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Author Topic: Duke Nukem 3D ported to AmigaOS and MorphOS  (Read 5401 times)

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Offline Graak

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Re: Duke Nukem 3D ported to AmigaOS and MorphOS
« Reply #14 from previous page: July 26, 2003, 08:21:00 AM »
Does anyknow know where you can download the Duke Nukem Atomic Edition demo without having to sign up loads of crap (I hate Fileplanet etc.)?
 

Offline Mad-Matt

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Re: Duke Nukem 3D ported to AmigaOS and MorphOS
« Reply #15 on: July 26, 2003, 09:58:57 AM »
find a kazaa enabled machine,  the game resides on the network . ;)

I hope for a wos port also. Never had a problem with GLQuakewos if thats from the same auther. BlitzQuake (I think it was called) totaly refused to run on my BVision though which was quite annoying .
 

Offline Ni72ous

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Re: Duke Nukem 3D ported to AmigaOS and MorphOS
« Reply #16 on: July 26, 2003, 10:55:34 AM »
@Graak
Quote
Does anyknow know where you can download the Duke Nukem Atomic Edition demo without having to sign up loads of crap (I hate Fileplanet etc.)?

Forgive me if i am wrong but have they not got public servers at fileplanet that are free for anybody to use without signing up.
Ni72ous
 

Offline Zadoc

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Re: Duke Nukem 3D ported to AmigaOS and MorphOS
« Reply #17 on: July 26, 2003, 01:04:34 PM »
Quote
So 15 fps on a 060 then? well i have a 1200/060,voodoo 3000 so id like to try it.


My setup is about the same - Blizzard 1260/66MHz and Mediator w/ Voodoo3.

15fps does happen when there's not much action in the game, but sometimes when things get really hectic the game crawls around 5fps.

I would say I got 10-12fps on average through most of the game, with some moments of high action making the game sink to a crawl.

Overall, I still think it's playable for the most part, but Amithlon or the MorphOS port would be a better choice for a comfortable game.
Welcome to my Nightmare
Zadoc...and the Nightmare
 

Offline Mad-Matt

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Re: Duke Nukem 3D ported to AmigaOS and MorphOS
« Reply #18 on: July 26, 2003, 01:55:44 PM »
the windows port is even more usefull .

if ya gonna mess on an 86 machine why waste time with amithlon when native x86 version is gonna be faster , better ..stronger ...heh ;)
 

Offline KennyR

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Re: Duke Nukem 3D ported to AmigaOS and MorphOS
« Reply #19 on: July 26, 2003, 03:24:49 PM »
Because Windows isn't worth using.

(see avatar)
 

Offline AxE

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Re: Duke Nukem 3D ported to AmigaOS and MorphOS
« Reply #20 on: July 26, 2003, 05:35:45 PM »
dante_oxyron. great work guys!! the intro works 100% perfect, the main game crashes with some sound related problem (i only ran it once so it might work yet with some tweaking).  Hope theres a new version soon  :-)
\\"You cannot kill what
doesnt die\\" - Anthrax
 

Offline Tomas

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Re: Duke Nukem 3D ported to AmigaOS and MorphOS
« Reply #21 on: July 26, 2003, 06:59:53 PM »
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15fps does happen when there's not much action in the game, but sometimes when things get really hectic the game crawls around 5fps.

As slow as a 386 pc then?  :-(
 

Offline Jose

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Re: Duke Nukem 3D ported to AmigaOS and MorphOS
« Reply #22 on: July 26, 2003, 07:18:50 PM »
Hmm, well, optimizations still haven't been done, have they? Just wait a few more time and they'll probably happen.
\\"We made Amiga, they {bleep}ed it up\\"
 

Offline Lando

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Re: Duke Nukem 3D ported to AmigaOS and MorphOS
« Reply #23 on: July 26, 2003, 11:20:38 PM »
Quote
But if you want a bug report, there's nothing much I can say. Duke loads, it doesn't play a demo, shows the menu screen after a push of the spacebar then promptly freezes when you try to start a game. I have a Pegasos with Radeon too. I can confirm that it doesn't work for at least one other Pegasos/Radeon user too.


Same here - Pegasos G3-600, 384MB RAM, Radeon 7000.  It gets as far as printing "Code Size:64832 bytes (1795 labels)" in the console window then hangs the computer.

I haven't yet found another MorphOS user who has been able to run it.
 

Offline dante_oxyron

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Re: Duke Nukem 3D ported to AmigaOS and MorphOS
« Reply #24 on: July 27, 2003, 12:04:27 AM »
Hm, this was ported to and tested on Pegasos by Timm (Bifat/Arctic Haze), dunno whats wrong. If you have the right version (Atomic Edition, V1.5), then try to start it with "morphosduke.exe /dd", this disables the demo.playback at start.
 

Offline HAK

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Re: Duke Nukem 3D ported to AmigaOS and MorphOS
« Reply #25 on: July 27, 2003, 04:27:38 PM »
@ Lando,


Have you checked, whether you have a correct lowlevel.library in your
system?
That was the reason, why it didn't work here, but no it works very
well(using a Radeon VE.


Bye HAK