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Author Topic: Java v. iPhone v. Windows Mobile v. Amiga Anywhere  (Read 8379 times)

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Offline bloodline

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #14 on: March 08, 2008, 03:54:10 PM »
Quote

Speelgoedmannetje wrote:
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bloodline wrote:
I did think that lack of WMV and ogg support would be a problem, but it's not cropped up yet...
I've ripped all my cd's in OGG format. I don't think I'd be bothered to do that again because of the lack of support by one device. My current mp3 player does have OGG support.


My First mobile device was a Windows mobile based thing, so most of my early CD rips are mp3... When I got an iPod I still set iTunes to rip in mp3 160kbps... once I got my iPhone I set iTunes to rip in AAC... which is my major lossy format now. I've never been convinced by ogg despite trying to support it.

The audio quality of AAC is much better than other lossy formats, so I'm happy.

Offline Fransexy_

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #15 on: March 08, 2008, 04:09:08 PM »
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If you don't believe me as to how good the iPhone really is as a mobile computing platform...


2 megapixel camera only
No camera Flash
No GPS
No mass storage media
No file transfer support for bluetooth
No 3G

Sorry, but, this is the spec of a low range phone nowadays (but it cost like a high end phone)

The only thing that is worth is the multitouch part that anyway is being implemented on other phones aswell
DON\'T TAKE LIFE SO SERIOUSLY AFTER ALL NOBODY GETS OUT ALIVE OF IT
 

Offline dammy

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #16 on: March 08, 2008, 04:38:39 PM »
Quote
I have no idea what plugins Safari has (but the webkit based Safari is great browser) , the only two things that don't work are are Java and Flash.


That kills it for me.  Thanks for the info though.  :-)

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Offline motorollin

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #17 on: March 08, 2008, 04:46:32 PM »
Quote
bloodline wrote:
Websites are identical to there desktop equivalent... something that is new to me on a Mobile device, where websites are usually rendered in a special mobile form or just plain wrong... Amiga.org is running just fine now ;-)

iPhone + amiga.org + unlimited data tariff is lethal...

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline bloodline

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #18 on: March 08, 2008, 04:55:12 PM »
Quote

motorollin wrote:
Quote
bloodline wrote:
Websites are identical to there desktop equivalent... something that is new to me on a Mobile device, where websites are usually rendered in a special mobile form or just plain wrong... Amiga.org is running just fine now ;-)

iPhone + amiga.org + unlimited data tariff is lethal...

--
moto


As I suspect we are both proving right now... :-) A.org in the gym... A.org in the supermarket... A.org sitting by the river... A.org in the cafe... A.org in pub... A.org when you wake up in the middle of the night with a bit of insomnia... I honestly feel like I'm permanently connected to the internet :-)

Offline adonay

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #19 on: March 08, 2008, 04:55:46 PM »
I would never ever buy a iPHONE and categorize it as a smartphone. As i run a REAL smart phone "HTC" that has support for thousands of additional applications\programs etc ... It is easy to use\sync with outlook express "unlike my friends iPhone. It has a GPS with Tomtom . I use it for playing mp3 pocked divx and even have scummvm running on the thing .. Also i can surf the nett with opera over HSDPA/UMTS "decent speed".
I can even play quakeII on the damn thing. But for serious  apps there is nothing better than a real smartphone.      
A1200 ACA 1230
 

Offline motorollin

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #20 on: March 08, 2008, 05:01:39 PM »
Quote
bloodline wrote:
A.org in the gym... A.org in the supermarket... A.org sitting by the river... A.org in the cafe... A.org in pub...

A.org on the train... A.org in the library... A.org in lectures...

Quote
bloodline wrote:
A.org when you wake up in the middle of the night with a bit of insomnia...

Yes it's scary I do that too :lol: It is a bit worrying when the first think you think when you wake up is "I'll just check for a reply to that thread..."

Quote
bloodline wrote:
I honestly feel like I'm permanently connected to the internet :-)

The next step is a direct connection in to the brain. I can't wait... The immediacy of email conversations between iPhones is great though :-)

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline bloodline

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #21 on: March 08, 2008, 05:04:32 PM »
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adonay wrote:
I would never ever buy a iPHONE and categorize it as a smartphone. As i run a REAL smart phone "HTC" that has support for thousands of additional applications\programs etc ...


I've jailbroken mine... which was as simple as clicking a button (cheers moto ;-) ) So I have thousands of apps available for mine already :-)

Quote

It is easy to use\sync with outlook express "unlike my friends iPhone.


Active Sync due in june will bring full exchange push support... I hope apple (or a third party) will provide something similar with Google!

Quote

 It has a GPS with Tomtom.


While not as good as Tomtom, the iPhone's location finder works better than my friends N95 with real GPS... at least here in the UK...

Quote

I use it for playing mp3 pocked divx and even have scummvm running on the thing ..


