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Author Topic: Was America nonchalant about Amiga arcade gaming?  (Read 11807 times)

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Offline AmigaHeretic

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #44 from previous page: May 18, 2010, 04:46:18 PM »
I remember when Street Fighter 2 (first one) came out on my Amiga.  We would play 2 player, but you had to switch floppies constantly!!  

My friend got it for his SNES and we stopped playing the Amiga one for obvious reasons.
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Offline Crom00

Re: Was America nonchalant about Amiga arcade gaming?
« Reply #45 on: May 18, 2010, 04:48:30 PM »
Exactly. I had a fella try to sell me an A500 game setup when the SNES hit the scene. He was sick of swapping.
 

Offline AmigaHeretic

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #46 on: May 18, 2010, 04:48:47 PM »
Quote from: SamuraiCrow;559359
I remember using up to jump in Turrican with my one-button joystick.


What we did was take a Sega Genesis controllers and then solder two wires from the UP connectors to the the third "C" button it had that Amiga didn't use.

Up still worked as normal, but pressing "C" was now a "Jump" button too.


This made most all Amiga games way more playable.
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Offline KThunder

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #47 on: May 18, 2010, 04:48:54 PM »
Most amigas here in the states used one button joysticks, and even if you had a two button that was pitiful compared to any console. The nes had 2 action buttons plus select and start. The genesis had a,b,c and start for the 3 button.

I saw an article in Amiga Format once about how amiga users were shooting themselves in the foot by not upgrading, with hard drives etc.etc. and said something about the "wobbly old one-button joysticks" from the early '80s still being used.

There were some games of course that used two, but the fact that it was an option, and almost all games defaulted to the one button says something.

I hated up for jump...
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Offline runequester

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #48 on: May 18, 2010, 05:36:18 PM »
I can't stand using a button to jump :)

Besides, how did nintendo's do with a game like Civilization ..
 

Offline Crom00

Re: Was America nonchalant about Amiga arcade gaming?
« Reply #49 on: May 18, 2010, 05:41:31 PM »
Quote from: Crom00;559379
It's a shame Amiga never got that level of support from the original arcade makers, recording arcade footage on blurry video and approximating it in Dpaint was the norm,


Tell me about it. I work in toys and we wroekd on the first round of Marvel Vs. Capcom figure. We got a vhs tape off the coin op. By the second wave we had a PS1 with a Snappy frame grabber. Later on a flyer to do FMV caps.
 

Offline Lurch

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #50 on: May 19, 2010, 03:53:01 AM »
ppl in the states must have been delt the short end of the stick, excuse my pun... we had joysticks like the Competition Pro which was 2 button and the Quickshot with two buttons.. although the Quickshot tend to snap after awhile.

The CD32 controller was good to, it had 4 or 5 buttons from what I can remember that could be used or assigned. Was great for playing SF2 or Body Blows.

I miss the software get together weekends were we went through 2 to 3 boxes of blank disks making "backups" :D and watching demo's... what the Amiga was really good at.

Hmm, starting to want to buy one again, must resist.
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Offline Cammy

Re: Was America nonchalant about Amiga arcade gaming?
« Reply #51 on: May 19, 2010, 04:02:49 AM »
Give in to temptation.
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Offline XDelusion

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #52 on: May 19, 2010, 04:11:47 AM »
Did the Amiga ever get any software like AROS, and Windows has where you can assign Keyboard (and or mouse strokes) to your joystick? Or I wonder if the WHDLoad project could work in virtual second button support into games with certain pads. I.E. my Sega Master System game pad.
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Offline stefcep2

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #53 on: May 19, 2010, 07:11:06 AM »
Quote from: AmigaHeretic;559380
What we did was take a Sega Genesis controllers and then solder two wires from the UP connectors to the the third "C" button it had that Amiga didn't use.

Up still worked as normal, but pressing "C" was now a "Jump" button too.


This made most all Amiga games way more playable.


i did that recently, you can still buy new old stock genesis controllers on ebay for about $5.  Platformers in particular are more playable this way, for me anyway, as are driving games (where up on the joystick is forward)-as you don't end up with an arthritic wrist.
 

