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Author Topic: First ever render (Aladdin4d)  (Read 7272 times)

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Offline 0amigan0

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Re: First ever render (Aladdin4d)
« Reply #29 from previous page: December 14, 2009, 10:56:27 AM »
Quote from: ral-clan;533769

...
The only thing Aladdin doesn't seem to do is movable parts - like a figure with moving arms and legs, or a moving face.  You can do them with "deforms" and "translating" the axes of the parts of the object, but it's not like the "bones" system in other 3D software.
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@ral-clan:

Of course Aladdin CAN do that; but it uses its "paths" system, which is "flexible", unlike the "bones" in other packages.

If u can find the "Aladdin's Lamp" magazine issues, there's a comprehensive explanation of it.
 

Offline Ral-ClanTopic starter

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Re: First ever render (Aladdin4d)
« Reply #30 on: April 10, 2010, 10:55:07 PM »
Hi,

I've made a little more progress with Aladdin 4d over the past few months.  Here are some more basic renders.  Please remember, I'm just beginning to learn 3d modelling!

(you can click on any of these images to enlarge them)







...more to come later.
Music I've made using Amigas and other retro-instruments: http://theovoids.bandcamp.com
 

Offline Quagmire

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Re: First ever render (Aladdin4d)
« Reply #31 on: April 10, 2010, 11:52:26 PM »
Very good, better than my Imagine efforts. I like the green character.
A2000, A1000, A500