Thankx!

It's a new Alien Breed 3D title for the DOOM Odamex engine.
I had originally planned on using the resources from Aminet in order to attempt to re-create the original Alien Breed 3D in Nova's port of BOOM, but after a while I began to realize that I would need PrBOOM at the very least to partially realize my vision, I decided to switch over to BSzili's port of Odamex to AROS to finish the job, but got bored with the idea of a mere recreation and decided instead to go all out and add an entirely new chapter to the Alien Breed universe.
Since I have a lot more options at my disposal, I am trying to take elements from all of the Amiga Alien Breed releases and apply them to my project. Some of the classic enemies will be returning, some of the environments will look familiar, I.E. out door fenced in areas with roads. Sloped floors, Missions, textures, etc.
At this point I have seven of the enemies I wanted to add into the game completed or near complete, that included unique behaviors, hit points and all.
I have the weapon behaviors nearly complete and only need to go back in and replace the barrowed sprites I am using now with original ones that I will probably have to design my self as the ones features in the AB3D resources from Aminet are unusable.
I currently have 7 levels that I am working on, and hope to have at least 1 level completed before too long that I can release as an early teaser till the rest of the work is done. So far it takes me about 25 minutes to complete that level on a good run. Then again I know where everything is at so it will hopefully take everyone else longer.

My hopes are that people will enjoy my project, and that it will encourage someone to port Odamex to MorphOS and OS 4.
Oh and yes, this project will be supporting Co-Op, so again I'd love to see it running on all modern Amiga OS' eventually. In the mean time it also runs fine on the classic XBOX and should be on the Wii before long too, at least once HyperEye figures out how to get the WiiMote controls working smoothly.