Well................
I dissected that background (Ken's stage with the boat) and well I've got it down to just 6 colours for the sky, the sea and the floor with a simple copperlist split at just 2 Y positions on the screen and it looks more or less the same as the arcade there.
The yacht needs 8 colours and tweating in Dpaint to make the 9th properly (Photoshop is a load of cock sometimes LOL) and that leaves the larger boat with animated characters. You need about 10 colours and a LOT of editing in Dpaint for that to look OK in 10 colours alone.
Thing is.
1. There is no PC software to render down to EHB mode properly (required for setting up a palette for this game with enough colours left for fighters to look good!)
2. Even after a couple of hours I have more or less tweaked one stage for an A500 to look pretty much as good as the SNES version (especially with A520's blur-o-vision on RF/composite lol)
3. I have barely touched the abilities of the copper, using multiple palette switches on the same line at strategic positions could probably get the background done in much less colours and hence run the game in 5 bitplanes for max speed.
Just goes to show you what a pile of wank most technically tricky arcade conversions were for Amiga *sigh*
Oh yeah, and it sure sucks that I have such a shit job AND have to run my own business when I finish work just to make my monthly bills. Was quite a bit of fun doing that
