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Author Topic: IGame - Whdload frontend ...  (Read 14968 times)

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Offline joe

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Re: IGame - Whdload frontend ...
« Reply #14 from previous page: January 26, 2025, 06:29:06 PM »
Thanks for the reply.
I can’t get Igame to open at all.
I have an Amiga 500+ with 2mb Angus and an aca500+ running os and kickstarts 3.1 and 3.2
I have  installed igame 2.1b2, mui38 along with the guigfx and texteditor files.
When I try to launch Igame through shell it says can’t open render.library v30or greater.

 

Offline Boing-ball

Re: IGame - Whdload frontend ...
« Reply #15 on: January 26, 2025, 10:39:28 PM »
Thanks for the reply.
I can’t get Igame to open at all.
I have an Amiga 500+ with 2mb Angus and an aca500+ running os and kickstarts 3.1 and 3.2
I have  installed igame 2.1b2, mui38 along with the guigfx and texteditor files.
When I try to launch Igame through shell it says can’t open render.library v30or greater.

You need to download this:

https://aminet.net/package/dev/misc/renderlib68k

But it only supports 68020+ CPUs.
 

Offline walkero

Re: IGame - Whdload frontend ...
« Reply #16 on: January 27, 2025, 11:31:47 AM »
@joe
iGame 2.1b2 is really old. Have you tried the latest version? There are a lot new features and also a check if renderlib is there, otherwise it doesn't use it and should work fine.
If you want to use this old version, check the amigaguide that comes with iGame, at the tooltypes section. There should be information what tooltypes you should use to avoid the usage of renderlib, if you want. Also, you can disable the screenshots completely.
 

Offline aerno

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Re: IGame - Whdload frontend ...
« Reply #17 on: March 06, 2025, 09:20:25 PM »
Hello,

I just managed today to get the latest iGame 2.4.6 to run on my plain A500  - 1MB CHIP - 8MB 'FAST'.

I had trouble getting it to run for days.

Installed latest MUI.

Install the 68k version of MUI TextEdit MCC & MCP. Test using the demo supplied. Takes about half a minute to load on 68k :-)

And add a tooltype to the icon of iGame stating 'NOGUIGFX'.


 

Offline walkero

Re: IGame - Whdload frontend ...
« Reply #18 on: March 07, 2025, 01:41:01 PM »
@aerno
This is great news having that running.

Quote
Takes about half a minute to load on 68k :-)
Is this with a list of games, or empty? I will create a system like yours, trying to emulate it and investigate if there is anything I could do to make it faster. I am afraid that this is because of MUI. Do you experience this slow loading on other MUI applications, like for example, AmIRC, Wookiechat or IBrowse?

Quote
And add a tooltype to the icon of iGame stating 'NOGUIGFX'.
I believe the tooltypes are not used any more in iGame.They were removed, and the preference’s file is used. If you remove it, it fails to start or still works fine?

I appreciate your feedback and using iGame.