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Offline NovaCoderTopic starter

AGA 060 Demos
« on: November 05, 2013, 04:48:22 AM »
Now that I finally have my Indy Mrk2 displaying in full screen I've done a couple of videos of 060 demos today.  

I'll update this post after each one has uploaded.


[youtube]CCixMZwLzmc[/youtube]

[youtube]-YpHcLMN6IM[/youtube]

[youtube]-Uw87HFarwA[/youtube]
« Last Edit: November 06, 2013, 01:51:53 PM by NovaCoder »
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Offline gertsy

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Re: AGA 060 Demos
« Reply #1 on: November 05, 2013, 11:11:48 AM »
Very tidy.
 

Offline klx300r

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Re: AGA 060 Demos
« Reply #2 on: November 05, 2013, 04:01:44 PM »
Quote from: NovaCoder;751863
Now that I finally have my Indy Mrk2 displaying in full screen I've done a couple of videos of 060 demos today.  

I'll update this post after each one has uploaded.

love demo's on our classics Nova! how did you setup the IndiMK2 to get full screen? I've got the MK2cr but it's hit & miss.
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Offline Dr.Bongo

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Re: AGA 060 Demos
« Reply #3 on: November 05, 2013, 07:38:08 PM »
If you haven't already, watch Jesus Christ Motocross by Nature & Traktor. Excellent demo!
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Offline NovaCoderTopic starter

Re: AGA 060 Demos
« Reply #4 on: November 06, 2013, 01:56:45 PM »
Quote from: klx300r;751890
love demo's on our classics Nova! how did you setup the IndiMK2 to get full screen? I've got the MK2cr but it's hit & miss.


Hiya,

Yep demos rock :)

You need my config, just load it right up in the Config editor :)

Just make sure you're running the latest Config tool and the latest cores (firmware).


Jesus Christ is a great demo (visuals) but I hate the music.
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Offline cunnpole

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Re: AGA 060 Demos
« Reply #5 on: November 06, 2013, 02:06:47 PM »
Nice vids, makes me want an 060, but that'll be a long wait. Any chance you can feed the audio into your camera directly? It sounds a bit distorted
 

Offline AmigaClassicRule

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Re: AGA 060 Demos
« Reply #6 on: November 06, 2013, 03:47:40 PM »
Quote from: cunnpole;751975
Nice vids, makes me want an 060, but that'll be a long wait. Any chance you can feed the audio into your camera directly? It sounds a bit distorted


I was wondering...if the A1200 with 68060 say...can produce such great demo effects here is couple of questions that comes to my mind:

  1) Why not future games developed for the Amiga system classic have game introduction, ending and in-game video using the demo style to produce quality cut scenes for introduction cut scene, in game cut scene and ending cut scene that match bar with quality cut scene produced by PS 1 or even P2?

  2) Be able to make an entire, interactive game, 3D quality game that match that of PS 1 or PS 2 using the demo system. As such we may have say half-life, counterstrike like games, 3D and everything run on a 68k based Amiga using AGA custom chipset.  Do not tell me it cannot be done! If it can run demos like that...it can be done! Heck...we can even have light shading, weather effect, night/day effect, and even have online support on those FPS games with a story and plot line.

 3) Please do not tell me that I should do it....if I opened the topic..believe me...I am learning programming..now I am starting with simple games such as Dot, tic-tac-toe, etc...and hopefully growing bigger to making simple platform game, scroll screening, and going up to more complex game. I am say level 0, gaining experience in hopes to be level 1000 for example...so...I am at least putting the effort to learn the ropes and make games. But I am saying for those already like level 700 or level 800 in programming language and making games for Amiga classic and even the people who are actually doing the demos...why not join forces and make new Amiga games that push the hardway BEYOND the limit of it's capacity.
 

Offline SamuraiCrow

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Re: AGA 060 Demos
« Reply #7 on: November 06, 2013, 04:16:25 PM »
@AmigaClassicRule

I'm kicking around the idea of doing some chipset-specific effects but then putting them in shared libraries as AROS 68k extensions and coming out with RTG equivalents for cross compatibility using brute-force techniques.  I don't have the manpower to accomplish all of my goals though.  Would you mind helping me out?

Here are some of my project goals:
sprites.library: A library that will stack sprites horizontally and vertically to make bigger sprites.  Also planned is interlace support for the sprite hardware via custom Copper-list generation.

tiles.library: A library that implements the tile-scrolling effect in such a way that it will integrate with the OS using custom viewport generation.  This is based on the algorithm of ScrollingTrick on Aminet.

copperfx.library:  A library that will replace the MrgCop subroutine in graphics.library with something more robust.  Among the effects needed are changing bitplanes while the screen display is using them.  There will need to be a different version of this library for each chipset speed as a result of timing differences.  It will supply needed support for the first two libraries.
 