Offline trilobyte

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #54 on: May 19, 2010, 01:28:25 PM »
Quote from: Amiga_Nut;559040
A travesty, would like to know why though.


This is a good observation.  Hadn't really thought about it before.  But I wonder if it could have something to do with how Commodore didn't have any connection to the arcade market, while the competition -- Atari and Sega -- both had a leading presence there.  This could be why those companies would have to have the "flagship" versions of their arcade games on their own home machines.

In the 1980s, companies like Atari would make inferior versions of their own games for competing systems, to make those competing systems look bad.  I wonder if that practice has some connection to why those god-awful Domark conversions came around in the 1990s :).  Which, remember, were horrible on *every* platform ... C64, Amiga, PC...

I guess I was spoiled because I had a Lynx growing up, and there were some very good arcade conversions on that platform... best home conversions of STUN Runner and A.P.B... plus the Shadowsoft classics like Robotron: 2084, Joust, etc.  All *developed* on the Amiga, just released on another platform :)

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Offline Lurch

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #55 on: May 19, 2010, 01:44:03 PM »
Quote from: Cammy;559461
Give in to temptation.


Very very tempted :)
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Offline benJamin

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #56 on: May 19, 2010, 02:32:53 PM »
Every Amiga joystick/pad I ever bought had AT LEAST two buttons and I made damn sure of it.  Now, if UAE would support my 12-button + 2-analogue + D-Pad USB joysticks... Frontier would be AWESOME!
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Offline Arkhan

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #57 on: May 19, 2010, 02:35:08 PM »
Quote from: Amiga_Nut;559338
Thing is consoles have always been cheaper than computers, fact of life. Even today you wont get a PC tower for $200 able to play Gears of War in DX10 like the 360 runs it. Also console games were always expensive. Sony were the only people to make an effort by cutting 20% off the list price for their own 1st party titles. But in 1988 or whenever Genesis games here were double the price and the machine was 200 bucks. So...after 10 game purchases your Sega Megadrive here works out more expensive in the long run. I think the NES was something like 40 bucks a game here, compared to 10 bucks for a C64 game, and the unit was only about 50 bucks less. No wonder Nintendo UK failed with the NES, the games were nothing special apart from a few 1st party franchises.

Ultima VII: PC DOS game: 69.95$

etc. etc.    

PC Games that didn't suck were just as expensive as console games....

The majority of "budget" C64 games were all piles of crap, as compared to games like Castlevania, Contra (the C64 version is a travesty to all of mankind)......  the games were definitely better....

Quote

I don't see how lending someone a couple of disks to boot up in an A500 was harder than lending someone a cartridge. It's not like a PC where you need to mess about with himem or xms/ems and config.sys etc. Pop the disk in the drive, plug joystick in, play game. Not really sure how anyone who has experience with a Amigas can make such a crazy comment.

Its simple, loaning out say 3-4 floppies to your friend opens up worlds of possibilities of problems.  "Oops, I dropped them", "oops, spilled shit on it"
"Oops saved over it", "Oops, I crunched it in my bag", etc. etc.

Cartridges, you have to be pretty stupid to damage.  Floppies, kind of flimsy.

It has nothing to do with ease-of-use.  

Quote

Sound wise there is a radical difference between the FM chips in a Genesis/TG to the 'do whatever you like' 4 channel DACs on Amiga. Sure you get more sound channels, but it is a trade off. You wont get anything as exquisite and unique sounding with the diversity of the MOD archives compared to stuff which always sounds like the FM sounds of a Genesis.

First, there is no FM chip in the TG.    You should listen to more FM stuff.  Alot of it is pretty smooth, and often even sounds cleaner than sampled stuff.  Add in the nicely blended sound effects, and you also have a better arcade-like experience over all :).


Quote

It just seemed that companies in the USA lost interest somewhere between the high priced A1000 launch and the revised A500 two years later. There seemed a lot of initial enthusiasm  which waned after time. I think that is down to Commodore in some ways, the A1000 probably wasn't the right machine to launch as a sole product, the A500 should have been first out the blocks for about the same price as an ST with mono monitor of $799. This would have been discounted down to about $700 or less and is not far off the 1987 price of an A500 anyway. Perhaps then interest would not have waned in the first 3 years in the USA.


