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Author Topic: Was America nonchalant about Amiga arcade gaming?  (Read 11903 times)

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Offline save2600

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #14 on: May 18, 2010, 01:53:47 AM »
MOST Amiga games certainly did NOT take advantage of a dual button joystick. MOST 2-button joys are actually wired to be one button - just in different positions. Usually one on the base and one up top.

Cammy is absolutely right on all counts, especially about lazy programmers.

Out of the boxes and boxes I have of just about every DB9 joystick ever made, only ONE of them is wired to be 2-buttoned. It's an extremely rare Epyx one too.
« Last Edit: May 18, 2010, 01:56:11 AM by save2600 »
 

Offline tone007

Re: Was America nonchalant about Amiga arcade gaming?
« Reply #15 on: May 18, 2010, 01:53:58 AM »
Where have you been shopping?

Most of them are one button, unless you're counting the Wico sticks with two buttons that are actually the same button.
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Offline runequester

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #16 on: May 18, 2010, 02:55:04 AM »
Ive had plenty of 2 button sticks, as well as plenty of "two buttons but wired as one" sticks. Quite a few games took advantage of a proper two button stick.
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Offline CaptChaos

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #17 on: May 18, 2010, 04:37:09 AM »
Quote from: runequester;559211
Quite a few games took advantage of a proper two button stick.


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Offline Amiga_NutTopic starter

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #18 on: May 18, 2010, 04:46:26 AM »
Quote from: save2600;559199
MOST Amiga games certainly did NOT take advantage of a dual button joystick. MOST 2-button joys are actually wired to be one button - just in different positions. Usually one on the base and one up top.

Cammy is absolutely right on all counts, especially about lazy programmers.

Out of the boxes and boxes I have of just about every DB9 joystick ever made, only ONE of them is wired to be 2-buttoned. It's an extremely rare Epyx one too.

Funny thing is though the Sega Master System from the mid 80s had plenty of multi-button joysticks with the D9 connector.

And in a way companies like Competition Pro or Zipstick makers carried on using two buttons wired to the same pair of pins, which only let the problem fester.

It's a stark contrast to people like Sega who launched special 6 button joypads so people could play SF2 properly on their console. There was no reason why Commodore couldn't have made a joypad for the A1200/600 at the very least and have a quiet word with the big software companies.

I think the CD32 was a bad idea though, even the AGA chipset wasn't a match for the SNES custom chips and Commodore had no experience in this area of the market. Bad idea to make CD32 their last ditch effort, they should have stuck with the A1200 and upped the specs a bit with a small amount of Fast ram say 512kb. a HD floppy and 3.5" internal IDE HD for price reasons  and finally a 28mhz clock doubled 020 which wouldn't have cost much at all. The system bus already runs at 28mhz and divisions of it hence 14mhz and 7mhz 1200/600.

Regardless of how technically good/bad things like Sinbad/King of Chicago and Defender of the Crown were, the point was Cinemaware in conjuction with Sachs were pouring their heart and soul into making the next generation of home games, and for that I loved them :)

Edit: Actually I think CU Amiga magazine published the source code for reading all the buttons on the standard Sega 3 button joypad on one of their cover disks. So clearly it was an issue with a simple enough solution.
« Last Edit: May 18, 2010, 04:48:36 AM by Amiga_Nut »
 

Offline Arkhan

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #19 on: May 18, 2010, 04:55:32 AM »
The Amiga didn't offer much in the way of home-arcade action due to the Joystick debacle and it's price.  Compared to a Sega Genesis, NES, or Turbo Grafx in the USA.......  

Also, the audio, while great/sampled/whatever, wasn't as flexible as the genesis or turbo grafx.  Both these systems have more channels and resemble the arcade machines more than the Amiga as far as sounds go.

Graphics wise, it depends who did the art.  Moot point here.
 
You also couldn't go rent an Amiga game for the weekend, and trading with your friends wasn't as simple as tossing them your sega cart for a week.

Amiga did what it did really good though.   It was more of a PC game competitor than a console competitor if you ask me.

I prefer to compare Amiga to the IBM games of the time.  (IBM sucked at arcade games too).  games like M&M, Ultima, and all that.
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Offline runequester

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #20 on: May 18, 2010, 05:14:57 AM »
Quote from: CaptChaos;559233
Name 5

The turrican and alien breed games, a few of the fighting games (fighting spirit and shadow fighter both do, I believe).
There's a few platformers that do it too (the second button would be jump)


On the remainder of the topic.. the amiga was not a console, it was a computer. Consoles beat everything at the time. They were made to play games.
 

Offline marcfrick2112

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #21 on: May 18, 2010, 05:45:38 AM »
Arkhan, in your area, maybe you couldn't rent Amiga games, but I could..... For a brief 6 months I was actually renting Amiga games, albeit by mail order (think of the great-grandfather of NetFlix :) ) Anyway, I get a flyer in the mail advertising a by-the-week game rental place. I call and ask if they rent Amiga games.... to my suprise, they said yes. I can only remember renting Turrican3 and D/Generation...

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Offline J-Golden

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #22 on: May 18, 2010, 06:06:36 AM »
wow,  hmmmm.  I'm not getting what your saying because the Joysticks that I can remember had an "A" and "B" button like all the quick fires series or the ubber-cool Bug!
 
