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1
A600GS & A1200NG / Re: Issue with my Amigakit Order
« Last post by X-death on April 10, 2026, 09:38:54 AM »
@F0LLETT

I’ve replied to your PM with my order details, thanks.
2
A600GS & A1200NG / Re: Issue with my Amigakit Order
« Last post by F0LLETT on April 10, 2026, 09:04:04 AM »
Not to hijack the thread, but can I chime in for an order placed last April?

Why post, just PM me.
3
A600GS & A1200NG / Re: Issue with my Amigakit Order
« Last post by Bradsco on April 10, 2026, 02:02:14 AM »
Not to hijack the thread, but can I chime in for an order placed last April?
4
Amiga Marketplace / A4000 060 ZZ9000 and USB For Sale Aberdeen Scotland £2000
« Last post by sheepz on April 09, 2026, 09:48:54 AM »
Hi

I have my A4000 060 ZZ9000 for sale on Amibay, its in Aberdeen Scotland and willing to do a deal with anyone that can collect.

Issues

Main issue is that if the video connector on the mother board other than the HDMI from the ZZ9000 is used the machine black screens and will not boot.

Other issue is the original floppy drive does not work very well.

It has been recapped in 2022 and a coin cell batter fitted after cleaning up the RTC area. Not perfect looking but I do have the RTC replacement kit from AmiBay to go with the computer.

Specs

CPU: A3660 from Amiga store - 39.21 MFlops no FPU

ROM: OS 3.2

RAM: 2 Mb CHIP RAM Plus GottaGo FaZt3r 256MB Z3 ram plus 256MB ram on the ZZ9000

Display: ZZ9000 graphics card

Sound: ZZ9000AX Amiga Audio Expansion

Keyboard: Amiga A2000 keyboard with adapter

Data Storage: CF card to expansion port on back

USB: Freeway PRO USB from 8 bit dreams AmiBay

Power Supply : PSU upgraded to Corsair SF600 600 Watt with cable adapter from a.mi.goun on AmiBay and frame from arymanx on AmiBay.

Will come with a A1200 mouse and A2000 Keyboard. Also, Original PSU, CPU card, CD drive face plate, internal HD brackets, Slot Covers, ROMs and 8MB Simms.

NOTE – Willing to post anywhere at buyers’ risk and expense but ideally pick up in Aberdeen Scotland.

Also included if wanted is boxes for the CPU, Graphics card, sound card and the badly painted LCD and speakers.
5
New User Introductions / Re: Reviving the Amiga Legacy—on SNES
« Last post by F0LLETT on April 08, 2026, 03:24:17 PM »
Looking good.
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New User Introductions / Re: Reviving the Amiga Legacy—on SNES
« Last post by SUPER-J11BIT on April 08, 2026, 03:10:21 PM »
Mini Update: I Just Had to Show You This
https://drive.proton.me/urls/VVFRQQD1Y8#7o3xEZn32M61

Okay, I know.. I said the next post would be the official announcement of the finished game.
But I'm breaking that rule for a very good reason.

While working on the final level, I ended up putting together this armor hall.. and it turned out so good that there was no way I could keep it hidden until release. It instantly became one of my favorite rooms in the entire game.

So here it is: the armor hall from the last level.
Just a small preview, a little taste of the atmosphere you'll find in the finale. I won't spoil anything else, but trust me-its role in the game is pretty special.

Alright, now the next post will really be the final announcement.
We're almost there, and I can't wait for you all to play it.
7
Hey everyone,

I have an Amiga 600 (rev 1.5). As soon as I bought the Amiga a month or so back I replaced all of the caps, I also replaced the Audio RCA connectors as well. Everything works perfectly, but I noticed an issue where the filter is always enabled on the right channel regardless of it being switched on or not (left channel still works as it should). The problem now is I have no idea if I caused this, or if its always been like that.

Turning the filter on or off makes no difference on the right channel, its like its always enabled.

I'm not an electronics expert, but not bad with a soldering iron and I'm kinda stuck as to what to try. I'm assuming this is going to be a bad capacitor, transistor or resistor - I can't see any issues with any traces and the board is in good condition.

I have looked at the rev 1.5 schematic and read somewhere that removing C331/C321 on the underside should bypass the filter but in this case doesn't seem to make any difference.

