anyone who wishes to cotribute support and testing for further ppc platforms, or whatever else platforms, is certainly welcome.
im usually testing it within linux virtual machines on my PCs, simply because i compile everything there, so it is most convenient. last time i tried i had also to compile qemu myself from current source as sam platform support has not been public yet. im not sure if this changed by now.
Very cool development. It should help bridge the gap to X64.
I'm rebuilding my 11,2 Quad G5 and I'd love to work on what lou has suggested (a WiiU port) and on Apple support.
A Quad 2.5 GHz ought to be able to handle SAM460 emulation and still run other virtual machines.
An X5000 emulation would be even better, but who knows what the future will bring.
As to getting started with PPC AROS, right now all I can find are some dated ports.
Is there anything more generic?
I'm fairly certain I can get an older version of GCC running if it's needed.
And I'm trying to decide what video card to run in the 11,2.
I know people that have managed to make Radeon HD 6450 cards function, but I'm open to anything from the R600 up if it helps with video card support.
Even an Apple R500 if necessary (but I'd rather not go that far back).
The WiiU Linux port lou mentioned has a basic framebuffer driver for the video and only one cpu is currently functional, but it looks about as powerful (or more so) as a SAM460.
Anyway, thanks for the encouragement.
Once MorphOS shifts to X64, this could give me something to do with the PPC hardware that could at the very least provide an entertaining diversion.
And the challenge could be fun.