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Author Topic: Hyperion Complete Quake 2 port  (Read 11615 times)

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Offline Kronos

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Re: Hyperion Complete Quake 2 port
« Reply #14 on: October 09, 2002, 03:00:24 PM »
@Ben
HUU ?? Just saw that you wrote your post in reply to mine, and
that was either a mistake, or doesn't make any sense at all.

Everyone who gets the binary has the right to the sources. Simple  ;-)

Putting both on the same media is the safest way to avoid any troubles.
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline Agafaster

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Re: Hyperion Complete Quake 2 port
« Reply #15 on: October 09, 2002, 03:17:06 PM »
Kronos was heard wittering:
Quote
CSPPC/Voodoo: o.k., but A1/Radeon ? Are you talking about a PPC-
Linux-version or what  :-P


you just can't resist can you ?! ;-)

"evil-OS" - windoze ? Morfos ?
I'd personally call Windoze 'Evil-OS', but I bet they already have Radeon 3d.
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Offline Cluke

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Re: Hyperion Complete Quake 2 port
« Reply #16 on: October 09, 2002, 03:51:52 PM »
Quote
Hyperion will ofcourse fully comply with the GPL license and release the source-code of our port to any interested party upon request.


Thanks for the clarification. Good work!
 

Offline bhoggett

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Re: Hyperion Complete Quake 2 port
« Reply #17 on: October 09, 2002, 04:38:26 PM »
Quote
Everyone who gets the binary has the right to the sources. Simple


Actually, anybody who wants to has the right to the sources. They don't have to buy the binary.

Quote
Putting both on the same media is the safest way to avoid any troubles.


True, although I don't think the GPL allows for the restriction that sources can only be obtained on CD from Hyperion., so the smart thing to do is to put the sources on the CD and make them available for download too.

...before someone else does,
Bill Hoggett
 

Offline Alkemyst

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Re: Hyperion Complete Quake 2 port
« Reply #18 on: October 09, 2002, 04:47:32 PM »
@Cluke stop making a fuss over nothing as most likely the source code will be  on the CD.
 
so untill then be quiet.
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Offline Cluke

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Re: Hyperion Complete Quake 2 port
« Reply #19 on: October 09, 2002, 05:25:07 PM »
Quote
stop making a fuss over nothing as most likely the source code will be on the CD.


Slow reader, are you?
 

Offline Alkemyst

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Re: Hyperion Complete Quake 2 port
« Reply #20 on: October 09, 2002, 05:31:09 PM »
nope but seeing as you waiting to a post or to  mention that the source may come on the CD then i jumped in .
 
if you had added the fact that it could maybe come on the CD in your first post then there would of been no need for me to think of it.
 
but you did not think of that in your first post.
 
you were to busy having a dig
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Offline ikir

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Re: Hyperion Complete Quake 2 port
« Reply #21 on: October 09, 2002, 05:40:01 PM »
@tickly

yes! We only nedd a Shark :-(

I had hope that the games wont be relased for free. :-x
 

Offline Cluke

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Re: Hyperion Complete Quake 2 port
« Reply #22 on: October 09, 2002, 05:42:47 PM »
@Alkemyst

Well, to be honest i was excited by the headline (which implied that Quake2 was ready for download) and then really disappointed to see that they were (seemingly) only offering a commerical route to getting to even play a demo version so I maybe did jump in a little hastily. But it was a serious question.

Which is now, thankfully, answered. So chill dude! :-)
 

Offline AmigaAbattoir

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Re: Hyperion Complete Quake 2 port
« Reply #23 on: October 09, 2002, 07:17:54 PM »
>Great news! Just need a SharkPPC now to play it on...  

I don't think you'll need a Shark.  I was a beta tester for Q2, and I found it very playable in  512x384 on a Cyberstorm 200mHz PPC and PicassoIV.  It was definately more responsive than Heretic II in 400x300.
 

Offline MagicSN

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Re: Hyperion Complete Quake 2 port
« Reply #24 on: October 09, 2002, 08:39:12 PM »
Hi!

And it is no wonder that it is faster than Heretic II... for one thing there has been more
optimization been done than for Heretic II. For another there are less CPU-intensive
light effects in Quake 2, compared to Heretic II.

As to the software renderer AmigaAbattoir was using there is also the fact that the
Quake 2 Software renderer is 8 Bit (the Hardware renderer is 16 Bit of course), while
for Heretic II even the software renderer was 16 Bit. Actually one Betatester of Quake 2 commented "Hyperion's fastest game up to now" on Quake 2.

Steffen Haeuser
 

Offline trgse

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Re: Hyperion Complete Quake 2 port
« Reply #25 on: October 10, 2002, 12:29:27 AM »
you forgot to mention that Heretic2 is a Third Person shooter
while Quake 2 is a First Person Shooter

to get a better speed out of Heretic 2 there is some
commands to make it look more like a FPS and it does
give a marked increase in speed (at least it did with my
old BVision :-) haven't tried it for ages.
MacOS X rulez!

Quad Mac Rulez!
 

Offline CodeSmith

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Re: Hyperion Complete Quake 2 port
« Reply #26 on: October 10, 2002, 04:37:43 AM »
So, if Hyperion are releasing Q2, does this mean that this *other* project they were working on  ;-) is finished?

Getting the source code out to the masses is pretty essential - how else are we going to write mods for it? I'm really looking forward to playing around with gameppc.library :-D (gamex86.dll, geddit? ah well...)
 

Offline HyperionMP

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Re: Hyperion Complete Quake 2 port
« Reply #27 on: October 10, 2002, 08:42:37 AM »
Actually yes, the GPL is fully complied with if the source-code is only available from Hyperion on a physical medium.

If somebody were to distribute the binary of Quake 2 itself (which they can do as opposed to copying the entire CD which is protected by copyright or the mods which are as well unless also covered by GPL), they must always be able to call on us to get the source even if they obtained their copy from somebody other than us (ie not on a CD).

Obviously the person receiving this source-code has a right to make it available for download.

Note that we opted not to include the source on the CD.

We're not obliged to do so and it doesn't satisfy the requirements of the GPL as other people who didn't get the CD must also be able to get the source.

Again, offering it for download is NOT sufficient to comply with the GPL.

The only way to fully comply with the GPL is to make the source-code available on a physical medium to anyone who requests it, at cost.

(See the GPL FAQ quote above).

I spent considerable time stuyding the GPL license which isn't exactly easy to understand in all its facets, not even for a lawyer.
 

Offline olegil

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Re: Hyperion Complete Quake 2 port
« Reply #28 on: October 10, 2002, 09:33:56 AM »
You don't need the source to write a mod, you need the API documentation.

And as Ben quoted from the GPL FAQ:
The only way to comply with the GPL is to have the source available on request on a physical medium. Bundled with binary on CD is ok (and enough?), ftp is a nice gesture but is neither required nor enough. Seperate CD at near cost price is ok and enough.
 

Offline Cluke

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Re: Hyperion Complete Quake 2 port
« Reply #29 from previous page: October 10, 2002, 09:54:18 AM »
@Olegil

Assuming you're replying  to me, I was not talking about making mods, I was talking about making altered versions of the full Quake2 . Or maybe even just to look at it for curiosities sake.

This is all hypothetical anyway, I was just trying to dispel the patronising "Well what would you need the source for anyway" argument that some seem to think would release a company from its obligations.