How many ppl have Replays already? Isn't it like 30 ppl? Where are all these ppl? Do they have some secret meeting place where they hang out and laff at all us oldsk00l A1200 lamers? :lol:
The reason I ask is because if I am going to drop $1436.00 on a fully loaded Retro Replay Business Computer then I should probably make sure my game actually works on the Replay first. Free download from Aminet here if anyone out there has a Replay and they want to check if it works:
http://aminet.net/package/game/strat/TotalChaosAGAr6It really should work. It is fully AmigaOS compliant and has been tested on a wide range of systems. The only thing I am worried about is maybe if the Paula core has a tiny flaw in it then the music playback could go berzerk. Mostly Octamed Sound Studio .meds and some good old protracker mods but modified to use a 1 line DMA-wait.
I don't use any weird instructions like movep. I don't use weirdo lame addressing modes. I don't even use bitfield instructions. But I suppose maybe SASC might generate those in weird situations? I doubt it but who knows? I don't use any atomic Read-Modify-Write instructions. So I am figuring it should work on the softcore cpu. On the other hand, it is over 200,000 lines of code so...
There is a bug in the game so that soundfx playback can fail on SFS partitions. Use FFS, PFS3 or ask me for the patch that fixes the problem.
Any place I could go to ask a Replay playtester to give it a quick test?
If there are any bugs, well... I have the source code to the whole game and a super powerful professional Source Level Debugger which displays both C and Asm sources simultaneously so I might be able to zoom right in on the problem and file a competent bug report.