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Offline nickoteenTopic starter

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IGame - Whdload frontend ...
« on: May 14, 2013, 11:31:22 AM »
Was just wondering ... will IGAME work on an A500 machine ? I can't find any info on minimum system requirements anywhere ...
 
I do have a hdd and 8 mb of fast ram, but I'm more concerned about ocs chipset and a good old 68k not being able to run it.
 
thanks.
Amiga 500: 1MB chip/8MB fast/Ide68k - 2GB SD/KS 3.1/MC68010/FULL ECS
 

Offline mfilos

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Re: IGame - Whdload frontend ...
« Reply #1 on: May 14, 2013, 11:38:07 AM »
I don't know if it runs on 68000 but I just tested in under WinUAE on OCS and it run just fine.
iGame is awesome, but it will be rather slow in an unaccelerated Amiga imho.

Imho, just use X-Bench which rox and it's really light
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Offline Lurch

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Re: IGame - Whdload frontend ...
« Reply #2 on: May 14, 2013, 12:03:47 PM »
Runs okay with my 500 but that's with a 030, 68010 didn't work too well was very slow. So I'd recommend an 020 or higher for your 500.
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Offline nickoteenTopic starter

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Re: IGame - Whdload frontend ...
« Reply #3 on: May 14, 2013, 12:36:54 PM »
Quote from: mfilos;734885
I don't know if it runs on 68000 but I just tested in under WinUAE on OCS and it run just fine.
iGame is awesome, but it will be rather slow in an unaccelerated Amiga imho.
 
Imho, just use X-Bench which rox and it's really light

X-Bench you say ... (googlin x-bench)
Amiga 500: 1MB chip/8MB fast/Ide68k - 2GB SD/KS 3.1/MC68010/FULL ECS
 

Offline mfilos

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Re: IGame - Whdload frontend ...
« Reply #4 on: May 14, 2013, 01:17:56 PM »
Visit my Amiga blog here
- A600: Vampire V3, 128MB, A604n, 16GB CF, Indivision ECS, RapidRoad, MAS-Player + Custom Audio Mixer (internal), HxC SD + Slim floppy (internal)
 

Offline nickoteenTopic starter

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Re: IGame - Whdload frontend ...
« Reply #5 on: May 14, 2013, 05:52:31 PM »
Installed X-bench. And yeah, it rox ! Thanks again ...
Amiga 500: 1MB chip/8MB fast/Ide68k - 2GB SD/KS 3.1/MC68010/FULL ECS
 

Offline amiga1260

Re: IGame - Whdload frontend ...
« Reply #6 on: May 14, 2013, 10:36:25 PM »
IGame will work on an A500 with some fast memory. I tested it on an A600 with 4 MB of fast RAM.
 

Offline Crumb

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Re: IGame - Whdload frontend ...
« Reply #7 on: May 14, 2013, 11:40:29 PM »
Quote from: nickoteen;734884
Was just wondering ... will IGAME work on an A500 machine ? I can't find any info on minimum system requirements anywhere ...
 
I do have a hdd and 8 mb of fast ram, but I'm more concerned about ocs chipset and a good old 68k not being able to run it.
 
thanks.


You'll need the 68000 versions of the MCCs (and to change a tooltype flag to avoid showing previews IIRC, I didn't bother recompiling render.library for 68000 as iGame already worked):
http://aminet.net/search.php?query=mcc+68000
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Offline DaMi

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Re: IGame - Whdload frontend ...
« Reply #8 on: October 10, 2022, 11:07:45 AM »
It seems, the current iGame version requires render.library and there is no working version of render.library for MC68000. I unsuccessfully tried to run iGame on my Amiga 500, SnoopDos says the render.library is the last step, no other loading happens after that. Is here anyone who has different experience?
My setup is: A500, AmigaOS 3.2.1, Ace2b (2MB Chip), AlfaPower (8 MB Fast + CF, OktaPussy).
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Offline walkero

Re: IGame - Whdload frontend ...
« Reply #9 on: October 10, 2022, 02:45:13 PM »
@DaMi1 I would recommend you disable the screenshots. This will make that requirement gone, and it will be faster on your system.
 
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Offline DaMi

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Re: IGame - Whdload frontend ...
« Reply #10 on: October 10, 2022, 08:36:46 PM »
Hi Walkero, thank you, disabling the screenshots helped, now the iGame 2.1 works well on my MC68000. 👍
A500 & A1200 & A4000D PPC
 

Offline walkero

Re: IGame - Whdload frontend ...
« Reply #11 on: October 13, 2022, 11:50:16 AM »
I am glad it is working on your system fine. Have fun.
 

Offline joe

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Re: IGame - Whdload frontend ...
« Reply #12 on: January 26, 2025, 02:45:39 AM »
Hi, sorry for such a late reply on this post but i'm having the same issue.
I may sound unbelievably dumb here but what are screenshots and how do I disable them?
Thanks in Advance.
 

Offline walkero

Re: IGame - Whdload frontend ...
« Reply #13 on: January 26, 2025, 11:15:22 AM »
@joe
The screenshots are shown in the top right corner of the iGame window. If you don't see any image when you run the app, they are disabled.

Can you please give more info what issue you have and which iGame version do you have installed?
 

Offline joe

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Re: IGame - Whdload frontend ...
« Reply #14 on: January 26, 2025, 06:29:06 PM »
Thanks for the reply.
I can’t get Igame to open at all.
I have an Amiga 500+ with 2mb Angus and an aca500+ running os and kickstarts 3.1 and 3.2
I have  installed igame 2.1b2, mui38 along with the guigfx and texteditor files.
When I try to launch Igame through shell it says can’t open render.library v30or greater.