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Can a Piccolo SD64 Scratch a 33 Year Itch? Will it fulfil My Amiga Dreams
33 years ago I had a dream: a 24-bit graphics card for my Amiga 1500, the key to taking my 3D graphics to the next level! There was just one tiny problem… a £3,000 price tag. Fast-forward 33 years and against all odds, a Piccolo SD64 has fallen into my hands — but there’s a catch. It’s untested, it’s ancient, and it may already be dead.  Will it power⚡up? Will it let me live that long-denied Amiga dream? Or will this be the moment when nostalgia goes up in a puff of magic smoke?
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Amiga Events / Retro Gaming and Console Fair
« Last post by OldAmigan on January 11, 2026, 02:31:52 PM »
Saturday January 24th at 12.30

Lochwinnoch's  first Retro gaming and console fair.
Come and see retro gaming at it finest.
Tables with old school gaming from the 70,80,90's.
If you want to show off your Retro , Tables are only £10.
Entry will be £5 plus tea/coffee

Lochwinnoch Community Annexe,
Lochlip Road, Lochwinnoch.
PA12

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Amiga Software News / Hollywood 11: Coderise out now
« Last post by softwarefailure on January 11, 2026, 10:37:32 AM »


After almost 3 years of development Airsoft Softwair, the hardest working men in code business, are back on your screen to announce the immediate availability of Hollywood 11: Coderise. Hollywood is a programming language that can be used to create a wide variety of programs, ranging from games and GUI-based applications for desktop systems to mobile apps for Android and iOS. Hollywood's special feature is its support for retro platforms (e.g. AmigaOS, MorphOS, AROS) and modern operating systems (e.g. Windows, macOS, Linux) alike. It comes with a library of over 1000 commands and its functionality can be extended further through over 30 plugins which are available for free download.

Hollywood 11: Coderise is a massive update with lots of new features, optimizations and bug fixes. The most important new feature is that Hollywood 11 finally introduces a modular build system which will only link the libraries actually required by a script to the compiled program. This can drastically reduce executable sizes and is especially important on Amiga systems where memory is often limited. Hollywood 11 finally makes it possible to compile programs that fit on a single 880kb disk and run on a vanilla A1200! The new modular build system is made possible by a brand-new subsystem called Miniwood which, in contrast to Hollywood, allows scripts to only link the libraries actually required by the script to the output executable. Using Miniwood doesn't only have advantages for Amiga users but also for users of other platforms: For example, if scripts don't decide to load the display library, the program will also work on systems without X11, e.g. on pure terminal servers which was previously impossible.

Of course, the introduction of Miniwood isn't the only new feature in Hollywood 11. There are many other exciting new things in Hollywood 11. Here are just a few of them:

- introduction of Miniwood to massively reduce executable sizes
- sound stream export is now possible
- lots of new AmigaOS 3.2 features now supported
- new AmigaOS-specific extensions like backdrop windows
- support for the Linux arm64 platform
- several improvements concerning layer grouping
- audio recording support in different formats
- samples can be extracted from music streams
- optimized for Hollywood Designer 7
- much more convenient capture of console output
- much more effective compressor for smaller executables
- lower memory consumption (important on classic AmigaOS)
- tray menu support
- monolithic compilation now supported for macOS arm64 systems
- console mode supported on macOS as well now
- GDK support on Linux
- great enhancements for Android (scoped storage and MediaStore support)
- implemented several new plugin interfaces
- ready for at least 3 new Hollywood 11-exclusive plugins
- over 100 new pages of PDF documentation, 1380 pages altogether!
- lots of other changes, optimizations and bug fixes

Hollywood 11 is the ultimate Multimedia experience and a must-have for all creative people. Hollywood is available on CD and as a download version. Both versions include Hollywood for all supported platforms. Buying Hollywood gets you a single-user license for all 17 platforms supported by Hollywood. If you already own Hollywood, you can buy a discounted upgrade version.

