-discovering it :D
Enjoy, and please don't be shy... I'm looking forward to see your records appear in the global standings ;)
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimoTopic starter

Re: BOH - The Christmas SurpriCe
« Reply #13 on: December 18, 2010, 12:22:51 PM »
Quote from: motorollin;599668
You'll have to wait I while I think - I'm not very quick in this game :)

No problem. Anyway, just as a clarification, you're not obliged to send all the records in one go - you can just leave the option on and let the game send the new ones after each gaming session.
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimoTopic starter

Re: BOH - The Christmas SurpriCe
« Reply #14 on: December 18, 2010, 01:00:40 PM »
Quote from: motorollin;599684
Well I'll just leave it switched on and if I improve then you'll see my name pop up :)


Your name will pop up regardless of the actual time records: there is no threshold in order to "qualify" ;)
RETREAM - retro dreams for Amiga, Commodore 64 and PC