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Author Topic: Amiga StreetFighter 2  (Read 8570 times)

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Offline runequester

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Re: Amiga StreetFighter 2
« Reply #14 on: January 20, 2011, 04:11:31 PM »
We enjoyed Street fighter 2 back in the day, as well as mortal kombat 1 and 2

Fightin' spirit is excellent. Never got into Body Blows much, but its nice as a "amiga for real" game.

Rise of the Robots is almost legendarily bad. The animation sequences are nifty to check out, but thats all.
 

Offline Digiman

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Re: Amiga StreetFighter 2
« Reply #15 on: January 21, 2011, 09:11:55 PM »
Quote from: Paulie85;607882
Ok try http://www.spriters-resource.com/snes/supersf2/,
when will it be ready?


Backgrounds and all other graphics are the issue, did find this for the Arcade background actually though (since looking a few years ago on that very site)

http://www.spriters-resource.com/arcade/streetfighter2/sheet/27200

It will be ready when I have retired, finished my current game which I'd much rather see and play, and I have all the graphics and sounds available so it's just coding up I need to do :)
 

Offline Digiman

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Re: Amiga StreetFighter 2
« Reply #16 on: January 21, 2011, 09:15:06 PM »
Quote from: rvo_nl;607886
Super Street Fighter II Turbo looks so much better than both other Amiga versions. Too bad playability suffered and there was hardly any sound. Fightin' Spirit later proved the Amiga could very well handle a Beat-em-up. They even made an ECS version. A really good game. Too bad not many people know about it.



It's the kind of game that looks amazing in screenshots of magazines....plays so-so and there is a serious lack of frames of animation to back up that Neo-Geo beating type look they were going for :)

I've got two copies of it on CD32 though ;)
 

Offline carvedeye

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Re: Amiga StreetFighter 2
« Reply #17 on: January 21, 2011, 09:25:47 PM »
Quote from: JJ;607857
No worst is easily Rise of the Robots.   Bought that game on the back of the hype and some good reviews.



really?.....Would you be willing to donate it to someone like me :)
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Offline amiga1260

Re: Amiga StreetFighter 2
« Reply #18 on: January 21, 2011, 09:50:04 PM »
I played this game very often on the Super Nintendo and lent it often from the video shop. After while the video store was selling old games and I bought it.

I also bought street fighter 2 for the Amiga. It doesn't look very well, but it has much better game play than Dangeous Streets, Super Street fighter 2 Turbo (Gametek) and Master Axe. The best fighting games I ever played are Super Street fighter 2 The New Chanllengers (US Gold), Mortal Kombat 1,2, Elfmania, Capital Punishment. Shadow Fighter and Fighting'Spirit. Oh, I forgot Barbarian (Palace). You could chop off the head of your opponent and a little monster came and kick the head away and drags the body away. That was cool to play.

I played the Body Blow versions, but I liked Rise Of the Robots better. It was a little easier to play.
 

Offline Digiman

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Re: Amiga StreetFighter 2
« Reply #19 on: January 21, 2011, 10:35:20 PM »
Well................

I dissected that background (Ken's stage with the boat) and well I've got it down to just 6 colours for the sky, the sea and the floor with a simple copperlist split at just 2 Y positions on the screen and it looks more or less the same as the arcade there.

The yacht needs 8 colours and tweating in Dpaint to make the 9th properly (Photoshop is a load of cock sometimes LOL) and that leaves the larger boat with animated characters. You need about 10 colours and a LOT of editing in Dpaint for that to look OK in 10 colours alone.

Thing is.

1. There is no PC software to render down to EHB mode properly (required for setting up a palette for this game with enough colours left for fighters to look good!)

2. Even after a couple of hours I have more or less tweaked one stage for an A500 to look pretty much as good as the SNES version (especially with A520's blur-o-vision on RF/composite lol)

3. I have barely touched the abilities of the copper, using multiple palette switches on the same line at strategic positions could probably get the background done in much less colours and hence run the game in 5 bitplanes for max speed.

Just goes to show you what a pile of wank most technically tricky arcade conversions were for Amiga *sigh*

Oh yeah, and it sure sucks that I have such a shit job AND have to run my own business when I finish work just to make my monthly bills. Was quite a bit of fun doing that :)
 

Offline Digiman

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Re: Amiga StreetFighter 2
« Reply #20 on: January 21, 2011, 10:38:13 PM »
Quote from: amiga1260;608188
I played this game very often on the Super Nintendo and lent it often from the video shop. After while the video store was selling old games and I bought it.

I also bought street fighter 2 for the Amiga. It doesn't look very well, but it has much better game play than Dangeous Streets, Super Street fighter 2 Turbo (Gametek) and Master Axe. The best fighting games I ever played are Super Street fighter 2 The New Chanllengers (US Gold), Mortal Kombat 1,2, Elfmania, Capital Punishment. Shadow Fighter and Fighting'Spirit. Oh, I forgot Barbarian (Palace). You could chop off the head of your opponent and a little monster came and kick the head away and drags the body away. That was cool to play.

I played the Body Blow versions, but I liked Rise Of the Robots better. It was a little easier to play.


