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Author Topic: d3GNOP - a new MiniGL game  (Read 8573 times)

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Offline lempkee

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Re: d3GNOP - a new MiniGL game
« Reply #14 on: May 30, 2004, 06:31:25 AM »
cass:the memory problem (zbuffer) is gfx memory! and not fast memory , so free up some gfx memory by turning off or down yer wb settings/patterns etc.

luckily i have a mediator with 16mb gfx mem so it wont dry out as fast as a cvision or a bvision BUT! there still is some issues though but not with this game :)

anyway i like trhe game alot and im on level 19 atm, nice feature that it saves level 1 by one ..

cheers
Whats up with all the hate!
 

Offline Cass

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Re: d3GNOP - a new MiniGL game
« Reply #15 on: May 30, 2004, 11:26:10 AM »
@Lempkee

I suspected that, but I also was thinking about the 1MB reserved by the CGX for textures and 3D stuff. I use P96, and all the 4 MBs are available for any use.

By the way welcome back, nice to see that your miggy is OK now :-) (what a relief, eh?).
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« Last Edit: March 18, 2011, 11:00:47 PM by Cass »
"If we don't got it, you don't want it!"
 

Offline Rogue

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Re: d3GNOP - a new MiniGL game
« Reply #16 on: May 30, 2004, 05:46:52 PM »
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Is MiniGL a statically linked library?


Yes.

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I wonder if the license is included in the readme file?


Yes. The readme is included in the archive that can be downloaded from our web site.

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The author also just compiled for 68k and WOS, not MOS native so I guess the author isn't in violation of the license. But if the license hasn't been brought to the user's attention then how are they supposed to know... :P


I didn't want to imply that the author is in violation. But the licence of MiniGL prohibits the usage of the library on non-AmigaOS systems. This includes all MiniGL games (including Heretic II and Quake II).

look here for the MiniGL License.

@tokai:
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@rouge:


The name's "Rogue".

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lol


That wasn't meant to be funny. I did 90% of the work on MiniGL.

@cass:
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I get false colours


The ViRGE cannot render to a 16 bit screen. Anything using 16 bit will most likely fail to work on the ViRGE. It's not a big loss really since the ViRGE's hardware "acceleration" is mostly slower than a software renderer. There is a software renderer for Warp3D, done by Stéphane Guillard.

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I get a "No ZBuffer: Memory shortage" error


The ViRGE aka CV64/3D only has 3.5 (in Z2 mode) or 4 MB (in Z3 mode) local video ram. A fullscreen mode plus workbench plus Z buffer is likely to fill this up. The ViRGE is really mostly unusable,  if you can I would recommend getting a Prometheus or Mediator with a Voodoo 3.
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Offline tokai

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Re: d3GNOP - a new MiniGL game
« Reply #17 on: May 30, 2004, 10:10:40 PM »
sorry, i interpreted your comment as some satire, because you added this line:

> Not that anyone would care about such details, > though.

my fault.

regards,
tokai
 

Offline itix

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Re: d3GNOP - a new MiniGL game
« Reply #18 on: May 30, 2004, 10:44:00 PM »
Quote
MiniGL may only be compiled for/ incorporated in code running on AmigaOS.

As I see MiniGL code can't be incorporated in MorphOS binary. But there is nothing wrong if I run AmigaOS executable in MorphOS and it contains MiniGL code.

However, it doesnt work here due to lack of Radeon 3D drivers.
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Offline Rogue

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Re: d3GNOP - a new MiniGL game
« Reply #19 on: May 30, 2004, 11:34:58 PM »
@itix.
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But there is nothing wrong if I run AmigaOS executable in MorphOS and it contains MiniGL code.


You can't use it on MorphOS. You can't use it on WinUAE or Amithlon or anything else but genuine AmigaOS.

I'm sure that others would like to interpret the license more liberal.

Not that I would be going after you. I just thought I'd mention it.

@tokai:
Quote
sorry, i interpreted your comment as some satire


It was meant to be cynical because usually no one cares about such "details".
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Offline mdwh2

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Re: d3GNOP - a new MiniGL game
« Reply #20 on: May 30, 2004, 11:57:35 PM »
"You can't use it on MorphOS."

I think you mean, the licence says you can't. Whether he can legally or not is another matter entirely, and thankfully "EULA" writers do not make the law.

"It was meant to be cynical because usually no one cares about such "details"."

Including the courts;) (At least, I'm not aware of courts enforcing so called "agreements" that were only claimed by one party, and also, I believe that emulation has been upheld as legal - eg, when Sony tried to stop a Playstation emulator).
 

Offline tokai

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Re: d3GNOP - a new MiniGL game
« Reply #21 on: May 31, 2004, 12:19:05 AM »
Genuine AmigaOS died with C=.

@rogue:

and anyway:
 
"MiniGL may only be compiled for/ incorporated in code running on AmigaOS"

does only say that the code has to run on AmigaOS. It does not say in any word that it is not allowed to let it run on other systems which are able to run/emulate code which works on genuine AmigaOS (that includes UAE/Amithlon (they are using genuine AmigaOS actually) and MorphOS).

Btw, "MiniGL" was first used by 3dfx MiniGL ( http://www.3dcenter.de/downloads/3dfx-minigl.php ). I assume that's only a coincidence, or?

regards,
tokai
 

Offline Jupp3

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Re: d3GNOP - a new MiniGL game
« Reply #22 on: May 31, 2004, 12:38:08 AM »
Quoting the license code:
Quote
MiniGL may only be compiled for/ incorporated in code running on AmigaOS.

