The Amiga name has always been known for its widely spread piracy
Ironic, given that the Amiga had some of the strictest (and most destructive) copy protection systems ever invented. All hail the floppy drive with no hardware error correction!

The Amiga community is a community of pride
Was, man... was. All the really talented people have moved on, and won't be coming back.
Let us keep prices, but let Amiga Inc. (or whoever) gather licenses from every single classic software licensee for a fixed price and then sell a BIG package of classic software (and now I mean as much classic software as possible) for free, but included in a license that comes with the buying of the AmigaOne main board.
There must be a real marketing reason for not doing this. I'm always ticked off that there's so many good, cheap tools out there that could be bundled with an OS for next to nothing, but still Windows and MacOS don't come with all that much.
And KMOS, why not share some more info with us. I don't like a single bit about this "we are quiet" policy.
Yeah, it's not like that policy really worked for Amiga Inc. I don't like "free" software, because the people who write it usually lack real talent and DON'T bother with uninteresting stuff like ease-of-use and documentation. But, open software will always be developed quicker and cheaper than closed software.
They need to stop building up to a big splash and learn to release often. I make patches for my software almost on a weekly basis -- even if a patch fixes one or two bugs -- and all you have to do is drop the new files in place, so it's not like it's massively difficult to patch, either.
Also boosted up Amiga 500 sales.
I think history has proven that piracy isn't as harmful as companies want us to believe. Look what VHS did to movie sales.
Pirates don't pay for software no matter what, so cracking down on piracy won't boost sales.
At this point, it's all up to us.
It's up to us once we have a platform on which to work. If KMOS never releases DE, than we'll have to twist some arms to get a new desktop built on Linux. It's been ten years since Commodore went under and we still have nothing but OS3.1 patches.
I'd have more enthusiasm for OS4 if Hyperion didn't screw everyone with proprietary hardware and locked firmware. No computer company survives doing stuff like that unless they already own the market. I cold give you plenty of horror stories about the keyed hardware I used when working in a photo lab. No company that used keyed hardware lasted for more than a year. Ever.
As far as I can tell: ....not even you is counting on Amiga...
Amiga Inc and KMOS have not released
anything in more than four years. How much more convincing do you need?
The Reamurgence of the amiga as a game console is probably THE best idea to revive the poor baby.
And yet, the idea of reviving the C64 as a portable game machine was met with lukewarm enthusiasm.
If you want games, the PC has plenty, and they all behave differently depending on the talent of the game designers. Applications are very different. I don't want more games. I want an OS I can tinker with and program.
Let's respect their rights, 'The right to remain silent'.
Nobody pledges support for a platform that's silent. That's most definately NOT how the Amiga became popular in the first place.
What every happened to public domain, Fred Fish, "The Scene", demos... all the cool stuff? Today it's just stuffy business, NDA's, and, "wait and see".
I find it amazing that there are still people who still don't realize that AmigaOS (or Peg for that matter) will never be more than an obscure hobby platform on the fringe of the computer universe.
It doesn't matter if it's a hobby platform. Linux was a hobby platform. What matters is if the platform ever reaches critical mass, and that's the problem with OS4 and MorphOS.
For me, the future for the Amiga is with WinUAE as a retro/hobby platform for nostalgic/curious PC users who can experience the best of both worlds.
The Amiga has been dormant for over 10 years, so anything that goes into OS4 will be a mish-mash of ideas from the PC industry. No new platform will ever be an Amiga.
Hardcore Amigans want a new machine that works like the old one. They don't want a system that tackles modern problems that today's PCs can't resolve. Windows security is crap. So, is OS4 going to be better? Nope, Java is leading the way. Too bad.
Piracy accelerated the downfall, but did not cause it. Poor expensive hardware and the parent company's incompetence did that.
After 7 years of progress, the AGA chipset was only roughly twice as fast as the OCS chipset. In the PC industry, CPUs got so fast that the Amiga's use of custom chips just didn't matter.
And then came 3DFX...
Nobody outside the existing Amiga community would be the slightest bit interested in a big package of classic Amiga software, except for the existing Amiga community (us!) who probably own it all already anyway.
Precicely. I'd love a collection of old games, personally, but I'm part of that feeble market that won't be of much help.
Besides, old games are old. I'm sure a lot of people were worried about Sony's decision to run PSX games on the PS2. They were worried people wouldn't buy new games and would just keep playing old ones. Instead, the plan worked amazingly well. People buy new machines to play new games. It was just a psychological triumph. Nobody really plays PSX games on a PS2 -- it's just the idea that you can.
Sony makes millions of dollars PROFIT from ps2 sales
I think you're confusing actual manufacturing costs with stock rollover.
"Uh, we are quiet about that, don't want to tip off our competition."
An idea for a feature and the implementation of a feature are very different. I seriously don't think NDAs do anything but keep lawyers well fed.
This bring me back to where Ted Turner really made his millions.
Remakes are totally awesome. You don't have to pour millions of dollars into making a killer app when you can make mini games. Popcap games was a surprise success, and my dad plays Freecell almost every day after he gets bored with Unreal Tournament 2004.
A C# or even VB type language could be a boon however for programming under AOS as long as it had a similar API under AOS.
I've lost all respect for BASIC since I've started working with Perl and PHP, but I do miss the quick and dirty freedom of AMOS. If somone were to bundle a set of APIs like Allegro with an IDE like a seriously updated AMOS, that would really fly.
Don't like your software? Write your own! Ordinary people can pick up AMOS in minutes while Perl and even Java can drive the expert crazy sometimes.
We need a port of this, this and that from FOSS.
The problem with ports is that you port the problems. A new platform can only survive if it introduces its own software philosophy.
Windows and Mac OS chained people to GUIs. Unix and Linux chained people to command prompts. The Amiga was special in that it lived comfortably with BOTH interfaces. I liked OS/2 for the same reason -- it was the best of both worlds.
DeluxePaint and Say, thats what anybody who once owned an A500 will be looking for when testing a new Amiga.
Sounds like Oekaki.

(Oekaki is when you draw pictures with a Java applet and post them on a forum, instead of typing messages at a keyboard. It's horribly addictive if you have a shred of artistic talent.)
Enterprise isn't ever going to happen, nobody ever got fired for buying Microsoft.
I'm TRYING to dispute that, but I have to admit that people keep buying Windows servers and Microsoft SQL, when Apache and MySQL are just so much better. It's sad.
Simple...magazine coverage of new amiga hardware
Yeah, whatever happened to "information age?"
Miss this thread. Anyway, most of the new consoles have so much to offer. Too much, that the feeling is no longer there IMO.
An Amiga console would be a laughing stock. But, try bringing some trademark console characteristics to the PC market. It sickens me how few games use VSync and tear like crazy. If your game runs at 105 FPS and your monitor syncs at 75 Hz, your games will look like crap -- because they're running TOO FAST. People oogle at Quake 3 benchmarks, but fail to realize that the game won't sync with your monitor and that makes everything look shakey and nervous. What's the point of a killer 3D engine if you can't see antying because the screen shears so much?
I think Ratchet and Clank blows away Painkiller on my PC, just because the motion is so damn smooth. When will PC game companies learn?