Atheist wrote:
AOS is so streamlined, that even games that need 1 GHz P4s may actually be able to run on NatAmi60s!
Even though AOS doesn't impose much overhead compared to Windows, there's a physical limit to everything. You won't get P4 performance from a 060.
When porting stuff to another 680x0-based platform, I've concluded that stuff intended for ~300Mhz Pentium machines often runs well on a 100Mhz 060. This comparison assumes low OS overhead (well, virtually none in fact) and slow chipram for graphics, which means it's most problably applicable on the Amiga as well.
Atheist wrote:
Look at, just how big is DirectX?!? Can't tell me that doesn't use tons of Hz.
On the other hand, DirectX provides tons of accelleration features. I think size is a bad comparison here.