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Amiga Hardware Issues and discussion / Re: Intermittend boot problems Amiga 600
« Last post by ritzel on March 02, 2026, 05:29:10 PM »
What I get is dark grey, light grey and white. If the computer locks up, it´s with a white screen. In locked state when I press ctrl-A-A it goes through the cycle dark grey, light grey and white again and locks up again. When the machine is running youcan reset it via ctrl-A-A repeatedly without problems. 
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Amiga Hardware Issues and discussion / Intermittend boot problems Amiga 600
« Last post by ritzel on March 02, 2026, 02:29:46 PM »
A friend of mine used to own an Amiga 600. After nagging him for years to get the thing recapped he finally gave it to me. Of course all the caps were already leaking. I cleaned and recapped teha Amiga. Now for about 60% of all the cases the machine boots just fine, both from floppy as well as CF card. In abut 40 % of the cases it gets stuck with a white screen. If it succesfully boots, you can reboot using ctrl-A-A without issues. If the machine gets stuck the reset works but it get´s stuck again. The voltages on the board are in range. Reset signal at the 68000 works normal. The clocksignal is also good.

Any ideas how to proceed?
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Amiga Hardware Issues and discussion / Getting a clean Video Signal? (A1200)
« Last post by Kordanor on March 02, 2026, 11:49:10 AM »
Hey there!
I am new to the Amiga Universe and about to purchase an A1200.
Since I am also doing youtube videos I am trying to get the best possible footage.

But after looking into the options for the A1200 this seems to be more complicated than I initially thought.

I am using a Retrotink4k and for PC I take the original signal and scale it pixel perfectly. For simplicity I will mention the 640x480 signal which I scale to 1280x960. It's important to me that it's not scaled to 1080p for example. For a resolution of 320x200 I rather scale it to 1280x1000 to come closer to aspect ratio correctness while keeping it pixel perfect.

So I am very much focusing on the best possible signal. Just having it "displayed somehow on a modern screen" is not what I am aiming for. In fact the original signal doesn't need to be displayable at all as long as it can be converted perfectly.

So I have been looking into options for the amiga 1200. Generally from what I can see, excluding the RF and Composit options, there are basically 3 options: getting the signal from the original video port, getting the signal from a turbo card, or getting the signal from an additional graphics "device" or mod.

Original Video Port:
Generally I'd need to either put it into the tink via VGA or the SCART Plug but I guess VGA would make more sense.
Amigastore offeres an "Amiga RGB to VGA Monitor Adapter" for just 17€
But when asking around someone mentioned to get the Adapter for 49€ from Axel81l (ebay) instead, as normal adapters would show a vertical line, even on the retotink4k.
But then again, I have read on the english amigaboard that people were not impressed and the line removal would come of the cost of sharpness. Others on amibay report that the bars are not completely removed.
But most of this is also aimed on display on an LCD which personally I don't care about as long as the signal can be used well in the retrotink 4k. But I have absolutely no idea on how to interprete that mixed bag of reactions.
Also I have seen that there a multiple versions by Axel81l of adapters, also without that line remover. Some buffered, some unbuffered. Does it actually make sense to have something buffered on the amiga 1200? Or should I go for an simple unbuffered vga converter?

Turbo Card:
Generally I'd like to keep the amiga rather "minimal" without much of an upgrade in terms of capabilities or adding a raspberry pi. The current plan is to just have an ACA1211 for faster RAM/ better WHDLoad functionality.
Afaik there are turbo cards which do offer HDMI options but I don't know if they have prescaling or similar. If you have strong opinions here you might share them, but this is mostly a solution I am not looking into as I'd like to keep using the "original hardware" as much as its feasable.

Additional Graphics Device/Mod:
What I mean with this is something like a RGB to HDMI mod which seems to not exist for the A1200. Or the Device from indivision, which apparently comes with problems depending on resolution, internal scaling and also 50 HZ not working perfectly. There is also the ScanPlus AGA. But doesnt seem available anymore and I also don't know if it would do much an external tool wouldn't also do.

So what is your suggestion here? Obviously besides of going emulation or fpga.
As mentioned I got a retrotink4k. But for the Retrotink4k to have a near perfect scaled output, it would need to get a near perfect unscaled input. Which can be 50Hz, and also be any odd resolution. But it got to be clean.

Thank you for your input!
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New User Introductions / Re: Reviving the Amiga Legacy—on SNES
« Last post by SUPER-J11BIT on March 02, 2026, 10:35:59 AM »
Evercade, I forgive you… my Turrican wasn’t going to be in there anyway!
https://evercade.co.uk/cartridges/turrican-collection/

Guys, I had a shocking moment today.
I was checking out the Turrican Collection on Evercade, fully expecting to see my name shining among the legends…
…and guess what?
My fan‑made SNES prequel is nowhere to be found!

For a split second I thought, “Wow, they totally forgot about me.”
Then reality kicked in and I remembered the obvious:
it can’t be included because it’s not official 
…and, tiny detail…
I haven’t even finished it yet. 
So yeah, Evercade had absolutely no reason to wait for me.

