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Author Topic: ScummVM 0.9.1 - now for Classic Amiga!  (Read 4726 times)

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Offline AmiKitTopic starter

ScummVM 0.9.1 - now for Classic Amiga!
« on: January 04, 2007, 10:29:37 PM »
Uwe Ryssel has ported the latest version of ScummVM for 68k Amigas. It is a collection of interpreters, capable of emulating several adventure game engines like Monkey Island and others.

ScummVM mainly supports games created using SCUMM (Script Creation Utility for Maniac Mansion), used in various LucasArts games such as Monkey Island and numerous Humongous Entertainment games.

ScummVM also contains interpreters for several non-SCUMM games. Currently these are Beneath a Steel Sky, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins, Inherit the Earth: Quest for the Orb, Simon the Sorcerer 1 and 2, The Feeble Files and The Legend of Kyrandia.

Download it here.

(Source: http://freenet-homepage.de/uweryssel/index_en.html)

Offline Amigaz

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Re: ScummVM 0.9.1 - now for Classic Amiga!
« Reply #1 on: January 04, 2007, 10:42:27 PM »
Good luck running it on a "68k" real Amiga  :crazy:

Anyway..great news, hope they do a WarpOS port so it's usable on real Amigas
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Offline Dragster

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Re: ScummVM 0.9.1 - now for Classic Amiga!
« Reply #2 on: January 05, 2007, 04:05:48 AM »
They said in amiganews.de the developer who did this port had a problem with his ppc board, so there won't be any WOS version :-(
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Offline AmigaMance

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Re: ScummVM 0.9.1 - now for Classic Amiga!
« Reply #3 on: January 05, 2007, 05:02:23 AM »
I also believe that it will be unusably slow on a 68k CPU, because i have tried the MOS port and it was.. not very enjoyable.
 I hope that someone will make a WarpOS port eventually.

Edit: Ehm.. I just went to the website and... i see a WarpOS port. Anyway, i will test it later. I'm too tired now
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Offline Nickman

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Re: ScummVM 0.9.1 - now for Classic Amiga!
« Reply #4 on: January 05, 2007, 05:46:51 AM »
Too bad the warpos version is old.
No nice developer who can do a compile or maybe a cross compile ?
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Offline Crumb

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Re: ScummVM 0.9.1 - now for Classic Amiga!
« Reply #5 on: January 05, 2007, 10:08:36 AM »
I haven't tried that version but WarpScumm was quite fast years ago with a 060 and gfx card.
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Offline DaNi

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Re: ScummVM 0.9.1 - now for Classic Amiga!
« Reply #6 on: January 05, 2007, 10:21:26 AM »
I downloaded and test it and this scumm not work! is a good idea, but uwe need to fix the bugs in this 68k version, but is a good have the lastest scummvm version for compatibility, but i think, monkey 3 on a 060 can be go very very very slow the only solution is a warpos version :P (on emulated 68k systems not problem, of coruse)

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Offline TiredOLife

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Re: ScummVM 0.9.1 - now for Classic Amiga!
« Reply #7 on: January 05, 2007, 11:19:03 AM »
Just tried it now on a classic.
Intro on Monkey Island 2 runs fine.
Then I am left with a black screen.
 

Offline TiredOLife

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Re: ScummVM 0.9.1 - now for Classic Amiga!
« Reply #8 on: January 05, 2007, 11:45:42 AM »
Played around with some settings, can get a bit further and then black screen again.
 

Offline Matt_H

Re: ScummVM 0.9.1 - now for Classic Amiga!
« Reply #9 on: January 05, 2007, 11:21:29 PM »
Stuff like Fate of Atlantis is extremely playable on an 060 if you drop the audio rate. I felt like the previous version (0.7) was faster, though. There seems to be a bug, however, when exiting the program - it trashes something video-related, so I get an "Out of sync" error on my monitor. Happens both in 0.7 and 0.9.

WarpScumm had absolutely fantastic speed - shows you what an Amiga-optimized SDL library can do - but it's unfortunately only comparable to ScummVM 0.2 in terms of game compatibility.
 

Offline XDelusion

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Re: ScummVM 0.9.1 - now for Classic Amiga!
« Reply #10 on: January 06, 2007, 01:21:37 AM »
Well if that coldfire or dragon or what ever it was actually exsisted, then this would be useable.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline Seiya

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Re: ScummVM 0.9.1 - now for Classic Amiga!
« Reply #11 on: January 06, 2007, 02:11:54 AM »
i tried this version on my amithlon system with athonxp 2600 and is slower than 0.7.1...

It has also many bugs..

I think is the rendering display available..
2x, advancemame2x, supereagle and supersai2 are very slow in this versione than previous 0.7.1..

Offline Amigaz

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Re: ScummVM 0.9.1 - now for Classic Amiga!
« Reply #12 on: January 06, 2007, 09:32:19 AM »
@Matt_H

Really..so you mean if I for example drop down the sound to 11500khz it'll run smooth?

I had probs even with the speed of the menu operation of ScummVM itself..took ages for anything to happen when pressing a button (option)
Even the MOS version is a bit slow (MorphOS PowerUP)
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Offline VooDoo

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Re: ScummVM 0.9.1 - now for Classic Amiga!
« Reply #13 on: January 06, 2007, 04:31:33 PM »
ah not good news :( 68k is oK but i need WarpOS version!!
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Offline Matt_H

Re: ScummVM 0.9.1 - now for Classic Amiga!
« Reply #14 on: January 07, 2007, 06:33:15 AM »
@ AMIGAZ

Not as smooth as the game running natively, but definitely playable without too much frustration. Note that this is only for low-res games with the most basic rendering engines. Monkey Island 3 is definitely too much for the 68K.