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Author Topic: Isnt there something we can learn from them?  (Read 12085 times)

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Offline ChaosLord

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Re: Isnt there something we can learn from them?
« Reply #44 from previous page: January 21, 2010, 01:39:47 PM »
With the benefit of emulation it's now pretty easy to compare these old systems. What's surprising is how many ST  games are complete crap compared to Amiga.
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Offline Linde

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Re: Isnt there something we can learn from them?
« Reply #45 on: January 21, 2010, 02:33:02 PM »
Quote from: ChaosLord;539530
With the benefit of emulation it's now pretty easy to compare these old systems. What's surprising is how many ST  games are complete crap compared to Amiga.


Now you're just being ridiculous. The Amiga has the same great/crap ratio as the ST... Infinitesimally close to zero... However there are a few greats for both platforms, and many of them are even shared.

And to all the people going on about how the Amiga is superior, the OS is superior etc. to the ST: If you are picking a platform to be zealous about based on how the hardware performed and the usability of the operating system, you would have forgotten about the Amiga long ago.

And to those doubting the musical uses of the ST: I have yet to see a PC output MIDI as stable and jitter-free as the ST or Amiga. Of course, I have only used MIDI sequencers on the PC in full-blown multitasking environments, but it should mean something, at least.
 

Offline beller

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Re: Isnt there something we can learn from them?
« Reply #46 on: January 21, 2010, 06:06:28 PM »
I reviewed way too many Amiga games during my magazine writing days.  It was a pleasure to get a new F-18 or Lemmings or some other great game.  Most, however, were utter cr#p.  Idiotic scenerios, bad graphics.  Yuck!

Unfortunely, early on most writers learn that you have to say something positive in order to get published and (best part) paid.  I tried to find something good to say about the game.  "Yes it's utter shite, but at least the smell is sweet!"

I'm glad most games give you a demo to try out these days!  Helps seperate the good stuff from that to be avoided!  And, hey, someone out there probably loved the game anyway.
 

Offline HiroProX

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Re: Isnt there something we can learn from them?
« Reply #47 on: January 29, 2010, 12:51:03 AM »
What we can learn from the ST crowd....

1. Something like CT60/63 would be awesome for the A1200.

2. Something like the NetBee would end the cries of "How do I get ethernet on an A500!?"

3. How to lose half of your screen space to a huge black border.:laughing: Seriously, what was TTL/Atari Corp. smoking?
 

Offline GulliverTopic starter

Re: Isnt there something we can learn from them?
« Reply #48 on: January 29, 2010, 01:18:41 AM »
3- They were smoking a workaround for NTSC vs PAL issues on games. It was a good solution back then, but surely, not a great one today!
 

Offline kickstart

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Re: Isnt there something we can learn from them?
« Reply #49 on: January 29, 2010, 02:09:22 AM »
Quote from: playgeneration;539224
amiga is way too fractured, with 68k, aros, UAE, OS4, MorphOS...
if everyone had stuck to concentrating on 68k then we would have more of this cools stuff.


Yeah, thats the point imho...

At present days maybe atari have the worst games compares to the amiga but the hardware scene seems cool on the atari side, we (amigans) speak about future but future is not for the amiga computer, maybe is more fun 68k world with new hardware like this atari projects than amigaone x1000.
a1200 060
 

Offline Tension

Re: Isnt there something we can learn from them?
« Reply #50 on: January 29, 2010, 02:12:04 AM »
Quote from: kickstart;540521
Yeah, thats the point imho...

At present days maybe atari have the worst games compares to the amiga but the hardware scene seems cool on the atari side, we (amigans) speak about future but future is not for the amiga computer, maybe is more fun 68k world with new hardware like this atari projects than amigaone x1000.


But there only are 3 Atari users in the whole wide world these days.

Offline GulliverTopic starter

Re: Isnt there something we can learn from them?
« Reply #51 on: January 29, 2010, 02:24:23 AM »
Maybe there are only three Atari users around, but surely they are doing something!

The Amiga has what? Like 1k-5k users?, being much more less productive. If you measure the good aspects of a scene by its size, then leave the Amiga and go for Macs or even better PCs :)
 

Offline kickstart

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Re: Isnt there something we can learn from them?
« Reply #52 on: January 29, 2010, 02:25:53 AM »
@tension

3 atari users... then my congratulations, 3 users and 68060 up to 100mhz, coldfire...

PS: I dont have any atari machine and im not on the atari scene.
a1200 060
 

Offline persia

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Re: Isnt there something we can learn from them?
« Reply #53 on: January 29, 2010, 02:30:42 AM »
So anyonw gonna buy an Atari Atari Flashback 2+?

[SIGPIC][/SIGPIC]

What we\'re witnessing is the sad, lonely crowing of that last, doomed cock.
 

Offline Tension

Re: Isnt there something we can learn from them?
« Reply #54 on: January 29, 2010, 02:32:56 AM »
Quote from: kickstart;540525
@tension

3 atari users... then my congratulations, 3 users and 68060 up to 100mhz, coldfire...

PS: I dont have any atari machine and im not on the atari scene.


Good news!!  I have located the 3 Atari users!!

http://www.facebook.com/group.php?gid=18624709872

Offline Hell Labs

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Re: Isnt there something we can learn from them?
« Reply #55 on: January 29, 2010, 07:51:08 AM »
Quote from: persia;540527
So anyonw gonna buy an Atari Atari Flashback 2+?


price?
A1200 Computer Combat. OS3.0. No accelerator, no fastram, mouse soon. And ebaying it.
 

Offline beller

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Re: Isnt there something we can learn from them?
« Reply #56 on: January 29, 2010, 05:14:09 PM »
Thanks, Persia but I've got one myself with very low hours.  I picked up a refurb'd 2600 from 4Jays.net.  Then I won one with a bazillion carts on EBay for $40....all this to play Kaboom!

Heck, I've even got the original Atari Flashback which was really really bad!  The II has great joysticks with Atari plugs if you like that style.   No STs here....never had one!
 

Offline Hell Labs

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Re: Isnt there something we can learn from them?
« Reply #57 on: January 29, 2010, 06:38:42 PM »
Did you know the flashback II is actually designed to have a cart slot added by the user? You have to wonder if atari wanted that there or the engineers slipped it in.
A1200 Computer Combat. OS3.0. No accelerator, no fastram, mouse soon. And ebaying it.
 

Offline Crom00

Re: Isnt there something we can learn from them?
« Reply #58 on: January 29, 2010, 06:49:12 PM »
The guys who design these know that hobbyists will want to tinker with these so it doesn't really cost anything to call out the pins for a cartridge port or extra ports like on the c64 tvgame.
 

Offline dougal

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Re: Isnt there something we can learn from them?
« Reply #59 on: January 29, 2010, 08:51:54 PM »
Its true the older ST and Amiga games may have looked quite alike but believe me they sounded nothing like each other.

The sound from the ST is shit compared to the Amiga. ST sounds more like older 8bit systems in practically all games whilst the Amiga sounds so much nicer and cleaner.

I know what im talking about as besides my Amiga's i actually also have a 'door stop' 1040STe.
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