Offline AmigaClassicRule

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Re: AGA 060 Demos
« Reply #8 on: November 06, 2013, 04:46:15 PM »
Quote from: SamuraiCrow;751990
@AmigaClassicRule

I'm kicking around the idea of doing some chipset-specific effects but then putting them in shared libraries as AROS 68k extensions and coming out with RTG equivalents for cross compatibility using brute-force techniques.  I don't have the manpower to accomplish all of my goals though.  Would you mind helping me out?

Here are some of my project goals:
sprites.library: A library that will stack sprites horizontally and vertically to make bigger sprites.  Also planned is interlace support for the sprite hardware via custom Copper-list generation.

tiles.library: A library that implements the tile-scrolling effect in such a way that it will integrate with the OS using custom viewport generation.  This is based on the algorithm of ScrollingTrick on Aminet.

copperfx.library:  A library that will replace the MrgCop subroutine in graphics.library with something more robust.  Among the effects needed are changing bitplanes while the screen display is using them.  There will need to be a different version of this library for each chipset speed as a result of timing differences.  It will supply needed support for the first two libraries.

Sorry...I am level 0 in programming...I need to start from ground zero and make a tic tac toe game and going all the way up...I have not managed to do a successfull dot game on AMOS yet...so I am thinking of migrating the game development to BlitzBasic. If I can finish my first project Dot on Blitz Basic 2...then I can go to my next project until I make very complex games...maybe in the future....I will be of help for you. But I need to release enormous quantity of projects to the community such as enormous quantities of new games and applications before I am confident enough to tackle any advanced programming level skills on library and doing complex algorithm and tricks and chipsets and sprites.
« Last Edit: November 06, 2013, 05:03:28 PM by AmigaClassicRule »
 

Offline klx300r

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Re: AGA 060 Demos
« Reply #9 on: November 06, 2013, 06:41:45 PM »
@ NovaCoder

thanks for the config! will try out once my Viper 060 conversion is complete and back into my 1200;)
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Offline magnetic

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Re: AGA 060 Demos
« Reply #10 on: November 07, 2013, 01:32:26 AM »
thanks for the config nova i'm sure it will help many..

here are some of my fav 060 demos

1. Hotstyle Takeover
2. RELIC
3. GBG
4. anything MAWI
5. anything TBL
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Re: AGA 060 Demos
« Reply #11 on: November 07, 2013, 07:18:07 AM »
Quote from: AmigaClassicRule;751987
cut scene that match bar with quality cut scene produced by PS 1 or even P2?

Technically it's possible, most cut scenes on PS1 and PS2 were just plain pre-rendered videos. But someone would need to make said animations.

Quote
Do not tell me it cannot be done! If it can run demos like that...it can be done! Heck...we can even have light shading, weather effect, night/day effect, and even have online support on those FPS games with a story and plot line.

Making a game is way more complex task compared to making a demo. And the low framerate most of the 060/AGA demos run in wouldn't really be suitable for a game.

Quote
3) Please do not tell me that I should do it....

Please do not tell anyone else to do something if you're not prepared to do anything yourself ;)
 

Offline klx300r

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Re: AGA 060 Demos
« Reply #12 on: November 18, 2013, 03:28:36 AM »
Quote from: klx300r;752004
@ NovaCoder

thanks for the config! will try out once my Viper 060 conversion is complete and back into my 1200;)

oh damn:rant: tonight I decided to try out your config on my MK2cr & after loading your prefs file in the config editor (v1.2), my 1200 rebooted and now all i can get is a black screen ?? was working great but didn't fil the full screen on my flat screen. Please tell me I can reflash the Indi somehow:nervous:
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Offline darkage

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Re: AGA 060 Demos
« Reply #13 on: November 18, 2013, 04:45:02 AM »
Just coz of Novacoders post, I decided to try my Indivision MKII after I shelved it for about 1 year due to no configtool available and display misaligned to the left..

OMG!  Life is good at the moment in WB under 1024x768 now :)
 

Offline klx300r

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Re: AGA 060 Demos
« Reply #14 on: November 18, 2013, 06:09:41 PM »
@ darkage

glad it works for you.  I didn't have the problems of beign off centred like you but wanted to use my full screen but alas something went wrong & i actually think I installed Nova's config from my USB drive & forgot to install it on my HD0...the card flashed and my 1200 booted without allowing me to save the config etc....now black screen only:mad:

@ all IndiAGA owners

anyone else have this black screen problem after loading new config? how can I reset it ?
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