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I haven't had time to do exhaustive testing, but my benchmark for (slow) game performance on the A600GS is Absolute Zero by Zener (running as ADF from the menu). The latest update - which includes Amiberry Lite 5.9.2 - provides much better performance in game speed (audio and movement).
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@NinjaCyborg: Good question! Tools like Cursor and Claude Code are great general-purpose coding assistants, but they lack deep Amiga-specific knowledge. Ask any generic AI about Copper list timing, Blitter channel priorities, or how to set up an A1200 interrupt handler — you'll get vague or wrong answers.

Amigo AI is built on a custom RAG system (Retrieval-Augmented Generation) with over 49 million knowledge chunks from Amiga-specific sources — hardware references, programming guides, magazine archives, demo scene tutorials. It knows the difference between OCS, ECS and AGA, understands the Custom Chips at register level, and can help with 68000 Assembly, AMOS, Blitz Basic, C and ARexx with actual Amiga context. The base LLM is an open-source model (Qwen3 8B) specifically configured for this domain — not a generic ChatGPT with a prompt in front of it.

Plus it has a built-in AROS emulator and code editor — you write code, test it, and get AI help all in one place. That's something Cursor can't do for Amiga development.

@walkero: Thanks for the interest! The knowledge base currently focuses on classic AmigaOS (1.x-3.x), hardware documentation and 68000 development. AmigaOS 4, MorphOS and AROS are covered to some extent through community documentation in the RAG, but the depth isn't as strong yet as for classic Amiga topics. Expanding coverage for these platforms is definitely on the roadmap — if you have good documentation sources for OS4/MorphOS, I'd be happy to include them.

I'm also currently developing a Dual-LLM system with a specialized coding model for programming questions, which will significantly improve code generation quality. Stay tuned!
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Update. I bought the Buffered Version now (without the Line remover) and that worked. It seems like even though the Amiga 1200 has a buffered output, there is something the adapter does which helps the Amiga 1200 to boot.

I spent some time to set up the resolution for the workbench and then ran a demo (without looking into adjusting the settings) so far, it looks pretty good!

I also attached one screenshot where in the tink4k the Anti Alias LPF was still set to auto (which I think was standard) and with that I had these lines. By switching them off, it was perfect.
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New User Introductions / Re: Reviving the Amiga Legacy—on SNES
« Last post by SUPER-J11BIT on March 25, 2026, 05:21:38 PM »
New Boss Reveal: The Rolling Mutant
https://drive.proton.me/urls/VVFRQQD1Y8#7o3xEZn32M61

Hey everyone!
Time to show off the second boss-another mutant who managed to steal the advanced armor... and figured out a whole new way to weaponize it.

His Signature Move
He morphs into a high-speed rolling ball, tearing across the arena while dropping bombs nonstop.
Pure chaos, pure pressure, pure pixel mayhem.
I'm still polishing the animations and attack patterns, but the fight is already a wild explosion of metal and mutant fury.
Get ready-this boss doesn't just chase you.. he runs you over.
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AmiBench / Re: Purchasing a license for AmiBench
« Last post by F0LLETT on March 25, 2026, 09:19:55 AM »
so I don't have to steal it.

And thats the exact problem right there.
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AmiBench / Re: Purchasing a license for AmiBench
« Last post by MOG-G5 on March 24, 2026, 10:41:04 PM »
Even if you have a CPU board that you think will run AmiBench, it won't work for you because the system is locked down to AmigaKit hardware. It won't get past the boot screen. If you want AmiBench, just buy an A600GS or A1200NG. That the only way it will work for you.
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New User Introductions / Re: Reviving the Amiga Legacy—on SNES
« Last post by SUPER-J11BIT on March 24, 2026, 06:43:00 PM »
Fresh Update from the Pixel Lab - Meet the First Mutant Boss Wearing the Stolen Armor
https://drive.proton.me/urls/VVFRQQD1Y8#7o3xEZn32M61

Hey everyone!

In my previous post, I talked about a new feature I've been adding to the game: mutants aren't just savage and unpredictable. they're smart enough to steal and use advanced armors for a short time.
And yes, one of those armors is a clear tribute to the legendary Turrican 2 power suit.

Well, today I’m back with something even cooler.

I'm excited to introduce the first mutant who managed to steal that iconic armor and twist it into his own brutal, corrupted version.
This guy officially becomes the first boss you’ll face - a mix of nostalgia, chaos, and pure pixel insanity.

I'm still polishing animations and attack patterns, but the whole encounter is already looking wild.
Get ready to see what happens when a mutant grabs a piece of gaming history... and decides to use it against you.
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That is awesome. What does its knowledge include about AmigaOS 4, MorphOS and AROS, especially on the development part? Also, can you share what kind of agents does it use?
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Why ? can already do this with Cursor, claude code et al
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Hello everyone!

I'd like to introduce a project I've been working on for over a year: Amigo AI — an AI assistant built specifically for the Amiga community.

What is Amigo?

Amigo is an artificial intelligence that truly knows the Commodore Amiga. Not superficially like ChatGPT, but with real deep knowledge — trained on thousands of Amiga documents, hardware references, programming tutorials and demo scene guides.

What can Amigo do?

Amiga Expert Knowledge — Questions about Custom Chips (Agnus, Denise, Paula), AmigaOS, Workbench, hardware expansions and the entire Amiga history
Code Assistance — Generates and explains code in 68000 Assembly, AMOS Basic, Blitz Basic, C and ARexx
Integrated Code Editor — Syntax highlighting for all Amiga languages, split view for chatting and coding simultaneously
AROS Emulator — Test your code directly in the integrated Amiga emulator, no manual copying needed
Knowledge Base — RAG system with thousands of Amiga documents for precise answers
Three Themes — Dark, Light and of course the authentic Amiga Workbench Retro theme

Who is Amigo for?

Anyone interested in the Amiga — whether you're an active developer, hardware tinkerer, demo coder or nostalgic user dusting off your A500 from the attic.

Example questions you can ask:
- "Write me a Copper list for a rainbow effect"
- "How does sprite collision work in Blitz Basic?"
- "What expansions do you recommend for an Amiga 1200?"
- "Create a starfield demo in AMOS"
- "What exactly does the Blitter do and how do I program it?"

Available as:
- Browser version
- Desktop client (Windows/Linux)
- Android app (coming soon)

Pricing:

The development, operation of the AI servers and the continuous expansion of the knowledge base unfortunately come with significant costs. To keep Amigo running and evolving long-term, I depend on your support.

- BASIC (15 EUR/month) — Full data access, AI chat, downloads
- PRO (25 EUR/month) — Everything in BASIC + code editor, AROS emulator, desktop client, Android app

Every contribution directly helps with further development — new features, better answers, more Amiga knowledge in the database.

Launch: April 5, 2026 at https://retroprojects.de

I look forward to your feedback, questions and of course criticism. That's the only way Amigo gets better!

Best regards,
Heiko / AmigoKI
https://retroprojects.de
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