Welcome, Guest. Please login or register.

Author Topic: Top 3 best ideas in amiga history?  (Read 10323 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline ElPolloDiabl

  • Hero Member
  • *****
  • Join Date: May 2009
  • Posts: 1702
    • Show only replies by ElPolloDiabl
Re: Top 3 best ideas in amiga history?
« Reply #44 from previous page: February 13, 2010, 02:48:38 PM »
cont:
4. Multitasking... You got that modern OS feeling loong before the competition.
5. 32 bit
6. intuition. A super lean gui.
Go Go Gadget Signature!
 

Offline kvasir

  • Full Member
  • ***
  • Join Date: Aug 2004
  • Posts: 249
    • Show only replies by kvasir
    • http://watertonian.freeiz.com/1200brag/index.html
Re: Top 3 best ideas in amiga history?
« Reply #45 on: February 13, 2010, 07:39:25 PM »
Not sure if this has already been mentioned, but there's one in particuluar that I find extremely convenient.
The way Amiga mounts devices and filesystems.
I say that, because I recently purchased a netbook pre-installed with windows 7. This wasn't going to fly well with me, though I do need a modern Windows OS to run stuff for school, but I downloaded Ubuntu and installed that instead. Ubuntu instists on EXT filesystems for the root partition (doensn't care what anything else is), as Amiga prefers FFS/SFS/whatever (though I probably could get a os3.1> on a fat32 if I really wanted). This is all fine and good, but I can't access the partition via windows, which insists on ONLY using fat/ntfs stuff. On the Amiga, I had little to no trouble mounting whatever filesystem I wanted with whatever device I wanted it on, because of the mountlist and dosdriver system, which I also find extremely more intuitive than the way Linux does things. (That could just be because I'm not used to it yet)
As for 2 other ideas, I'd have to run with the ability to boot w/o startup-sequence, and the multitasking. (Both mentioned already)
--
Amiga 1200T 68060 50MHZ 192MB Fast
 40GB IDE, 100MB Zip, CD/RW, DVD/Rom
 Mediator+ 4MBSVGA, Soundblaster, 100mbps Ethernet
 Subway USB+ endless list of gadgets :-D
My full specs
 

Offline obscurepanic

  • Jr. Member
  • **
  • Join Date: May 2009
  • Posts: 52
    • Show only replies by obscurepanic
Re: Top 3 best ideas in amiga history?
« Reply #46 on: February 15, 2010, 08:57:14 AM »
1. Interesting approach to a tight-knit microkernel

2. Very good use of C language

3. Hardware-software harmony
 

Offline jutrem

  • Jr. Member
  • **
  • Join Date: Nov 2002
  • Posts: 67
    • Show only replies by jutrem
Re: Top 3 best ideas in amiga history?
« Reply #47 on: February 15, 2010, 03:42:28 PM »
Quote from: Karlos;542522

Quote:
Originally Posted by Ilwrath View Post
Two I can't believe aren't mentioned yet;

ReTargettable Graphics/Audio : Sure, in most OS now you can pick a full screen resolution for a game. Of course, the Amiga did it first, and took it further, also allowing you to pick which video card you use, and which rendering mode, and also being able to choose differing sound cards.

These were certainly good but they were basically third party extensions that have come to be a part of most serious user's OS installs. Their very existence, however, exposes a weakness in the OS in that the concept should really have been thought of by the OS designers rather than hardware vendors and the like.




 The basis for ReTargettable graphics was already in Amiga OS 3.0. According to some of the Amiga developer docs from devcon it was going to be fully implemented in later OS versions. Dont' forget that the Amiga 3000UX was already available with a C= Zorro Graphics card so the OS designers did see the need for it. The PCI bus was also going to replace Zorro in newer Commodore amiga hardware (Lou Eg. VP C= speech Toronto 1993) so the OS was going support a lot of new Graphic card options.

  They still were behind the third party Hardware developers because EGS for GVP and other graphics cards was already available then CyberGraphX and Picasso96.
 

Offline Hell Labs

  • Sr. Member
  • ****
  • Join Date: Oct 2009
  • Posts: 490
    • Show only replies by Hell Labs
Re: Top 3 best ideas in amiga history?
« Reply #48 on: February 15, 2010, 03:58:27 PM »
RTG was only neccisary because AGA was so horribly, horribly bad for the time, and doubly bad for an amiga.
A1200 Computer Combat. OS3.0. No accelerator, no fastram, mouse soon. And ebaying it.
 