The games I remember are like Lion Heart (I do recall you could choose from one button or two button, which I always thought was very odd), T-Zero, Zee Wolf, etc.  Maybe I just lucked out and only got good games, I donno...
 
Now there were games that only needed one button like Road Warrior (I think that's what it is called) where all need to do is stear and shoot.  Once I'm oved into my house and get my A4000T setup I'll start going through my games...
 
But all that aside, how lazy is not programing for the second button??!?  It's like disabling the turbo in a brand new street car...
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Offline Arkhan

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #23 on: May 18, 2010, 12:14:26 PM »
Quote from: marcfrick2112;559250
Arkhan, in your area, maybe you couldn't rent Amiga games, but I could..... For a brief 6 months I was actually renting Amiga games, albeit by mail order (think of the great-grandfather of NetFlix :) ) Anyway, I get a flyer in the mail advertising a by-the-week game rental place. I call and ask if they rent Amiga games.... to my suprise, they said yes. I can only remember renting Turrican3 and D/Generation...

Cool for while it lasted....


Shit that is pretty cool actually haha.
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Offline Cammy

Re: Was America nonchalant about Amiga arcade gaming?
« Reply #24 on: May 18, 2010, 12:28:41 PM »
These are a couple of 2-button joysticks I have for my Amigas. The good thing is the Python can be switched between 2 and 1 button mode, so you can use both buttons as the main fire button in 1-button games. Also, here are some of the 2-button control pads made for the Amiga market:

http://www.thosewerethedays.de/items/joysticks/spectravideo_quickshot_professional_qs-130f_620x660.JPG
http://www.thosewerethedays.de/items/joysticks/quickshot_proefessional_2-player_board_qs-128f_620x660.JPG
http://www.thosewerethedays.de/items/joysticks/quickjoy_amiga_hyperpad_sv_136.jpg
http://www.thosewerethedays.de/items/joysticks/action_pad_am_logic3.JPG

As for games that take advantage of 2-button controllers, let me just quickly think off the top of my head:

Agony
Joe & Mac: Caveman Ninja
Desert Strike
Lionheart
Aladdin
Yo! Joe
Street Fighter II
Hired Guns
Mortal Kombat II
Fightin' Spirit
Banshee
Zeewolf
Flashback
Super Street Fighter II
Alien Breed: Tower Assault
Super Skidmarks
Snow Bros.
Virocop
XTreme Racing
Bubble and Squeak
Speris Legacy
Exile
The Lion King
Skeleton Krew
Arabian Nights
BC Kid

There are plenty more but it would take me ages to think of them all. Maybe we need to make a permanent list of games that support 2-buttons controllers?
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Offline Cammy

Re: Was America nonchalant about Amiga arcade gaming?
« Reply #25 on: May 18, 2010, 12:31:26 PM »
That reminds me, two of the best arcade ports ever made on the Amiga never even came out! Snow Bros. and Liquid Kids.
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Offline Lurch

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #26 on: May 18, 2010, 12:40:34 PM »
I've never heard of the Amiga only have one button joysticks?? We always had 2 button joysticks and used them for different functions.

The C64c I had, had only one button joysticks/paddles... I do remember that.

As for games I had 100's of games for the Amiga, too many to remember what I had. There were new games coming out all the time.

The only thing that annoyed me back then was not being able to afford the hardware upgrades being a kid money came via pocket money :D
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Offline ferrellsl

Re: Was America nonchalant about Amiga arcade gaming?
« Reply #27 on: May 18, 2010, 12:43:00 PM »
It's because Americans are responsible for everything "bad" in the world, even the Amiga's demise.  Just ask Mr. Ahmadinejad or Mr. Chavez...or Mr. Obama.
« Last Edit: May 18, 2010, 12:50:07 PM by ferrellsl »
 

Offline XDelusion

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #28 on: May 18, 2010, 01:00:38 PM »
I remember when I finally got my first Amiga in the mid 90's.

On the one hand I was seriously disappointed in many of the Arcade to Amiga conversions in comparison to their Sega Master System, NES, Genesis, and SNES counter parts.

It never failed that the Amiga got the short end of the stick in that territory considering that the Japanese were only in the business of Consoles in the American market.

As for U.S. programmers, they seemed to stick primarily with the 8-Bit Machines, and PC during the 80's, though there were a few exceptions.

Another thing that always irritated me about the Amiga as well as the Atari 8-bit Computer was the fact that they were one button centric. I HATE having to reach out and press the space bar for my second button. Too bad a Joyhack was never made that could resolve that.

(thankx for the list Cammy, I didn't realize there were so many)

Now back to the US Consoles, I always felt like their ports were lacking, or that they neglected to port some of the best titles. It wasn't until the Sega CD version of Forgotten Worlds came out that I finally played an Arcade port that seemed PERFECT to it's Arcade original on any system. Though now thankfully we have MAME which has satisfied me with all of my Arcade lust with the exception of Star Wars Trilogy Arcade. Drooooolllll!
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Offline jj

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #29 from previous page: May 18, 2010, 02:02:09 PM »
Quote from: Jope;559043
Americans played Nintendo and other consoles back when we played Amiga games. In the beginning, most of the quality Amiga games came from the US, but nearer to the 90s it was Europe in the lead and USA had confined the Amiga to be a host to the video toaster card.
 
Look at any "top 100 games since 1970" lists in US based blogs and that wretched Mario is on top of each one.
 
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