Welcome, Guest. Please login or register.

Recent Posts

Pages: [1] 2 3 ... 10
1
Amiga Marketplace / Re: Real Time Clock and Sensors Clockport Module
« Last post by Castellen on January 23, 2026, 09:11:09 PM »
If you have time - is there a way to fix the AK_Sensors_Display program so that it remembers where it was last positioned please?  At the moment, it always opens in the top left, over the top of my disk icons.

AK_Sensors_Display v1.1 now lets you specify the program window X/Y location in the icon tooltypes.  Refer to the included documentation.
http://amiga.serveftp.net/temp/AK_Sensors_Display_v1.1.lha
2
A600GS & A1200NG / Re: A1200G on a Checkmate 1500 Plus case?
« Last post by nuno_ufo on January 23, 2026, 06:05:52 PM »
'm concerned about the power supply since its different from a standard Amiga 1200, and I think the A1200NG comes with a power brick which I'd rather have an SFX power supply...

The other question is around the on/off button on the case - which in a way is also related to the above.
3
A600GS & A1200NG / Re: A1200G on a Checkmate 1500 Plus case?
« Last post by F0LLETT on January 23, 2026, 05:46:09 PM »
Just as the title suggests, has anyone tried to put these two together and if so what barriers and problems have you faced and what workarounds have you found?
I've just ordered both so, trying to understand what I'm up against  ;D

Thank you in advance!

I did when Steve sent us Checkmark case. Fitted fine like an A1200 would.
Not sure on barriers, as it will work exactly like an A1200.
4
A600GS & A1200NG / Re: It doesn't fit
« Last post by F0LLETT on January 23, 2026, 05:43:47 PM »
The backplate doesn't fit. At all. Please see attached.
How do I get a replacement that does?

A.

Can we see a pic from other side.
5
General chat about Amiga topics / Re: Amiga500Archive.com Presentation
« Last post by amiga500archive on January 23, 2026, 05:33:19 PM »
Amiga 500 Archive (A500A) UPDATE http://www.amiga500archive.com

- TOSEC titles from the letter “G” tested and added.

Still growing:
1354 games · 123 originals · 95 demos · 25 programs
All tested on the real Amiga 500 (PAL).

Please share & support the effort!

;)
6
A600GS & A1200NG / It doesn't fit
« Last post by akuehnemund on January 23, 2026, 04:40:24 PM »
The backplate doesn't fit. At all. Please see attached.
How do I get a replacement that does?

A.
7
A600GS & A1200NG / A1200G on a Checkmate 1500 Plus case?
« Last post by nuno_ufo on January 23, 2026, 02:11:06 PM »
Just as the title suggests, has anyone tried to put these two together and if so what barriers and problems have you faced and what workarounds have you found?
I've just ordered both so, trying to understand what I'm up against  ;D

Thank you in advance!
8
Amiga Magazines / Old Amiga Future Issue 150 in german & english now online
« Last post by AndreasM on January 23, 2026, 11:59:02 AM »
Since today you can read the Amiga Future issue 150 online on our webpage.

In irregular intervals we provide older issues of the Amiga Future for free online.

The PDF versions (in HQ) are available in our online shop

Read the german mags online: https://www.amigafuture.de/app.php/kb/index?c=10
Read the english mags online: https://www.amigafuture.de/app.php/kb/index?c=65

https://www.amigafuture.de
https://www.amigashop.org
http://www.apc-tcp.de








9
AROS Research Operating System / EmuV0 v1.0
« Last post by deadwood on January 23, 2026, 10:07:12 AM »
EmuV0 v1.0 is here!

EmuV0 is an emulator that allows running many of the 32-bit AROS applications under 64-bit AROS in an integrated and transparent way. As we are closing on migration to 64-bit system, EmuV0 fills the remaining software gap until native ports arrive. Focus in version 1.0 was on bringing 32-bit Hollywood applications and Hollywood 11 compiler to 64-bit, but many non-Hollywood application are also usable. Enjoy the software you like using on a brand new, 64-bit AROS system!

EmuV0 will be integrated into upcoming release of AROS One and AROS Portable distributions.

10
New User Introductions / Re: Reviving the Amiga Legacy—on SNES
« Last post by SUPER-J11BIT on January 23, 2026, 09:32:22 AM »
The bosses in my game… mutant giants!



I have to admit, I didn’t originally plan to include bosses in my game. But while I was working on a few ideas, a thought suddenly hit me: why not add mutant giants?

The idea clicked right away, and it feels like it gives the whole project a stronger direction. I’ve started integrating them into the game, and I really like how they’re shaping the overall atmosphere. 8) ;D
Pages: [1] 2 3 ... 10