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1
Amiga.org Discussion and Site Feedback / Member account wipe?
« Last post by BosPete on March 27, 2026, 03:10:53 PM »
I haven't been to this site in a really long time, but I'm getting back into the amiga with MiSTer FPGA.
I know i had an account here a long time ago probably pre 2000 but I cant seem to find my old login. Was there a member account wipe at some point?
2
General chat about Amiga topics / Re: Commodore: The Final Years is available
« Last post by BosPete on March 27, 2026, 02:44:24 PM »
Anyone know where you get these books in ebook form? The link the Brian's publisher page no longer works and I can seem to find ebook versions anywhere. Also Brian seems to have disappeared on the internet. The Kickstarter page has not been updated about the progress on his commodore the early years book.
3
A600GS & A1200NG / Re: Issue with my Amigakit Order
« Last post by X-death on March 27, 2026, 02:18:42 PM »
Hello,

I wanted to follow up, as it has now been about a month since the last update, and I have not yet received any shipping confirmation or tracking number ( you say in private number tracking number is ready ... ).

I completely understand that these projects can take time and that you are handling many orders. However, I would really appreciate a clearer update on the current status of my order, and if possible, an estimated shipping timeframe.

Thank you again for your work and your time.
4
AmiBench / Re: Purchasing a license for AmiBench
« Last post by F0LLETT on March 27, 2026, 09:03:55 AM »
What makes me think so?

Because I pulled the SD card from my A1200GS and stuck it into a spare OrangePi 3 Zero and it booted,  then stopped  at the 'Press Any Key Screen' and did NOTHING ELSE! Why? Because the OS is tied to the AmigaKit hardware,

That's why I think so!

You should have got "no license key found". Your incorrect, that part is tied to boot OS not Amibench.
5
General Internet News / Re: PSPUAE
« Last post by F0LLETT on March 27, 2026, 09:00:35 AM »
New changes since 0.90B4
Added ME-based audio engine (me_audio.c / me_audio.h)
Added MP3 menu player system (menu_mp3.c / menu_mp3.h)
Added MP3 conversion script (convert_mp3.sh)
Added custom memory allocation header (uae_malloc.h)
Added CPU accelerator (acts like a 7MHz - 28MHz card)

Removed
Removed psp_safe.c (legacy safety / wrapper layer)

Core changes that have happened
Audio System
Replaced entire PSP audio driver with ring buffer streaming system
Converted audio to ME-driven timing model
Added audio tick / timeline counter (global sync source)
Redirected UAE audio output into new mixer pipeline
Updated sound interface layer to match new backend
Fix audio reset issue, that caused the random lockup on reset and loading savestates

CPU / Timing
Added audio-driven CPU cycle budgeting
Introduced cycles-per-sample timing model
Synced CPU execution pacing to audio clock
CPU Accelerated, Acts like an Accelerator card. It auto adjusts to load and increases and decreases speed on fly. Tweaked some more to make it run as 28 MHz. So it now steps between 7 -28 MHz depending on load.

PSP Integration
Integrated ME audio system into main PSP loop (psp.c)
Added MP3 playback control hooks (pause/resume/init)
Linked menu system with MP3 playback

Build / Compile
Updated Makefile with new compile flags and modules
Included new audio + MP3 components in build

Graphics / Misc stuff
Cleaned and optimized gfxutil color handling (To fix AGA)
Minor fixes and corrections in custom.c (bitplane / fetch logic to fix AGA)
Improve Auto FrameSkip, add buffering. This makes everything silky smooth, even when running slow. Everything is still synced, no sound popping and clicking, just gfx slow.
Blitter now on ME, however its slow. I have manged to increase its speed, but nothing like UAE CPU running it. Currently I have Blit scheduler that decides which CPU to use. So its using both PSP CPU's to Blit. Main focus is on getting ME Blitting to full speed. Once thats done, I will replace Blit decide with "just use ME".
Fixed two 21 year old bugs. Random lockup when loading savestates and certain configs. We were missing audio reset during these runtime states.

Config Changes
Disabled cycle switch system via sysconfig (Not needed any more, will be replaced with software accelerator)
Adjusted interrupt/audio related config behavior


Changes summed up
Shift from CPU-driven timing → Audio-driven timing
Shift from blocking audio → asynchronous ring buffer audio
Shift from blocking Blitter → asynchronous Blitter on ME CPU

Introduction of Media Engine (ME) as core audio processor
Separation of:
Paula audio generation
Output mixing / streaming
Addition of independent MP3 playback path for UI

Currently working on;
Now have what I believe to be a stable base source, with all changes made.
Will work on getting Blitter on ME to full speed.
Touched on implementing JIT (Accelerated option, uses some JIT like code), so will come back to this later to add a system wide JIT.
6
AmiBench / Re: Purchasing a license for AmiBench
« Last post by MOG-G5 on March 27, 2026, 01:39:31 AM »
What makes me think so?

Because I pulled the SD card from my A1200GS and stuck it into a spare OrangePi 3 Zero and it booted,  then stopped  at the 'Press Any Key Screen' and did NOTHING ELSE! Why? Because the OS is tied to the AmigaKit hardware,

That's why I think so!
7
I haven't had time to do exhaustive testing, but my benchmark for (slow) game performance on the A600GS is Absolute Zero by Zener (running as ADF from the menu). The latest update - which includes Amiberry Lite 5.9.2 - provides much better performance in game speed (audio and movement).

Sorry, but the slowdowns are still not fixed  >:(

I had high hopes for the Amiberry Update since it also fixed Jim Powers and for example The Lost Pixels on my Raspberry Pi but on A600GS it´s still horrible ! The music is playing in slow-motion while playing, only between the levels, the speed is correct.

Well, guess I put the A600GS back onto the shelf and try again in the future, in the meantime I´ll use my Pi for emulating an Amiga  :(
8
AmiBench / Re: Purchasing a license for AmiBench
« Last post by F0LLETT on March 26, 2026, 09:10:52 AM »
What makes you think so?

Indeed, the only issues you would have is with ARM libraries.
9
Rubbish it isnt the "First AI for the Commodore Amiga" thats a bare faced lie.

https://aminet.net/util/rexx/MindRexx.readme
https://aminet.net/misc/sci/eliza.readme
https://aminet.net/package/dev/lang/FuzzyCLIPS604
https://aminet.net/package/dev/lang/OPS5c

Not to mention that i also wrote various AI programs on my amiga in the early 90s when i did my degree in AI.

Ouch, damn.

Come on, so people did simular things before. However they would be nothing like AI today, which I think is the point.
No internet back then like now. So it would never have access to information it would today. Only information fed into it locally.
10
Rubbish it isnt the "First AI for the Commodore Amiga" thats a bare faced lie.

https://aminet.net/util/rexx/MindRexx.readme
https://aminet.net/misc/sci/eliza.readme
https://aminet.net/package/dev/lang/FuzzyCLIPS604
https://aminet.net/package/dev/lang/OPS5c

Not to mention that i also wrote various AI programs on my amiga in the early 90s when i did my degree in AI.
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