Nice vids, makes me want an 060, but that'll be a long wait. Any chance you can feed the audio into your camera directly? It sounds a bit distorted
I was wondering...if the A1200 with 68060 say...can produce such great demo effects here is couple of questions that comes to my mind:
1) Why not future games developed for the Amiga system classic have game introduction, ending and in-game video using the demo style to produce quality cut scenes for introduction cut scene, in game cut scene and ending cut scene that match bar with quality cut scene produced by PS 1 or even P2?
2) Be able to make an entire, interactive game, 3D quality game that match that of PS 1 or PS 2 using the demo system. As such we may have say half-life, counterstrike like games, 3D and everything run on a 68k based Amiga using AGA custom chipset. Do not tell me it cannot be done! If it can run demos like that...it can be
done! Heck...we can even have light shading, weather effect, night/day effect, and even have online support on those FPS games with a story and plot line.
3) Please do not tell me that I should do it....if I opened the topic..believe me...I am learning programming..now I am starting with simple games such as Dot, tic-tac-toe, etc...and hopefully growing bigger to making simple platform game, scroll screening, and going up to more complex game. I am say level 0, gaining experience in hopes to be level 1000 for example...so...I am at least putting the effort to learn the ropes and make games. But I am saying for those already like level 700 or level 800 in programming language and making games for Amiga classic and even the people who are actually doing the demos...why not join forces and make new Amiga games that push the hardway BEYOND the limit of it's capacity.