What happened is, IBM took over businesses, working folks got used to them, IBM ended up in the home, DOS had some nice games.... shareware ensued, Windows happened, VGA went wild, DOOM appeared, etc. etc.


Quote

edit :  I would be interested to see sales figures for the Sharp x68000 machine compared to NES/Megadrive sales. The x68000 is pretty much the Amiga for Japan, a computer with console quality games. So I wonder how well that high priced machine sold compared to cheap and cheerful console for 1/4 of the price.


It sold amazingly well, largely in part to the fact that it is also a computer, and as such you should compare its figures to the PC-98 or MSX instead of a video game machine.
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Offline mdv2000

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #58 on: May 19, 2010, 02:51:10 PM »
A few years back at a JavaOne conference SUN was pushing java gaming and so I got to meet a lot of game programmers.  One individual (wish I could remember his name - he probably a member here) was an "old timer" who talked about when he started game programming and actually worked on Commodore 64 and Amiga games.  So being an Amiga nut, I spoke with him after his presentation on the Amiga.  I asked why was the best machine for building great games during its heyday got so many bad ports, no hardware addon like PC did with flightsticks, etc?

Well, he told me it came down simply to the money.  They where given X amount of time to code the port and could not go over no matter what unless they wanted to work for free!  The management rational is that no matter how good or bad, most games at least sold Y copies so to insure profit they need to make sure their budget was  no more than X.
So you took short cuts and never tried to do anything too original - that just took too much time.

He also told me the best Amiga games where always the originals and from studios who focused on Amiga/Commodore first then other systems.  I said you mean like Cinemaware or Psygnosis and he was 'yes, they were companies who cared about their games on the Amiga!'  It was why the Amiga version graphics where usually on the box art because they wanted PC/Apple/C64 people to really see the difference.

So I think with all things money does the talking and especially when it came to the Amiga.  Also, as popular the Amiga was for us, it still was never a "mainstream" machine.  I only knew one other person with an Amiga - my cousin - back in the day yet ALL of my friends has Atari/NES.
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Offline Cammy

Re: Was America nonchalant about Amiga arcade gaming?
« Reply #59 on: May 20, 2010, 12:01:05 AM »
Can I just offer some advice to those people modifying their Sega pads to work on Amigas.

DO NOT USE THE C BUTTON!!! This is Fire 2 on the Amiga and is used by many games! If you are going to assign a button to be used as the UP direction for your games, please use A! It's unused and not connected for use on Amigas, so changing it won't effect any Amiga games, but changing C will make all those great games that already were designed for 2-button pads to not work properly! The B button as we all know is Fire 1 on Amigas.

You can modify a Sega pad so that all seven buttons (on a 6-button+Start pad) will work with Amiga games that support such a modified Sega pad. Some Amiga games make use of a modified 3-button pad (so A,B,C and Start work) and at least one game supports all the buttons.

There was a thread started about control pad and joystick modification here but it went nowhere, please feel free to bump it and continue the conversation because we need to spread awareness about Amiga control methods, especially as old joysticks become harder to find but we can still get Sega pads brand new.

Check here for more details - http://www.amiga.org/forums/showthread.php?t=50705

Of course there's still the Competition Pro, a joystick with four buttons on it that all do the same thing (Fire 1). But that's okay, because it has a switch on it to disable two of the buttons. (???????????) These are still in production and are great for Commodore 64s and 1-button Amiga games.

Now, WHDLoad! It already has the ability to remap keystrokes to button presses, but it's not global, it depends on the slave author to add the extra code to the install. Many WHDLoad games already have 2-button/CD32 pad patches applied, and you can now use a jump button in games like Ruff 'n' Tumble and New Zealand Story, as well as activate special weapons from a button rather than a key in Golden Axe and Battle Squadron, among other games. If there's a game that you think needs to have the keys remapped to 2-button or CD32 pads, let the author of the slave know and they might update it for you!
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