Any help at all appreciated :)
8
General Internet News / Re: PSPUAE
« Last post by F0LLETT on April 08, 2026, 11:28:58 AM »
Yes, I can access again now. The whole site had been inaccessible when I tried over the weekend. Thanks.

Seems now I started coding again and made a few threads. They decide to try and brute force attack my server.
Locked it all down now, very wierd, they were trying to access my Database server from ssh.
Lets see how it goes, as I have now block ssh from doing anything with DBserver and blocked IP attacking permanantly.

Anyway, heres a fresh updated log of sorts for PSPUAE.

New changes since 0.90B4
Added ME-based audio engine (me_audio.c / me_audio.h)
Added MP3 menu player system (menu_mp3.c / menu_mp3.h)
Added MP3 conversion script (convert_mp3.sh)

Removed
Removed psp_safe.c (legacy safety / wrapper layer)

Core changes that have happened
Audio System
Replaced entire PSP audio driver with ring buffer streaming system
Converted audio to ME-driven timing model
Added audio tick / timeline counter (global sync source)
Redirected UAE audio output into new mixer pipeline
Updated sound interface layer to match new backend
Fix audio reset issue, that caused the random lockup on reset and loading savestates

CPU / Timing
Added audio-driven CPU cycle budgeting - Spent some time fixing this, as I missed some ifdef code and put my code where it was never executed.
Introduced cycles-per-sample timing model
Synced CPU execution pacing to audio clock
CPU Accelerated, Acts like an Accelerator card. It auto adjusts to load and increases and decreases speed on fly.
Tweaked some more to make it run as 28 MHz. So it now steps between 7 -28 MHz depending on load.
Disabled for now
Re-add CPU Turbo and CPU/CHIPSET code. This seems to give us our biggest speed increase. So been working on it for last 4 days. Turbo now also dynamically tweaks timing across the chipset, to fix errors users were seeing i.e. slow blitting on some screens and stuck on title screen. I have half eliminated the slow down. If I can eliminate it completly, we will have a nice speed increase with same compatibility.
Added simple JIT backend and stubbed alot of code for now (Thats how I found timing code mistake). It compiles with JIT, just need to do the hard work now to get it working.

PSP Integration
Integrated ME audio system into main PSP loop (psp.c)
Added MP3 playback control hooks (pause/resume/init)
Linked menu system with MP3 playback

Build / Compile
Updated Makefile with new compile flags and modules
Included new audio + MP3 components in build
Included new compemu_mips + mips_stub - for future JIT work.

Graphics / Misc stuff
Cleaned and optimized gfxutil color handling (To fix AGA)
Minor fixes and corrections in custom.c (bitplane / fetch logic to fix AGA)
Improve Auto FrameSkip, add buffering. This makes everything silky smooth, even when running slow. Everything is still synced, no sound popping and clicking, just gfx slow.
Blitter now on ME, however its slow. I have manged to increase its speed, but nothing like UAE CPU running it. Currently I have Blit scheduler that decides which CPU to use. So its using both PSP CPU's to Blit. Main focus is on getting ME Blitting to full speed. Once thats done, I will replace Blit decide with "just use ME".
Fixed two 21 year old bugs. Random lockup when loading savestates and certain configs. We were missing audio reset during these runtime states.

Config Changes
Disabled cycle switch system via sysconfig (Not needed any more, will be replaced with software accelerator)
Adjusted interrupt/audio related config behavior


Changes summed up
Shift from CPU-driven timing → Audio-driven timing
Shift from blocking audio → asynchronous ring buffer audio
Shift from blocking Blitter → asynchronous Blitter on ME CPU - For now, will try it again

Introduction of Media Engine (ME) as core audio processor
Separation of:
Paula audio generation - This gives biggest speed increase, just having issues moving last remaining bits.
Output mixing / streaming
Addition of independent MP3 playback path for UI

Currently working on;
Blitter on ME is a dead end. - After discovering, my mistake with timing, this may be possible
Fine tuning, CYCLE_UNIT and Finegrain CHIPSET
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A600GS & A1200NG / Re: Issue with my Amigakit Order
« Last post by adonay on April 07, 2026, 09:44:39 PM »
PM sent
10
General Internet News / Re: PSPUAE
« Last post by AndyFC on April 07, 2026, 09:31:28 PM »
Yes, I can access again now. The whole site had been inaccessible when I tried over the weekend. Thanks.
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