One question though:
"We even had Antic software with Cad 3D 2.0 on both computers, but the Amiga was limited to 30fps at best."
Everything I've searched sez CAD 3D 2.0 was an ST only program?? So I'm wondering how you had them both side by side running the same software/animations… It would be interesting to know what exactly the Amiga was running, since (once again from what I’ve researched) Antic CAD 3D 2.0 was basically considered the pinnacle of the genre on the ST (yet, in reading the old reviews I find no mention of the "highy advertised 60 fps" thing)... so if you were comparing that to some ropey PD software on the Amiga, that could definitely explain it.
I also found this interesting bit (more on
this page):
"Yet the biggest new feature by far in CAD-3D 2.0 was the ability to render to the new "delta-compressed" animation format developed by Mark Kimball. The basic idea was to start with a picture, and then for each subsequent "movie frame" store only the parts that change, rather than storing each frame as an entire picture, thus wasting data. Mark Kimball implemented this process as an Atari ST desk accessory called Cyber Smash."
Anyhow, after reading the entire thread (and exercising some common sense), it's obvious the OCS Amiga would have no problem matching/surpassing the ST's animation skillz, one guy even posted the code to prove it. Whatever differences existed were down to file formats (with tricks/gimmicks like posted above) or screenmode differences, not the actual hardware. (I would imagine raising the small MHz difference is a non-sequitur in light of the Amiga's co-processor scheme.) Also (as has been mentioned), there were a ton of 60 fps games/demos running on low-res screens (glad I got that sorted

) on OCS machines, and
a ton of graphics/animation software available (which was not limited to 320x200 and 16 colors like Cyber Paint btw). As the Amiga was basically the home animation "King" at the time, I’m sure both the hardware and software was able to match whatever the ST could do.

(As an aside, anything intended for broadcast would obviously be 30 fps/interlaced due to NTSC broadcast regulations.)