Offline orb85750

  • Hero Member
  • *****
  • Join Date: Aug 2007
  • Posts: 1237
    • Show only replies by orb85750
Re: Top 3 best ideas in amiga history?
« Reply #49 on: February 15, 2010, 05:44:54 PM »
1) Video Toaster/Flyer
2) custom chipset
3) Andy Warhol
 

Offline Karlos

  • Sockologist
  • Global Moderator
  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 16879
  • Country: gb
  • Thanked: 5 times
    • Show only replies by Karlos
Re: Top 3 best ideas in amiga history?
« Reply #50 on: February 15, 2010, 05:48:16 PM »
Quote from: Hell Labs;543291
RTG was only neccisary because AGA was so horribly, horribly bad for the time, and doubly bad for an amiga.


Still way ahead of the old mac classic though ;)
int p; // A
 

Offline desiv

  • Hero Member
  • *****
  • Join Date: Oct 2009
  • Posts: 1270
    • Show only replies by desiv
Re: Top 3 best ideas in amiga history?
« Reply #51 on: February 15, 2010, 06:07:42 PM »
Personally, I was a huge fan of "intuition".

It made programming Windows/Screen based apps a breeze compared to Windows stuff of the era (3.1 and before).

desiv
Amiga 1200 w/ ACA1230/28 - 4G CF, MAS Player, ext floppy, and 1084S.
Amiga 500 w/ 2M CHIP and 8M FAST RAM, DCTV, AEHD floppy, and 1084S.
Amiga 1000 w/ 4M FAST RAM, DUAL CF hard drives, external floppy.
 

Offline Ilwrath

Re: Top 3 best ideas in amiga history?
« Reply #52 on: February 15, 2010, 06:23:31 PM »
Quote
Still way ahead of the old mac classic though

No kidding.  Amiga took it as common sense that a computer released in 1993 would have color.  Mac used it as a marketing item.  Color Classic, anybody?   What a steal at only $1,400 or so!  ROFL!  

Anyhow, back on topic, I'd agree that Intuition was pretty awesome.  I'd go a step further and say that having Intuition in the ROM was a good idea, as well.  That way, as a power user/administrator/poor programmer you'd never have to worry about something you did failing before an Intuition screen would be available to present that information in a standard way.
 

Offline Hell Labs

  • Sr. Member
  • ****
  • Join Date: Oct 2009
  • Posts: 490
    • Show only replies by Hell Labs
Re: Top 3 best ideas in amiga history?
« Reply #53 on: February 15, 2010, 09:11:06 PM »
Quote from: Karlos;543311
Still way ahead of the old mac classic though ;)
I suppose for the 1-bit screen models. But the colour machines made more sense for running a gui than the amiga. 640x512 epilepsy mode in super slow 256 colour  (amiga AGA, 1992ish) vs 24 bit colour 640x480 minimum (mac colour quickdraw 1987). The fact of the matter is that commodore were dicks who pretty much ran themselves into the ground out of greed. AGA should have happened in 1990 and roughly had playstation levels of 3D power, just as OCS happened in 1985 and was roughly Megadrive levels of 2D. I feel super bad for commodore's engineers.

Truthfully, AGA was both late, and crap.

EDIT: I just remembered the windows 3.1 RM nimbus' that we had at school. 1024x768, 256 colours. non interlaced.
« Last Edit: February 15, 2010, 09:37:41 PM by Hell Labs »
A1200 Computer Combat. OS3.0. No accelerator, no fastram, mouse soon. And ebaying it.
 

Offline tone007

Re: Top 3 best ideas in amiga history?
« Reply #54 on: February 15, 2010, 09:45:57 PM »
So your saying the Amiga's technology fell behind while Commodore as a company was failing? Wow, what a revelation!

Seriously, though, it's old news.
3 Commodore file cabinets, 2 Commodore USB turntables, 1 AmigaWorld beer mug
Alienware M14x i7 laptop running AmigaForever
 

Offline Hell Labs

  • Sr. Member
  • ****
  • Join Date: Oct 2009
  • Posts: 490
    • Show only replies by Hell Labs
Re: Top 3 best ideas in amiga history?
« Reply #55 on: February 15, 2010, 10:15:08 PM »
Quote from: tone007;543357
So your saying the Amiga's technology fell behind while Commodore as a company was failing? Wow, what a revelation!

