It seems better/more sound effects was more common, but that was more a function of more RAM than anything else.
It's interesting that, in general, PC developers didn't feel the same way.
They pretty consistantly developed at hardware that wasn't common, basically forcing people to upgrade to really enjoy their games.
And it worked..
There wasn't a huge CDROM market on PCs when Myst and 7th Guest were released.. a lot of people bought CDROMs just for that..
(Well, and the Groliers Encyclopedia that I got with my first 1x CDROM ;-)
But they got you in small increments..
A video card was, generally (there were always the high end, but) $200.
Sound card, less than $200. CDROM, less than $200. Faster CPU, less than $200, etc..
But, to upgrade the Amiga, it was:
Accelerator/RAM, $500.
CDRom (for the 1200, would have been something like the Squirrel PCMCIA and an external CDROM) for .. something much more than $200...
Just, on the Amiga, the chunks were too huge..
PCs got me a smaller chunk at a time..
(I hope you appreciate that I didn't do a really bad CHUNK/CHUNKY2PLANAR joke here... I was considering it...

)
Actually, if there was something like WHDLOAD at the time, that would have been a huge reason to upgrade.. The ability to put your games on the Hard Drive (a lot of which were "floppy only") AND not have to reboot to exit them? That "might" have been worth the cost of an accelerator/RAM at the time.. If I could have scraped it up (College Student then..)..
desiv