Let's just leave the CD32 as a Games Console then. 
And why would we do that? Certainly we haven't explored all the possible options with the world's first CD-based 32-bit gaming console. After all, by basing it on the A1200 Commodore released a machine with so much latent power we would be fools not to exploit it:
- Can we upgrade the CD drive to a CD burner and attach it to another computer for burning tasks?
- Can we upgrade the CD drive to a DVD drive and play movies?
- Can we replace the CD drive with a 3.5" floppy drive to play floppy-based games?
- Can we run ShapeShifter on it and turn into a Pippin?
- Can we get AROS 68k on there and move all the screen drawing routines through the Akiko chip for a 3D user interface?
- Can we use the the DSP logic in the Akiko chip to play SACDs?
- Can we boost the CD laser so the CD32 can be turned into a cost-effective laser lithography 3D printer?
The questions are almost endless, but invariably the answer will be No to every one of them.
The CD32 is not even all that good at being a games console. About the only thing it does well is play music CDs.