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Author Topic: Hyperion Complete Quake 2 port  (Read 11613 times)

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Offline Cluke

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Re: Hyperion Complete Quake 2 port
« Reply #29 from previous page: October 10, 2002, 09:54:18 AM »
@Olegil

Assuming you're replying  to me, I was not talking about making mods, I was talking about making altered versions of the full Quake2 . Or maybe even just to look at it for curiosities sake.

This is all hypothetical anyway, I was just trying to dispel the patronising "Well what would you need the source for anyway" argument that some seem to think would release a company from its obligations.
 

Offline trgse

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Re: Hyperion Complete Quake 2 port
« Reply #30 on: October 10, 2002, 11:11:16 AM »
but you would like to have a level/map/model editor :-)
MacOS X rulez!

Quad Mac Rulez!
 

Offline MagicSN

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Re: Hyperion Complete Quake 2 port
« Reply #31 on: October 10, 2002, 11:25:40 AM »
About Mod-Making:

It is pretty easy and only minor modifications needed for gameppc.dll. Most changes for Quake 2
were in the main exe, Renderer's and sound-DLLs, not in the gameppc.dll which is pretty platform-independent (from some few exceptions :) ).And of course you do not have
to change main-exe/renderers/sound-code for
a Mod, you only have to change gameppc.dll.

You need to:

- a minor change in g_main.c for the Amiga
  Quake 2 Game API
- Another small change in g_save.c (only needed for Single-Player-Mods)
- Writing a Makefile of course :)
- If you are doing a Mod Multi-Platform you
  have to be careful about pathnames ("/",
  not "\")
- You have to use gcc as compiler
- "r+t" as parameter for fopen (if you use
  fopen for logfiles or such in your Mod)
  should be "r" for Amiga, else it won't work

(There will be more detailed information available after the release of the game)

For Game API Mods that is all which differs
from the Windows/Linux versions in the Game API. Of course you still should do new GFX/Models/Maps for a fine Mod :)

Of course engine-Mods are a different story. Actually we have one Engine-Mod (q2max) included on the CD (but q2max is slow and memory-hungry, so it is optional). Porting
an Engine-Mod is a LOT of work. Often Engine-Mods require lots of memory also.

Steffen
 

Offline trgse

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Re: Hyperion Complete Quake 2 port
« Reply #32 on: October 10, 2002, 12:14:59 PM »
what version of the source did you use for the port?
(3.21 I hope)
MacOS X rulez!

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Offline lempkee

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Re: Hyperion Complete Quake 2 port
« Reply #33 on: October 10, 2002, 12:41:22 PM »
umm note that it says WARPOS in big letters , whilst epic makes their titles MOS only ....
damn is this the end? ...aaaaaaaaaaaaaaaargh ...do i need 2 fully setups here to enjoy all the cool AMIGA stuff?

what a lame world this has gotten to be.......

oh well shark will do , but bppc and mediator will do for now.....I HOPE! :D
Whats up with all the hate!
 

Offline olegil

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Re: Hyperion Complete Quake 2 port
« Reply #34 on: October 10, 2002, 01:25:54 PM »
Quote
umm note that it says WARPOS in big letters , whilst epic makes their titles MOS only .... damn is this the end? ...aaaaaaaaaaaaaaaargh ...do i need 2 fully setups here to enjoy all the cool AMIGA stuff?


Uhm, yeah. Hyperion are such ####heads, eh? I mean, taking the time and effort to make AmigaOS4 and then porting things to only run on WarpOS/AOS4 instead of doing the only sensible thing, eh? ;-)

Nah, not really. If you wanna enjoy more cool stuff you would have to buy a PC with windows anyway, since 99% of everything only works there. So what's new? I'm 100% behind Hyperion on this one. You as a customer can say what you want, but noone is obligated to listen...
 

Offline MagicSN

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Re: Hyperion Complete Quake 2 port
« Reply #35 on: October 10, 2002, 02:39:00 PM »
Hi!

Sure, it's 3.21 :)

Steffen
 

Offline Kronos

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Re: Hyperion Complete Quake 2 port
« Reply #36 on: October 10, 2002, 02:58:48 PM »
@lempkee

Whats the prob ?

MorphOS can also run WarpOS-binaries, so you
will only need one setup  :-D
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline lempkee

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Re: Hyperion Complete Quake 2 port
« Reply #37 on: October 10, 2002, 04:38:24 PM »
ermm forget it , im an amigauser not a mos one, and if the a1 or shark etc fails to arrive (or OS4) then i might ...be interested in MOS , over using a pc or what ever...

i think someone should clean up this mess pretty soon, why part the amiga even more? , we aint exactly as big as we was in 97/8/9 and look what the splits did then..., if amiga should be popular again , then pegasos and a1 /shark etc should be compatible against eachothers,
sounds lame? , well im sure it aint as lame as hearing lies about hw comming everyday....im still waiting for the shark,pre,abox,mcc,os4 etc to come, and still even mos.

and all in all, i really like that people actually "ARE*/is" making a MOS ppc os, and the amigaOS ...., but heh dont u think amiga is abit small to even try and split it up more?
(atleast the amiga as we know it)

if none of this made sense, well lol then i know what all this fuzz is about.
Whats up with all the hate!
 

Offline Kronos

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Re: Hyperion Complete Quake 2 port
« Reply #38 on: October 10, 2002, 04:46:36 PM »
@lempkee

Sense ? Didn't find any  :-P

This rope is being pulled at both sides, and the change of getting
all to pull on only one side was lost somewhere in 2001.

When Hyperion took over (or better started) the development of
OS4, the MOS-team was allready to much advanced to just say quit.
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline lempkee

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Re: Hyperion Complete Quake 2 port
« Reply #39 on: October 10, 2002, 04:55:02 PM »
i dont want to start any flame here but...

WHY does MOS want your hand when AOS only gets a finger?

ie MOS tries soooo damned hard to be AMIGAOS , so why cant AMIGA os just get the MOS stuff? , damned i must be blind or something.
For godsake, just get on with it :D
shouldnt be hard to make MOS work on A1 and Aos to work on pegasos , now should it? as they are based on the same sources.

anyway, i know that amigaInc sort of DONT WANT anyone else on the board,its a shame really if all the great apps come on one of the systems only,
and the other one can benefit from it (in this case MOS) whilst AmigaOs stands alone, aint that TREASON? or betrayl ...
(no wonder theese boards are just flames...damn ;(( )
Whats up with all the hate!
 

Offline Kronos

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Re: Hyperion Complete Quake 2 port
« Reply #40 on: October 10, 2002, 05:16:16 PM »
You know how it is called ? Competition !

But I'm quite sure that someone will find a way to run OS4-binaries
on MorphOS or the other way round.
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline Robbie

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Re: Hyperion Complete Quake 2 port
« Reply #41 on: October 10, 2002, 07:44:19 PM »
maybe they'll update their website now, it hasn't changed since '01!  :-D