Hollywood is the ultimate bridge between all the different AmigaOS compatible platforms and the other three modern desktop systems, Windows, macOS, and Linux! Additionally, Hollywood also supports the Android and iOS platforms. A truly unique feature is the ability to cross-compile native executables for many different platforms including: AmigaOS3, AmigaOS4, WarpOS, MorphOS, AROS (x86), Windows (x86, x64), macOS (x86, x64, arm64, ppc), Linux (x86, x64, ppc, arm, arm64), and Android/iOS with optionally available add-ons. You don't even have to own these platforms in order to compile executables for them. It's enough to run Hollywood on one of the supported platforms and then compile programs for all the others! Only Hollywood makes it possible. If you want to learn more about Hollywood, please visit the the official Hollywood portal which also has a forum for all questions concerning Hollywood.

All this makes Hollywood The Cross-Platform Multimedia Application Layer. Join the Multimedia revolution and get your personal copy of Hollywood 11: Coderise now!

This release was brought to you by Airsoft Softwair - the hardest working men in code business.
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Amiga Software Issues and Discussion / Re: BlizKick troubles
« Last post by Amigaz on January 11, 2026, 08:11:22 AM »
After some fiddling I got it to work. The problem was that the kickrom file I was using. I tried a new one and it suddenly worked.


I then tried to boot into a small Workbench 3.1 install which worked flawlessly. Now I need to get Amiga Game Selector booting OK which it doesn't right now by unknown reason where it can't see partitions beyond 4GB even thought the scsi.device is patched OK to version 43.45

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A600GS & A1200NG / Re: Is it possible to record ADF to FDD on the A600GS?
« Last post by Ingstein on January 10, 2026, 07:02:53 PM »
I'm also already thinking about the A1200NG. I'll build it in an A1200Net case.
Got an A1200NG with an old original A1200 FDD running. Writing ADF to disks works fine with that setup. The A1200NG is not the jack of all trades but it comes quite handy.
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Amiga Software Issues and Discussion / Re: BlizKick troubles
« Last post by AndyFC on January 10, 2026, 06:35:19 PM »
I have a Blizzard 1230-IV and the maprom function on that has to be enabled for Blizkick to work (but looking at some old threads on here some boards need it disabled like you already have).

Try enabling maprom to see if it makes any difference.
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Amiga Software Issues and Discussion / BlizKick troubles
« Last post by Amigaz on January 10, 2026, 06:07:20 PM »
I have a strange problem.
My Amiga is an A4000D and the accelerator card is a Cyberstorm MKIII, the kickrom version is 3.2.2,
The maprom function is disabled.
I want to use kickrom 3.1 with BlizKick to run Amiga Game Selector which has tons of problems with kickrom 3.2.x.x.

I run latest BlizKick at the top of my startup-sequence:

BlizKick kickfile="devs:kickstarts/kick40068.A4000"

It kicks kickstart version 40.68 which is 3.1 ok but it get stuck in an infinite bootloop. Same thing hannpens when I test to kick the rom from my kickrom on the motherboard with "BlizKick *" in my ss.

Can kickrom 3.2.2 on my motherboard somehow make BlizKick act like it does?
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A600GS & A1200NG / Re: CPU Boost/Upgrade for 600GS
« Last post by THX-1138 on January 10, 2026, 05:44:47 PM »
So... erm...   any more news on this?
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New User Introductions / Re: Reviving the Amiga Legacy—on SNES
« Last post by SUPER-J11BIT on January 10, 2026, 02:57:14 PM »
Our tiny hero moves like he just chugged three espressos: he struts around all proud, wobbling like he’s walking a fashion runway nobody invited him to. And when he jumps? That’s his grand moment — a heroic leap worthy of someone who just spotted a cookie crumb drifting through space. And the best part is that, apparently, on the SNES he runs like a wonder!  8) 8) 8)

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A600GS & A1200NG / Re: Help appreciated with A1200NG D9 joystick/mouse ports
« Last post by SkulleateR on January 09, 2026, 05:30:23 PM »
So, to be safe would be using a switch in one Port with a d9 mouse and Joystick attached?

Dunno if that works, never used one of those  :)
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