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1
General Internet News / Re: E-UAE WIP4 running on Sony PSP
« Last post by F0LLETT on August 14, 2026, 01:26:50 PM »
Fixed, and also optimised the genlinetoscreen and linetoscreen code. That was doing 3 calls every time, its now doing 1 call and reusing instead of constantly reloading data.

Currently working on CDTV support. We know CD32 works through CDROM emu (Akiko talks to it fine), just trying to get CDTV DMAC to talk to it now. Almost there, thanks to Toni Wilen and his CDTV source.

Left to do, fix audio continuing when emu pauses or resets. Also there is more timing issues, I'm guessing as some games audio are jumbled up and to fast. I fixed it for Lotus and Turrican.
Finish menu, its almost finished. Add save states and configs support.
Get HDF and Folders up and running (have never tried) hoping it just runs like CD32 did.
I'm also going to profile last big speed killer, that's the Chipset (custom).
I am also going to try and locate the edram 2mb mem for ME. Its not documented, so cant use it yet.
I hope I find it, as that's CPU to CPU via DMA, which will help with audio even more, as it means it never touches shared RAM at all, removing overhead.
2
Amiga Software News / Re: 3D Object Converter for MorphOS and AROS i386
« Last post by KZ_3D on August 13, 2026, 07:26:59 AM »
I released the v1.801 as web update.

Just use the Help/ Check for updates function to get it.

New modules since v1.80:
Europe Racer *.D3D Load
Refractor Engine 2 (Battlefield 2142; Battlefield Heroes) *.COLLISIONMESH Load
3
Amiga Software News / Re: 3D Object Converter for AmigaOS 4.x
« Last post by KZ_3D on August 13, 2026, 07:25:48 AM »
I released the v1.801 as web update.

Just use the Help/ Check for updates function to get it.

New modules since v1.80:
Europe Racer *.D3D Load
Refractor Engine 2 (Battlefield 2142; Battlefield Heroes) *.COLLISIONMESH Load
4
Amiga Software News / Re: 3D Object Converter for AmigaOS 3.x / 4.x
« Last post by KZ_3D on August 13, 2026, 07:24:13 AM »
I released the v1.801 as web update.

Just use the Help/ Check for updates function to get it.

New modules since v1.80:
Europe Racer *.D3D Load
Refractor Engine 2 (Battlefield 2142; Battlefield Heroes) *.COLLISIONMESH Load
5
Amiga Software Issues and Discussion / Re: Unicorn Tools - Infiltrator
« Last post by alcuin on August 12, 2026, 03:13:13 PM »
Many[!!] years too late but for anyone else looking for Infiltrator it is in the following archive:

https://files.scene.org/view/demos/groups/rotten_row/rotten_row__rhymes_with_cotton_cow1.2.zip

in the following directory:
RottenRowRhymesWithCottonCow1.2/doc/damn/udbase-public/utilities/infiltrator3.0.lha
6
General Internet News / Re: E-UAE WIP4 running on Sony PSP
« Last post by F0LLETT on August 12, 2026, 09:19:20 AM »
Blitter code helped. Im now seeing CPU below 100%, for the first time ever. However, I must have botched the FPS limiter as its capping at 25FPS. Will see if I can fix tonight.
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Amiga Hardware Issues and discussion / Re: A4000 CPU board replacement
« Last post by TjLaZer on August 12, 2026, 02:41:35 AM »
You can get a A3660 board with an 060 on it!  Or as mentined get one of the new 060 boards out now.  BFG9060, TF4060 or Warp 4060 board?  I have a A3660 and it runs well, overclocking it to 60MHz. You do have to run patched 3.1 ROMs or 3.1.4+.
8
General Internet News / Re: E-UAE WIP4 running on Sony PSP
« Last post by F0LLETT on August 11, 2026, 08:43:01 PM »
Just inligned and fast pathed all Blitter code. That should help with speed testing now.
9
General Internet News / Re: E-UAE WIP4 running on Sony PSP
« Last post by F0LLETT on August 11, 2026, 09:29:31 AM »
Been quiet lately, due to attending Kickstart 03.
Back to it though, had the kickstart fully booting breakthrough with JIT. However its slow and has other issues.
So I will go back to focusing on main WIP4 source and work on JIT source at a slower pace.

Main goal now is to optimise and tweak it as much as I can to give speed increases.
Currently working on menu and CDROM support. CDROM support works, but its on its own thread which is block stalling main and audio threads when it accesses disc images.

Also, even though you can select CDTV, CDROM support is stubbed out in main source. So, will be adding code to make it follow same emulation path as CD32 (which works fine). Still loads to do, I thought, gfx, audio, menu done. Nope, lots of little tiny things. While audio part of paula is on ME, its still playing certain tracker music in games etc etc. in wrong order. Lotus and Turrican are perfect, as I used them to original test. Carrier Command randomly plays blocks in wrong order and very quickly. This also effect CD32 Kickstart screen, with no audio at all.
10
Amiga Software News / Amiga Anim Toolkit - A QuickTime Plugin for macOS 26+
« Last post by DoctorXerox on August 10, 2026, 08:42:17 PM »


Hello Everyone!

Have you wanted your Amiga animations to simply "work" on your Mac?
With the Amiga Anim Toolkit, you can. No conversions required!

The software provides a set of plugins for the Mac, that will let you play many ANIM files in Apple applications.
This should include any editing package, (FCPX, etc, as well as QuickTime Player.)

Without a license code, this software will render the animation with a red bar through the middle of the image.

you can now give this a try:
https://www.gluetools.com/AmigaAnimToolkit/AmigaAnimToolkit_v1.0.dmg

If you find it useful, consider buying a license for $19.00
https://www.gluetools.com/store/

Enjoy! (And post questions here, if you have any!)

bob.
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