@persia
"Collectors/historians" may recognize themselves in your comparison, but as far as the animation problem is concerned, I think that your comment is irrelevant.
It would be relevant if it was a question of subjectivity, but it's not : the animation problem is an objective technical incompatibility.
It would be relevant too if it was about an incidental detail, for example the look and feel of a real Amiga being missing in Amiga emulators. But it's not : animation is one of the principal qualities of the Amiga, so that it is an essential quality of numerous games (and demos). Without normal animation, numerous games' (and demos) aesthetics are hidden : it's like condemning any music masterpiece to arbitrary chaotic rythmics. As a result, not only is the best works' aesthetic identity lost, but the work of art itself is harmed in such a process, and - in my opinion - destroyed.
So, as far as 2D animation is concerned, your judgement is not true : the emulated Amiga is not more refined despite its differences, but less refined. If it was more refined I would agree with you : but animation is essential, and it is the only reason why I still have to use a real Amiga although I would prefer to use emulators.
Your judgement is not true even if we consider the whole 2D animation on PC and Mac computers : I have never seen any good 2D animation on a PC or Mac, whatever the era and computing power, except a few text scrollings in a few old pirate intros and one - only one ! but there may be more - MS-Dos PC game of the early 90s (I think it was "Magic Pockets" but it must be confirmed), while most Amiga games have perfect animation. The Amiga is not the only one : some other computers or consoles using video screen modes (hence offering an easy way to synchronize animation with the refresh rate) had perfect animation, especially the Commodore 64 and the Sega Megadrive/Genesis. The appearance of DirectX could have been the time to make 2D animation easier on a PC, but instead it favoured 3D animation for good, which is another subject. So as far as 2D animation is concerned, what you call refinement is in fact both technical and aesthetic regression, since the PC and Mac have won the game although 2D animation has always been neglected on these systems.
In addition, your point of view seems to confuse technology and aesthetics. If you think that refinement is just a matter of technology, I'm afraid it is nobody's business but yours. But I know you would not be the only one : in
this Lemon64 thread I had a hard time trying to introduce some (strongly studied but obviously unorthodox) musical point of view on a computer forum among numerous people sharing a similar confusion that made them very touchy, which I didn't expect at all.
In conclusion, as for me even the mouse pointer's motion in emulators is too bad to be bearable, in my experience Amiga emulators are a sad and unrewarding waste as long as this problem stands in the way. As I am not interested in computers and not knowledgeable in that domain, but passionately fond of some digital works of art (including some Amiga games), I feel a bit frustrated and helpless, especially when knowledgeable people say they don't even notice or care about the problem.