I don't see why it should be slow. If I understand ScummVM correctly, it is an interpreter for a common format of point-and-click game data files. Isn't that exactly what the original game does? If ScummVM runs natively on a 68k Amiga, I don't see why it should be any slower than the original game using the same data files, also running natively on a 68k Amiga.
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moto