"There could be a software limitation on the application used. What's the format of the 50Kb of Spectrum 512-- is that also 320*200*16 with palette changes every scan line? 50Kb per frame at 60fps would be 3Megabytes/second."
Spectrum 512- well believe it or not this graphic program gave the Atari ST some advantages over Amiga HAM-6. Spectrum 512 wasn't the standard way (Apple IIGS like) to achieve lots of colors 16 per scan line.
The enginneers hooked an oscilloscope to teh Atari ST MMU chip and reverse-enginneered its timers. Using this information, they designed a method to manipulate those times and stuff more colors into extra simlulated bit planes, before the signal even gets to that Atari ST's graphic Shifter chip. In short- in 1987 Spectrum 512 allowed the ST to display 48 colors every scan line. Quick math translates into 16 colors about every 100 pixels per scan line. This gave some advantages over HAM-6- but then again HAM-6 could also put 320 colors on a line- it's just HAM-6 allowed you only to modify 1 of the 3 RGB colors at a time.
Now I'm not a programmer, but the files took up 50 kilobytes per file uncompressed. I'm not sure why or how- I understand 4-bit (16 colors) pictures on the ST took only 32 kilobytes uncompressed. The ST was able to page flip these files 60 times per second as well as it's 16 color picture formats with software back in 1987. I purchased a 4 megabyte MEGA ST4 at that time, so I could make large page fliping animations at that time.
Still, I feel I'm getting side tracked. I'm not arguing about graphic quality- surely the Amiga offered way more versatiltiy- especially with it's highres overscan color pictures mixed with other resolutions (nice!). And even though I'm an Atarian, to me the Amiga is more of an Atari than the ST was, since it was the evoluation of the Atari 8-bit computers.
O- to understand the memory in the Atari ST- I read that the engineers gave the ST 16 MHz unified RAM- giving 8-MHz to Video, and 8-MHz to the 68000. The ST didn't have anything fancing like CHIP RAM and FAST RAM.
Thanks everyone for still trying to resolve this. I'm starting to accept that perhaps software engineers didn't feel pressed to push the Amiga to 60fps with there animation software. They appeared to be more focused on graphic quality? (I'm still speculating). To bad I just couldn't buy all the animation software, Scult 3D, zoetrope, etc- purchase an Amiga 2000 or an Amiga 500 with a megabyte expansion and benchmark it's software. I'm still leaning towards Chip RAM, and 7.1 MHz clock speed