FPU may not be used, but they SHOULD be used if available. How do you expect to do perspective correction in fixed point? Why do you think so many PC games made use of DX not SX processors on the PC? Do you honestly think FPU's are only good for Ray Tracing?
FPU are used heavily in games on other platforms, the reason they were not on ours, is because they were not a standard feature of the low end, for whom games were generally produced. So most of us have a second processor, that could be used to off load some of the grunt work, doing bugger all most of the time. Again any coder input woud be cool.
Leading lap may look a bit..erm...shit
but it moves at quite a clip. Which I guess was the point.
Zeewolf was cool, short draw distance though. and very few colours. I'm sure with what we now know about c2p, and the systems most of us have, it could be improved on a lot.