But don’t worry — I’m working on it.
Slowly but surely, pixel by pixel, it’s coming together.
As soon as I have something that doesn’t look like a glitchy fever dream, I’ll share some previews.

And when it’s finally done, I’ll proudly send Evercade an email titled:

“Alright, you can add it to the collection now.”

All jokes aside, just wanted to share the project and have a good laugh with you all.
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General Internet News / Re: PSPUAE
« Last post by F0LLETT on March 02, 2026, 09:32:52 AM »
To update, I have moved to porting E-UAE Wip4. Got the source to a compiling state. Flattened it all down to one makefile.

Started debugging, it booted to title and version number. Using PSPLink, makes life so much easier. Found it was crashing at joystick init. Fixed that, got further, it now loads kickstart, then dies when CPU kicks in, NULL at pointer. Will keep at it.

Aim is to have an untouched uae core and only mess with psp backend. Obviously, uae core will need to be altered in places, but want to get it booting as clean as possible.

PSPLink, is great, however it takes up part of the heap memory. So you can run it once, then every attempt after that, gives you exhausted memory issues. Spent 2 hours chasing RAM issues, until I realised some of the RAM is taken by PSPLink.

Its all learning, but fun.
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Hi Crispy,

Have not done anything with that on the Amiga. But used a Esp32 to operate a train. You should use ASM for sending data to the serialport of the amiga. Then use a driver (LMD18200T) circuit to power the track. You can then superponate the signal to the "always powered on track". Look into the protocol to understand how the packets are build so the train can use that. First there is a preamble with some zero's followed by the train ID. This just all binary like the rest of the commands, direction, lights on/off and sound.

So your first step would be how to create a packet to operate the train. Be sure to get the timings right or your train might start to function irratic.

Cheers Henk

If i got time i will look into it because it is nice to use amiga for something like that.
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Amiga Software News / ZIP plugin 2.1 released
« Last post by softwarefailure on March 01, 2026, 05:29:43 PM »
Version 2.1 of the ZIP plugin for Hollywood is now available for download. This is a minor update which contains a few new features and bugfixes. Also, the plugin is now available in a version for the Linux arm64 platform. The plugin is now available for free download from the official Hollywood portal. Thanks to Hollywood's cross-platform plugin system versions for AmigaOS3, AmigaOS4, MorphOS, WarpOS, AROS (x86), Linux (arm, arm64, ppc, x86, x64), macOS (arm64, ppc, x86, x64), Windows (x86, x64), Android and iOS are provided.
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Amiga News and Community Announcements / Obligement: new articles and FTP problem
« Last post by Daff on March 01, 2026, 03:45:19 PM »
The following articles have been added to the website of the Amiga magazine Obligement (http://obligement.free.fr) during the last two months:
Due to FTP issues with our Internet provider (Free), the website has not been updated since February 24, 2026.
The latest articles can be read at the temporary address http://agcweb.free.fr while a solution is being found.

- News from January/February 2026.
- Reviews of various Amiga games from 1980s/1990s magazines: 1st Division Manager, 4D Sports Boxing, 9 Lives, 10 Out Of 10 (series), 1869: History Experience Part I [AGA], 1990 - Die 1992'er Edition, 1990 - Die 1993'er Edition, 3001 O'Connor's Fight, A320 Airbus and A320 Airbus Vol. 2, etc.
- Interview with Juan Carlos Herran Martin (software developer for Amiga NG).
- Interview with Rebecca Heineman (game developer).
- Comparison: Sam460LE vs. A1222 Plus (part 2).
- Comparison: Another World vs. Flashback.
- Hardware: A6000.
- DIY: Repairing a Rämixx 500 (Amiga 500 Plus motherboard reproduction).
- DIY: Building an Amiga ROM switcher with eight Kickstarts.
- Point of view: Looking back, looking forward - I am joining the AmigaOS 4 development team.
- Feature: Amiga Game List (update).
- Feature: The history of Marble Madness.
- Feature: Digital Domain and filmmaking using the Amiga.
- Tutorial: Using ADF Transfer Kit.
- Tutorial: Installation and configuration of AmiBootEnv.
- Articles from the ZINE diskmag n°5 (June 1990).
- Programming: Assembly - Desire "ONE": programming a BBS-intro on Amiga.
- Special Quiz on the year 2025 on Amiga.

Rendez-vous on http://obligement.free.fr (and http://agcweb.free.fr ;-)) for this nice reading.
Our Mastodon page: https://mastodon.social/@obligement
Feel free to contribute. Please contact David "Daff" Brunet for more info.
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A600GS & A1200NG / Re: A600GS Updates
« Last post by amigakit on February 28, 2026, 07:24:38 PM »
The following software updates for the A600GS and  A1200NG have been uploaded through the in-built live update system.  They are available to download for all registered AmiSphere users:

46.2.1425 (27.02.2026):

SystemV46:

* SysMonitor: update to displays CPU and GPU system statistics on AmiBench screen

* Editpad v46.2 update:  now uses Toolbar MCC and has more ARexx options.

Programs:

* AmiChess updated and added to Programs:Games  - rebuilt with VBCC and adapted to Zune where no drag and drop was available.  GUI layout restructured.

* HippoPlayer updated to version 2.66





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