Welcome, Guest. Please login or register.

Recent Posts

Pages: 1 ... 8 9 [10]
Amiga Gaming / Re: Rogue
« Last post by klx300r on March 12, 2023, 11:11:28 PM »
@ denis2342
A500, Rev3-512 chip 512 fast but ACA500+ accelerator adds 8MB fast and kick3.1 running OS3.1. I tried running it kick 1.3 and WB1.3 with the ACA500+ and same thing so must be an issue with the ACA500+?
Amiga Gaming / Re: Rogue
« Last post by denis2342 on March 12, 2023, 10:31:45 PM »
Can you be more specific on the hardware and OS details.

My only real hardware where I can test it is an A1000 with 68010 and 2MB fastram and kick 40.63. Development is on FS-UAE.
Amiga Gaming / Re: Rogue
« Last post by klx300r on March 12, 2023, 10:17:47 PM »
Running great on my A1200-030, A4000-060 but when I try to run on my A500 with ACA500+ I get a hint of the startup screen then black screen and system hang?
Amiga Marketplace / Re: PiStorm 32 Lite for Amiga 1200 at AmigaKit.com
« Last post by AmigaMia74 on March 12, 2023, 07:49:05 PM »
Interesting, I'll try to ask for this new implementation where I ordered the Pistorm32.
Amiga Software Issues and Discussion / Looking for VS-Code + Amiga Assembly advice
« Last post by Jim90 on March 12, 2023, 05:37:53 PM »
I've recently booted up my old A1200 after nearly 30 years (that went waaay too fast!). This A1200 has an HDD and 68030 + memory add in-card. On the HDD is a platform game designer I was working on. It still assembles (written in assembly using AsmOne) and the small demo game runs. After all these years the game designer and demo are not too bad. Looking at modern options to play about with the code I see WinUAE, which I downloaded and created a virtual A1200 with HDD for Workbench and a folder on my PC to hold the source code + gfx & sfx files. The game successfully runs here via AsmOne in WinUAE.
AsmOne, however, is a wee bit cumbersome to develop on, and so some more Googling took me to VS-Code and the Amiga Assembly extension. It looks fantastic and promises a lot. I then dropped my source, redirected its Incbins as appropriate and tried to assemble and run it via the FS-UAE option. Unfortunately, while it assembles with no error, the game is corrupt on the first game screen. The 'intro' screen (text only) screen appears ok and allows me to click to start the game. After some playing around with VS-Code I'm now thinking vasm (Amiga Assembly's assembler) might have an unannounced issue with my source, and/or FS-UAE needs to be configured better. Or something else. I've also tried selecting VS-Code's WinUAE run option but still no joy. I've also tried dropping the VS-Code assembled game executable into the A1200 configuration I made in WinUAE itself, but no joy here - the same corruption happens in the first game screen. Again, the same source in VS-Code will assemble and run inside AsmOne in WinUAE itself, so I'm thinking the issue is likely with Amiga Assembly's vasm assembler.

I initially turned to the English Amiga Board (eab.abime.net) after seeing the vasm and Amiga Assembly developers still active on this site. Unfortunately, my site registration process has come to a halt - I've registered using the same "Jim90" username as here, and the same email as I used to register here, but, for some time now my registration status has been saying I'm "currently in the moderation queue to be added to the forum". Despite sending a few emails to this site, I've had no reply.
If anyone is registered over there, is there any chance someone could contact a moderator to see if they could complete my registration (I can log onto the site but not post).
Amiga Marketplace / Re: PiStorm 32 Lite for Amiga 1200 at AmigaKit.com
« Last post by BozzerBigD on March 12, 2023, 03:32:37 PM »
The final Emu68 incompatibilities have been solved for the RPi4/CM4 Modules!


There's now no reason for the Amiga stockists not to roll out bundles offering a Pistorm32 card along with CM4 adapter board, the IO breakout ports and cable (along with preconfigured SD cards if required) once the designs are uploaded to Github! Exciting times!

Your move Amigakit!

Amiga Software News / Hollywood X add-ons released
« Last post by softwarefailure on March 12, 2023, 01:07:48 PM »
Airsoft Softwair, the hardest working men in code business, are proud to announce the immediate availability of a number of add-ons for Hollywood X. The following add-ons are now available for download from the official Hollywood portal:

- Hollywood Player 10.0 for all supported platforms (also available for your smartphone/tablet on Google Play)
- Hollywood SDK 10.0 for developing your own plugins (includes examples and over 500 pages of documentation in various formats)
- Hollywood 10.0 add-on for Cubic IDE (kindly provided by Michael Jurisch)
- Hollywood 10.0 online reference manual (over 1200 PDF pages, alternatively available as HTML, CHM, and AmigaGuide)
- Hollywood SDK 10.0 online reference manual (over 500 PDF pages, alternatively available as HTML, CHM, and AmigaGuide)
- Hollywood APK Compiler 4.4 for compiling Hollywood scripts to APK/AAB files for Android
- Remedios 1.3 for compiling Hollywood scripts for iOS

The release of these add-ons completes the Hollywood X release. Please visit the official Hollywood portal at http://www.hollywood-mal.com/ for download and more information.

Brought to you by Airsoft Softwair - the hardest working men in code business.
Amiga Software Issues and Discussion / Re: my cd drive not working again?
« Last post by klx300r on March 11, 2023, 08:03:22 PM »
PSU working and tested fine this is a driver/ settings issue
Amiga Software Issues and Discussion / Re: my cd drive not working again?
« Last post by utri007 on March 11, 2023, 05:32:41 PM »
If nothing has changed, then it is hardware issue. Usual suspect would be PSU.
Amiga OS -- Development / Re: Amiga OS 3.2.2 Update released
« Last post by BozzerBigD on March 11, 2023, 03:12:31 PM »

If they don't have the resources to properly beta test things like IconEdit on a 68000 then they should slow releases until their limited team CAN test stuff like that on a range of processors IMHO! As you infer, a bug fix shouldn't be required for bug fix release!
Pages: 1 ... 8 9 [10]