I understand that as restriction for coders, that they may only compile their programs/games for AmigaOS.

However, in my opinion it doesn't say, that end users may not use the compiled binary on other systems able to run AmigaOS executables (MorphOS, UAE, Amithlon etc...)

EDIT:
And I sure can't see any mention of such restrictions on my Heretic II box...
 

Offline sdesros

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Re: d3GNOP - a new MiniGL game
« Reply #23 on: May 31, 2004, 04:37:50 AM »
Hmm...  

Oh well the MiniGL license wasn't included n the games' archive (d3gnoP)...  No big deal, I can simply erase it and not play it again.  I'm just wondering if I should box my Hyperion software and send it off for a refund? ;)
Steph
 

Offline Jope

Re: d3GNOP - a new MiniGL game
« Reply #24 on: May 31, 2004, 07:56:27 AM »
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You can't use it on WinUAE or Amithlon or
anything else but genuine AmigaOS.


Oh, but WinUAE and Amithlon run genuine AmigaOS!

Maybe you should have reworded it like "you are only allowed to run it on genuine Amiga hardware".

Sorry for being "your enemy" here, but please don't talk yourself into a bag when battling over your legal rights. :-(
 

Offline Rogue

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Re: d3GNOP - a new MiniGL game
« Reply #25 on: May 31, 2004, 09:18:07 AM »
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Whether he can legally or not is another matter entirely, and thankfully "EULA" writers do not make the law.


It's my code. If you think it legally unenforcible, at least show some respect for that.

Oh, sorry, I know, I'm red and bad. I shall not be respected because I am evil.

Sigh.

@tokai:
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I assume that's only a coincidence, or?


No, not really. When we started Heretic II we felt that StormMesa would be too slow (more so because it used the bad idea of indirect Warp3D). The original Quakes used MiniGL. The idea was to have a GL that is so small that it isn't encumbered by the functionality that the Quake 2 engine doesn't use. MiniGL was the result.

@jupp3:
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And I sure can't see any mention of such restrictions on my Heretic II box...


The H2 EULA says something like "grants you a license to run on AmigaOS" (only with more words). But then, EULA's aren't enforcible through the courts anyway.

@sdesros:
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I'm just wondering if I should box my Hyperion software and send it off for a refund? ;)


On what basis? Our games are written for AmigaOS. It clearly states so on the box.

Go on using MiniGL on MorphOS, I don't mind. I just wanted to bring this minor fact to attention for the next round of Hyperion badmouthing. Maybe you'll find that certain things would be missing if it wheren't for us.
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Offline Darth_X

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Re: d3GNOP - a new MiniGL game
« Reply #26 on: May 31, 2004, 10:25:04 AM »
There must be several implementations of miniGL for several platforms. Here is one for PalmOS: HERE
 

Offline tokai

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Re: d3GNOP - a new MiniGL game
« Reply #27 on: May 31, 2004, 11:58:02 AM »
@rogue:

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Go on using MiniGL on MorphOS, I don't mind.


Very good.

Also let me quote your former boss:

(hermans in feb 2001)
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My main worry about MorphOS in the past was the fact that our stuff wouldn't run on it and that this would further shrink the already tiny Amiga market.
[...]
Now you seem to have a working WarpOS emulator which means our games will run on MorphOS.
Case closed I would say. As long as your emulator works and I have no reason to doubt that at this point, users can buy and enjoy our product without us having to spend extra time on development.


or

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Good to hear that there now is a WarpOS emulator so people wanting to play Hyperion games are not left in the cold.


see here: http://www.ann.lu/comments2.cgi?show=0982207755&category=news&109



rogue, I'm looking really forward to your new game releases for Classic, OS4 and MorphOS. Thanks for your support in this market even in this hard times. Ty!

regards,
tokai
 

Offline Darth_X

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Re: d3GNOP - a new MiniGL game
« Reply #28 on: May 31, 2004, 12:22:08 PM »
On what basis? Our games are written for AmigaOS. It clearly states so on the box.

Its a good thing you don't use or run mac-on-linux. Perhaps run Windows on a "whitebox" PC not hardware approved by Microsoft. Or PCtask on Amiga. Or any game emulator for that matter. That would be just plain WROOOOOOOOOOOOOOOOOOOOOONNNG!!!! ;-)

Go on using MiniGL on MorphOS, I don't mind. I just wanted to bring this minor fact to attention for the next round of Hyperion badmouthing.

Instead of badmouthing morphOS and Pegasos all the time, you guys should be developing for MorphOS and Pegasos, the same way Microsoft develops for the Mac platform. Wouldn't that make sense?

Maybe you'll find that certain things would be missing if it wheren't for us.

No respect for the original AmigaOS coders?
 

Offline itix

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Re: d3GNOP - a new MiniGL game
« Reply #29 from previous page: May 31, 2004, 12:38:05 PM »
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You can't use it on MorphOS. You can't use it on WinUAE or Amithlon or anything else but genuine AmigaOS.


Excuse me but if you are running AmigaOS 3.9 legally on your machine you are running genuine AmigaOS and MiniGL license restrictions do not apply.


Btw. you can use FindResident("MorphOS") to detect and reject MorphOS.
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