Yes, it is very presumptuous of me to state my opinion that I believe that since the developer is an AmigaOS4.x user, he has made a choice which prevents his work from being ported to MorphOS2.x.
Please read at least the first part of
this interview, as it explains how BOH was born (and partly, also some of my feelings). The rest is just a natural consequence.
Anyway, the chain of events goes like this:
1. I had a vision.
2. I decided to make an experiment.
3. I did the experiment on AmigaOS 4 because that's the OS I use.
4. I liked the experiment and it grew into a game.
5. At some point, I realized the game had commercial potential, so I thought it would be nice to give Amiga users a new, professionally produced game; to make it feasible, I also made the Windows version (which was rather easy, given that I based all of the work on a framework of mine which I've been developing for years).
6. I released the game.
7. Since I'm unemployed, I decided to port to game also to more commercially interesting platforms (MacOS and Linux) to earn some more money.
8. Upon request and to make more Amiga users happy, I eventually gave in to the temptation of making the AROS port (and this taught me a lesson, as explained in a previous post).
Now I'm at a point where I can't make another port, regardless of how nice that would be (I've explained the reasons, so I won't repeat myself here).
That's all there is to it.