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Author Topic: Java v. iPhone v. Windows Mobile v. Amiga Anywhere  (Read 8408 times)

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Offline TrevTopic starter

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Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« on: March 07, 2008, 09:47:47 PM »
One of these kids is not like the other, and I think we can all safely say which of the four it is. (I would mention Palm or maybe RIM, but that would ruin my Sesame Street analogy.)

If you haven't watched it yet, head over to Apple and take a look at yesterday's Apple Town Hall. The iPhone SDK is neat stuff. (Not necessarily ground breaking, but Apple's got balls and $100M from a US VC firm to help developers get started.) Distribution is similar to Amiga's scheme, but Amiga can't claim 28% market share and nearly universal brand recognition. And let's face it--Amiga Anywhere is years (decades!) behind the competition.
 

Offline adonay

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #1 on: March 07, 2008, 10:34:12 PM »
why bother to compare thoose  :lol: A anywere will never be anything else than a failure . Serious kits such as windows mobile and such is bound to be on topp always ...
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Offline AmigaHeretic

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #2 on: March 07, 2008, 11:35:51 PM »
vs. AmigaAnywhere??

BWAHAHAHAHAHAHAHAHAHA!!!!!!   :crazy:  :crazy:  :lol:  :lol:  :lol:
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Offline TrevTopic starter

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #3 on: March 08, 2008, 01:20:42 AM »
Exactly. Setting aside Amiga's off-shore development house, which could be quite profitable, what sort of bull is Amiga feeding its investors?

My current cell phone supports a small, not too feature rich Java environment. Not much you can do with it. Time for an iPhone, I guess. I have an iPod Touch, so I suppose I can start with that.
 

Offline Nlandas

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #4 on: March 08, 2008, 01:48:22 AM »
Please don't get iBoned! Apple products are overpriced, overhyped junk.
I think, Therefore - Amiga....
 

Offline bloodline

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #5 on: March 08, 2008, 01:54:11 AM »
Quote

Nlandas wrote:
Please don't get iBoned! Apple products are overpriced, overhyped junk.


On the contrary, the iPhone is great! it's a media player, a phone and a unix box in my pocket... I can't see how I managed to live without one...

Offline Nlandas

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #6 on: March 08, 2008, 02:36:34 AM »
Wow, all that for $399+a mega expensive 2 year contract what a bargain. I

I've got more than I need in my smart phone for $99.

I stick by my original statement.

The iPhone should cost about $199 with 2 year contract but Apple counts on hype to sell it to people as a status symbol.
I think, Therefore - Amiga....
 

Offline AmigaHeretic

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #7 on: March 08, 2008, 02:55:17 AM »
Quote

Nlandas wrote:
Please don't get iBoned! Apple products are overpriced, overhyped junk.


What's that got to do with AmigaAnywhere?

I mean look at AA2...  It is just a crap compiler that has a switch to only go between Win32 and WinMobile??

I mean what happened to

1) Running "ANYWHERE"

and

2) Having ONE "executable"???  (Again, that could run anywhere)

I mean I thought part of AA (AA2) would be to distribute content over the internet or on ONE card that I could run on ANY device?  Ummm... how I am going to do that if I have to COMPILE it for every platform??  I mean that is what I DO now.. Duh!

AA2 is a joke.
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Offline Krusher

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #8 on: March 08, 2008, 03:12:41 AM »
Good luck with your expensive Apple labelled device (gawd, how familiar :P)

I really don't understand the hype with their mp3 players and that phone, better ones are out there for less money  :-o
 

Offline TrevTopic starter

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #9 on: March 08, 2008, 05:14:05 AM »
I like Apple's hardware aesthetic. "Better" is subjective, I suppose. The still insanely popular Motorola Razr certainly isn't better, and my Slvr has a hard time keeping up with my key presses.

The smart phone competition isn't much cheaper, really. The Moto Q is $440. Nokia's least expensive is $300 (most is $1100!!!). I suppose you can get a BlackBerry (meh) for $100. The iPhone does need GPS, though. Its location awareness via cell and WiFi databases isn't very reliable.
 

Offline bloodline

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #10 on: March 08, 2008, 02:57:21 PM »
Quote

Krusher wrote:
Good luck with your expensive Apple labelled device (gawd, how familiar :P)


I don't need luck I've had one since November and it's great...

Quote

I really don't understand the hype with their mp3 players and that phone, better ones are out there for less money  :-o


That's not true. If it were I would have one of these mythical "better" devices.

The iPhone does what the Amiga 500 did... it puts a whole bunch of existing technologies in to a single unit with the prefect form factor for my needs.

If you don't believe me as to how good the iPhone really is as a mobile computing platform... then watch the SDK roadmap event video on the apple website...

Offline dammy

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #11 on: March 08, 2008, 03:07:29 PM »
So what browser with what plug ins does iPhone come with?  How is the viewing of web sites?

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Offline bloodline

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #12 on: March 08, 2008, 03:15:30 PM »
Quote

dammy wrote:
So what browser with what plug ins does iPhone come with?  How is the viewing of web sites?

Dammy


I have no idea what plugins Safari has (but the webkit based Safari is great browser) , the only two things that don't work are are Java and Flash.

Websites are identical to there desktop equivalent... something that is new to me on a Mobile device, where websites are usually rendered in a special mobile form or just plain wrong... Amiga.org is running just fine now ;-)

Java isn't a problem... I almost never use it and certainly don't need it on a mobile device. Flash is more annoying, but again I'm on a mobile device, the internet is much more of an information resource than an entertainment portal... I'll take battery life over flash adverts :-)

I did think that lack of WMV and ogg support would be a problem, but it's not cropped up yet...

I hardly ever connect my laptop to the internet any more... since casual surfing is so good on the iPhone.

Offline Speelgoedmannetje

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #13 on: March 08, 2008, 03:40:37 PM »
Quote

bloodline wrote:
I did think that lack of WMV and ogg support would be a problem, but it's not cropped up yet...
I've ripped all my cd's in OGG format. I don't think I'd be bothered to do that again because of the lack of support by one device. My current mp3 player does have OGG support.
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Offline bloodline

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #14 on: March 08, 2008, 03:54:10 PM »
Quote

Speelgoedmannetje wrote:
Quote

bloodline wrote:
I did think that lack of WMV and ogg support would be a problem, but it's not cropped up yet...
I've ripped all my cd's in OGG format. I don't think I'd be bothered to do that again because of the lack of support by one device. My current mp3 player does have OGG support.


My First mobile device was a Windows mobile based thing, so most of my early CD rips are mp3... When I got an iPod I still set iTunes to rip in mp3 160kbps... once I got my iPhone I set iTunes to rip in AAC... which is my major lossy format now. I've never been convinced by ogg despite trying to support it.

The audio quality of AAC is much better than other lossy formats, so I'm happy.