My favourite on Amiga is Shadow Fighter, plays well and technically it makes SF2 on OCS/ECS look arse :)

As for the SNES I much preferred the second SF2 game (SSF2 or SF2 Turbo? Forget now which one it was). Still the SNES pads are RUBBISH and it's a shame the SEGA 6 button pads for SF2 couldn't be used on the superior looking/sounding SNES game. Ho hum all in the past...we have MAME now and 360 pads :)
 

Offline kedawa

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Re: Amiga StreetFighter 2
« Reply #21 on: January 22, 2011, 04:49:57 AM »
The SNES had SF2, SF2TURBO and Super SF2.
SF2Turbo is my personal favorite.
I actually won a tournament held on that version at a retro gaming event and used my gift certificate to buy a RetroDuo and a copy of the game. :)
 

Offline sledge

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Re: Amiga StreetFighter 2
« Reply #22 on: January 22, 2011, 05:16:50 PM »
But wasn't there like 3 different SF2 games on the Amiga? From different companies? I think I have U.S Gold version on disk, and a SF2 AGA on disk from some other company, and then the CD32 version from Domark? I have to go down in my data dungeon and see what versions I have.

U.S Gold version is the worst anyhow. Just like the Commodore 64 version from the same company...
« Last Edit: January 22, 2011, 05:21:31 PM by sledge »
 

Offline GobanToba

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Re: Amiga StreetFighter 2
« Reply #23 on: January 22, 2011, 07:26:39 PM »
Quote from: Digiman;607864
and I'll write you a superior version in Blitz Basic on an A500+ ;)

You probably could.  The problem with the Amiga port wasn't hardware, but lack of programming talent/motivation.

The PCEngine version is one of the best out there.  Yet, the PCengine uses an 8bit 65c02 (think C64, NES, atari, etc...), has only 8K of RAM!!, 64K video memory, has no hardware background parallax, 16 colors per sprite.  

In my opinion the PCEngine version blows the original SNES version out of the water (both around '92) as well as the Genesis version.

The US Gold Amiga version was the first one I played and I loved it at the time though.  We used to have playoffs with friends.  As I remember it though, Street Fighter II was available for Amiga users before console versions (US at least).  Soon after the SNES one came out we all but abandoned the Amiga version.  

Still it should have been so much better and is an embarrassment when you look at the 8K version for the PCEngine (which is just so amazing).
 

Offline runequester

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Re: Amiga StreetFighter 2
« Reply #24 on: January 22, 2011, 08:20:03 PM »
Quote from: Digiman;608185
It's the kind of game that looks amazing in screenshots of magazines....plays so-so and there is a serious lack of frames of animation to back up that Neo-Geo beating type look they were going for :)

I've got two copies of it on CD32 though ;)


I rather liked it, and its fun in two-player, but it could have been a bit smoother in the animation for sure.

For me, its a toss up between that and Shadow Fighter.

Back in the day, we got a lot of mileage out of the mortal kombat games in two-player too
 

Offline Digiman

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Re: Amiga StreetFighter 2
« Reply #25 on: January 22, 2011, 09:33:19 PM »
Quote from: runequester;608347
I rather liked it, and its fun in two-player, but it could have been a bit smoother in the animation for sure.

For me, its a toss up between that and Shadow Fighter.

Back in the day, we got a lot of mileage out of the mortal kombat games in two-player too


Mortal Kombat was cool, bloody too unlike the snotfied SNES version :)
 

Offline gertsy

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Re: Amiga StreetFighter 2
« Reply #26 on: January 22, 2011, 11:14:43 PM »
Quote from: Digiman;608194
Well................

2. Even after a couple of hours I have more or less tweaked one stage for an A500 to look pretty much as good as the SNES version (especially with A520's blur-o-vision on RF/composite lol)



Don't you mean the A520s inbuilt hardware anti aliasing filter.  (o;

Those Commodore technicians were ahead of their time.

@all Re: The general concensus on the quality of the product being contrary to the marketing hype and reviews...  Not much has changed in almost 20 years.
« Last Edit: January 22, 2011, 11:17:44 PM by gertsy »
 

Offline Digiman

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Re: Amiga StreetFighter 2
« Reply #27 on: January 22, 2011, 11:39:06 PM »
Quote from: gertsy;608376
The general concensus on the quality of the product being contrary to the marketing hype and reviews...  Not much has changed in almost 20 years.


Since the 99% death of arcades it's not really a comparable issue. In the old days you could directly compare a conversion to arcade.

Resident Evil5 was no less disappointing mind, arcade culture or not :)
 

Offline gertsy

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Re: Amiga StreetFighter 2
« Reply #28 on: January 23, 2011, 01:21:03 AM »
Agree, but I meant in general and i guess off topic.
 

Offline Drummerboy

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Re: Amiga StreetFighter 2
« Reply #29 from previous page: January 23, 2011, 02:54:15 AM »
For my taste Street Fighter II Amiga version its very poor..  Was very sad when was released becouse the SNES, Version was much better, you know was  nearest to Arcade Version than Amiga Version.  Thats the truth.

Super Street Fighter II Turbo, Amiga Version its much better, than  Street Fighter II Amiga Version..

About Amiga fighting Games i like too much IK+! .. Its a great game!
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