Seriously, though, it's old news.
Commodore failed because the amiga's technology fell behind. Amiga technology fell behind because commodore forced it too. I'd guess that it was on purpose, somehow. Let's just say the management didn't get too wet when the ship sank.
A1200 Computer Combat. OS3.0. No accelerator, no fastram, mouse soon. And ebaying it.
 

Offline kolla

Re: Top 3 best ideas in amiga history?
« Reply #56 on: February 15, 2010, 11:48:30 PM »
* multiselect in menus
* assigns
* no-nonsense requesters
* save, use, cancel
B5D6A1D019D5D45BCC56F4782AC220D8B3E2A6CC
---
A3000/060CSPPC+CVPPC/128MB + 256MB BigRAM/Deneb USB
A4000/CS060/Mediator4000Di/Voodoo5/128MB
A1200/Blz1260/IndyAGA/192MB
A1200/Blz1260/64MB
A1200/Blz1230III/32MB
A1200/ACA1221
A600/V600v2/Subway USB
A600/Apollo630/32MB
A600/A6095
CD32/SX32/32MB/Plipbox
CD32/TF328
A500/V500v2
A500/MTec520
CDTV
MiSTer, MiST, FleaFPGAs and original Minimig
Peg1, SAM440 and Mac minis with MorphOS
 

Offline desiv

  • Hero Member
  • *****
  • Join Date: Oct 2009
  • Posts: 1270
    • Show only replies by desiv
Re: Top 3 best ideas in amiga history?
« Reply #57 on: February 16, 2010, 12:15:16 AM »
Quote from: Hell Labs;543366
Commodore failed because the amiga's technology fell behind. Amiga technology fell behind because commodore forced it too. I'd guess that it was on purpose, somehow. Let's just say the management didn't get too wet when the ship sank.

Don't agree.  They weren't as aggressive with the chipsets because management was cutting back on R&D.  With the right support, I think they techs could have released AGA sooner, and AAA as well after that.  With management as it was, they were lucky to get AGA out.

So, the technology was lagging behind because management was terrible.

To top that off, we all know that you don't have to have the absolute best technology to win in this game.

They wanted to market the Amiga as they had the C64.  Bad marketing and bad management meant that the only way they would succeed would be technology, and management dropped the ball there as well.

IMHO

desiv

p.s.  multi-select in menus??  I hated that!!  Mostly because I wrote my first program not knowing you could do it and had my selection code all wrong.  So, on testing, you could multi-select, but only the last one worked, even tho the others would have the checkmark...  Ooopps.. :-)  I fixed that eventually..  :-)
« Last Edit: February 16, 2010, 12:18:18 AM by desiv »
Amiga 1200 w/ ACA1230/28 - 4G CF, MAS Player, ext floppy, and 1084S.
Amiga 500 w/ 2M CHIP and 8M FAST RAM, DCTV, AEHD floppy, and 1084S.
Amiga 1000 w/ 4M FAST RAM, DUAL CF hard drives, external floppy.
 

Offline Tension

Re: Top 3 best ideas in amiga history?
« Reply #58 on: February 16, 2010, 12:30:06 AM »
One that hasn't been mentioned is teh "Leave out" feature in Workbench.  Really handy.

And creating a "Shortcut" on Windows isn't the same ting.  :)

Offline Hell Labs

  • Sr. Member
  • ****
  • Join Date: Oct 2009
  • Posts: 490
    • Show only replies by Hell Labs
Re: Top 3 best ideas in amiga history?
« Reply #59 on: February 16, 2010, 12:42:26 AM »
Quote from: desiv;543385
Don't agree.  They weren't as aggressive with the chipsets because management was cutting back on R&D.  With the right support, I think they techs could have released AGA sooner, and AAA as well after that.  With management as it was, they were lucky to get AGA out.

So, the technology was lagging behind because management was terrible.

To top that off, we all know that you don't have to have the absolute best technology to win in this game.

They wanted to market the Amiga as they had the C64.  Bad marketing and bad management meant that the only way they would succeed would be technology, and management dropped the ball there as well.

IMHO

desiv

p.s.  multi-select in menus??  I hated that!!  Mostly because I wrote my first program not knowing you could do it and had my selection code all wrong.  So, on testing, you could multi-select, but only the last one worked, even tho the others would have the checkmark...  Ooopps.. :-)  I fixed that eventually..  :-)


You just accidentally agreed with me.
A1200 Computer Combat. OS3.0. No accelerator, no fastram, mouse soon. And ebaying it.