Welcome, Guest. Please login or register.

Recent Posts

Pages: [1] 2 3 ... 10
1
New User Introductions / Re: Reviving the Amiga Legacy—on SNES
« Last post by SUPER-J11BIT on March 31, 2026, 03:29:10 PM »
Development Update: Level Coding Has Begun!

Hey everyone! 
Just wanted to let you know that I've officially started coding the levels. All bosses and enemies are already done, so from now on I’ll be focusing on building the actual structure of the game.

I’m aiming for somewhere between 5 and 7 levels, but I haven’t decided the final number yet. Either way, I won’t go beyond that because I want to keep the style I love: short, intense, old?school arcade experiences, without repetitive or filler levels.

Speaking of bosses: 
there are two more bosses I haven’t shown yet, and I’d rather keep them as a surprise for the final release. I think the “wow” effect will be worth it.

From this point on, the next topic I post will be the announcement of the completed game. 
We’re really in the final stretch, and I can’t wait for you all to play it!
2
General Internet News / Re: PSPUAE
« Last post by F0LLETT on March 31, 2026, 01:13:41 PM »
Another update.

Seems extra work on Paula on ME is a dead end. I can get it working, but never 100% correctly, no matter what I tried. Same with blitter.
So I have decided, I will do a release of work done so far.

In the meantime I will start work on mips JIT and will reuse some of the x86 JIT files. They have the translation logic, optimisation and macros. Saves lot of work.
3
New User Introductions / Re: Reviving the Amiga Legacy—on SNES
« Last post by SUPER-J11BIT on March 30, 2026, 03:36:33 PM »
New Boss Reveal!
https://drive.proton.me/urls/VVFRQQD1Y8#7o3xEZn32M61

Hey folks!
It's time to introduce the third boss.. and yep, you guessed it: this one flies, zips around, locks onto you, and blasts you like you're the last pixel left on Earth.
4
General Internet News / Re: PSPUAE
« Last post by F0LLETT on March 30, 2026, 12:31:05 PM »
Update;

Blitter on ME is deadend. Spent 2 days trying to get it to run faster, no joy.
So reverted it back to Main CPU.
So far everything I have tried, has not yielded much in speed increase.
Tried;
Memory fast paths for blitter,
re-writing blitter (that sucked, over 10 hours),
Lots of CPU optimisation, got some speed up, as CPU now never asks if events are done all the time.
As well as all other stuff in change log.

Only thing that has given 3 to 6 FPS, is moving Paula to ME.
There is still some more Paula stuff I need to move. Tried yesterday, code is working, just no sound at moment.
Got another 2 to 3 FPS, so I know that route is a good one. Will stick at it.

Still have have JIT up my sleeve. Will get audio out of way first.
After that, I think I have explored every avenue to squeeze speed out of it.
I could maybe try making some stuff independant, so takes load off Main CPU.
Maybe Floppy, as floppy accesses kill cpu while in operation and CPU struggles to keep up.
5
I haven't had time to do exhaustive testing, but my benchmark for (slow) game performance on the A600GS is Absolute Zero by Zener (running as ADF from the menu). The latest update - which includes Amiberry Lite 5.9.2 - provides much better performance in game speed (audio and movement).

If that's the only game you're using to benchmark then you're using the wrong games.

I've been playing both Elevator Action AGA and the lost Pixel.

Elevator Action AGA runs consistently about 10-15% slow when running from and ADF, and around 20% slow when using a WHDload image. It has been this way since the beginning and there has been no speed improvement whatsoever in recent updates.

As for The Lost Pixel, when running ADF from the menu, is s-l-o-o-o-o-o-o-w. You can hear the music running at full speed only when the game is loading, but the gameplay runs so slow it's not funny, and the music running massively slow as well. It even runs slow on the game's main menu! Again, it's been this way since the game was first released with no improvements at all.
6
A600GS & A1200NG / Re: A600GS Updates
« Last post by amigakit on March 29, 2026, 01:12:24 PM »
Tritus game is now available for one click download and install on the A600GS and the A1200NG.  This addictive game was written by Davin Pearson.  Download from the AmiSphere Downloads section on the main games menu in your A1200NG or A600GS.  www.a1200.com


 

7
Amiga.org Discussion and Site Feedback / Member account wipe?
« Last post by BosPete on March 27, 2026, 03:10:53 PM »
I haven't been to this site in a really long time, but I'm getting back into the amiga with MiSTer FPGA.
I know i had an account here a long time ago probably pre 2000 but I cant seem to find my old login. Was there a member account wipe at some point?
8
General chat about Amiga topics / Re: Commodore: The Final Years is available
« Last post by BosPete on March 27, 2026, 02:44:24 PM »
Anyone know where you get these books in ebook form? The link the Brian's publisher page no longer works and I can seem to find ebook versions anywhere. Also Brian seems to have disappeared on the internet. The Kickstarter page has not been updated about the progress on his commodore the early years book.
9
A600GS & A1200NG / Re: Issue with my Amigakit Order
« Last post by X-death on March 27, 2026, 02:18:42 PM »
Hello,

I wanted to follow up, as it has now been about a month since the last update, and I have not yet received any shipping confirmation or tracking number ( you say in private number tracking number is ready ... ).

I completely understand that these projects can take time and that you are handling many orders. However, I would really appreciate a clearer update on the current status of my order, and if possible, an estimated shipping timeframe.

Thank you again for your work and your time.
10
AmiBench / Re: Purchasing a license for AmiBench
« Last post by F0LLETT on March 27, 2026, 09:03:55 AM »
What makes me think so?

Because I pulled the SD card from my A1200GS and stuck it into a spare OrangePi 3 Zero and it booted,  then stopped  at the 'Press Any Key Screen' and did NOTHING ELSE! Why? Because the OS is tied to the AmigaKit hardware,

That's why I think so!

You should have got "no license key found". Your incorrect, that part is tied to boot OS not Amibench.
Pages: [1] 2 3 ... 10