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New User Introductions / Re: Reviving the Amiga Legacy—on SNES
« Last post by SUPER-J11BIT on March 21, 2026, 01:15:53 PM »Giant Mutants Are Live - and They Don't Move... Because They Don't Need To
https://drive.proton.me/urls/VVFRQQD1Y8#7o3xEZn32M61
Today was giant?mutant testing day.
And honestly? I'm starting to think I created a whole new category of unfair.
These things don't walk.
They don't chase you.
They don't flank, hide, or do anything remotely tactical.
They just stand there.
Like skyscrapers with anger issues.
And then they unload.
The moment they spot you, it's like someone flipped the "infinite ammo" switch.
Rockets, bullets, beams - whatever they're built with, they fire it nonstop like they're trying to erase you from the timeline.
It's almost insulting how confident they are.
They look at you like:
"Why would I move? You're the one who should be running."
And the worst part?
I coded them.
I know exactly how they work.
And yet every time I test them, I feel like I'm trapped in a turret defense game where the turrets hate me personally.
Static enemies, sure.
But when they start firing, you realize mobility was never the problem.
Survival is.
Challenge accepted... again.
https://drive.proton.me/urls/VVFRQQD1Y8#7o3xEZn32M61
Today was giant?mutant testing day.
And honestly? I'm starting to think I created a whole new category of unfair.
These things don't walk.
They don't chase you.
They don't flank, hide, or do anything remotely tactical.
They just stand there.
Like skyscrapers with anger issues.
And then they unload.
The moment they spot you, it's like someone flipped the "infinite ammo" switch.
Rockets, bullets, beams - whatever they're built with, they fire it nonstop like they're trying to erase you from the timeline.
It's almost insulting how confident they are.
They look at you like:
"Why would I move? You're the one who should be running."
And the worst part?
I coded them.
I know exactly how they work.
And yet every time I test them, I feel like I'm trapped in a turret defense game where the turrets hate me personally.
Static enemies, sure.
But when they start firing, you realize mobility was never the problem.
Survival is.
Challenge accepted... again.
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where correctly intercepted when typed the code that ensured that the widget always displayed at least a '0' if the content where empty caused that '0' to be inserted after an internal delete and so 8 ended up as 80. Fixed