Sorry, re-reading that back it sounded harsher than I intended.
A few typos, or misplaced words, etc. What Id meant was more along the lines of:
"I mean no offense, but I thought that converted pretty bad. Look at the graphics closely for example. There's been considerable detail lost by automatic palette conversion".
Sorry, I dont mean to drone on it, just wanted to "correct" it 'cos I felt I came across too harshly (which was then repeated by XDelusion as well

@XDelusion
So basically you want all the graphics using a universal 256 color palette?
Are there any "rules" in regards to palette indexes with different types of graphics (for example, do backgrounds, walls, floors, etc. use 1st 128 colors and "objects" use last 128?). Not an actual question by the way, just as an example of what I mean by "rules" to the palette.
Also, where did you obtain the graphics? Im looking for a fun, mostly gfx oriented project to play with at the moment, and have some free time, so Im happy to finally help you with some sort of AB3d "conversion" game if you'd like?