Yeah, I've got both Movies (Widescreen) and ScummVM on my iPhone...

Quote

Also i can surf the nett with opera over HSDPA/UMTS "decent speed".


For websites the Edge connection is as fast as first generation broadband that I used pay £40 a month for!

It would be nice to have a 3G option... though the terrible battery life of 3G on the N95 makes me think that I wouldn't use it much...

Quote

I can even play quakeII on the damn thing. But for serious  apps there is nothing better than a real smartphone.      


I agree, and one that runs a nice stable unix is the best, that's why I love my iPhone :-)

-Edit- Does your device have hardware accelerated OpenGL support? The iPhone does... watch the last apple event to see what the iPhone can do with Games!!

Offline adolescent

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #22 on: March 08, 2008, 06:46:53 PM »
@Trev

I haven't watched the town hall speech, but where does the 28% market share come from?  Surely not the iPhone, MacOS 10, or Apple hardware.  (And, I'd think that the iPod still had more than 28% of the personal music player market...)
Time to move on.  Bye Amiga.org.  :(
 

Offline adolescent

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #23 on: March 08, 2008, 07:01:20 PM »
Quote

bloodline wrote:
-Edit- Does your device have hardware accelerated OpenGL support? The iPhone does... watch the last apple event to see what the iPhone can do with Games!!


Some (maybe all?) of the new HTC phones have an ATI Imageon hardware 2D/3D graphics accelerator.  Although, the Windows driver hasn't been finalised/released yet.  (Since the Apple games haven't been released either this is probably a draw...)

I've been looking at the HTC Kaiser.  They can be had for as low as $50 and have all the features adonay mentioned.
Time to move on.  Bye Amiga.org.  :(
 

Offline DonnyEMU

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #24 on: March 08, 2008, 07:20:39 PM »
I am more excited about the announcement at Mix 08 by Microsoft that Silverlight is coming to Windows Mobile, Nokia Phones and their Linux based N series Mobile communicator, that means great cross platform web interactive applications with Video and Audio on the web and on your Mobile phone, much nicer than the SDK from Apple.

Immediate plans are supporting Silverlight 1.0 sites with Silverlight 2.0 coming later in the year when 2.0 hits release..  

By the way I own an IPOD touch and a Windows Mobile Phone and I am a registered iphone developer as well..

While I like the iPhone, here in the USA it's drawback is the SLOW less than broadband spec network. I have verizon for cel phone service and as they say on their ads, "it's the network" that makes a huge difference. I think AT&T is the product's achilles heel. I like the iPod Touch/iPhone interface it's nice to work with but it's a pure "web" style interface and lacking the niceties of things that Flash or Silverlight would provide it with UI functionality.

Jobs seems to have indicated there would still be a long wait on Flash for the iPhone @ the event if you watch what was actually said about it carefully..

The iPhone/iPod touch also has a certain latency with Touch which might be a huge issue with it and playing games..
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Offline adolescent

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #25 on: March 08, 2008, 07:21:33 PM »
Quote

Trev wrote:
The smart phone competition isn't much cheaper, really. The Moto Q is $440. Nokia's least expensive is $300 (most is $1100!!!). I suppose you can get a BlackBerry (meh) for $100. The iPhone does need GPS, though. Its location awareness via cell and WiFi databases isn't very reliable.


You're looking at non-subsidized prices.  Since you can't buy an iPhone without a contract there's no way of knowing how much it is.  For instance, the Moto Q Global is $499, but with plan it's $249 (or less, it's usually ~$150).
Time to move on.  Bye Amiga.org.  :(
 

Offline Hattig

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #26 on: March 08, 2008, 07:24:06 PM »
Quote

Nlandas wrote:
Please don't get iBoned! Apple products are overpriced, overhyped junk.


On the contrary, I think that Apple's products are ideal for certain groups of people, and Mac OS X is by far the best overall operating system out there for a wide range of people.

Apple's platform is shown to be very flexible as well, as they've adapted it to the iPhone and iPod Touch, which are both extremely capable devices, UI wise, and the SDK will result in an extremely wide range of applications thus making the utility of the device rather incredible.

I do think that they should have more physical computers, as you either have to choose all-in-one (iMac), extremely capable but expensive (Mac Pro), or very limited (Mac Mini). No "Mac".

Compared to the main competition - Windows - there's no competition. Mac OS X is head and shoulders above,
technically. It's where AmigaOS would have been with constant development since 1992. When I come home from work I don't want frustration, I want something that isn't in my way, and Mac OS X is providing that. Linux too, to some extent, if I'm willing to tweak it ;)

What price three years of something that just works ... well, more than Windows.
 

Offline bloodline

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #27 on: March 08, 2008, 07:32:04 PM »
Quote

adolescent wrote:
Quote

bloodline wrote:
-Edit- Does your device have hardware accelerated OpenGL support? The iPhone does... watch the last apple event to see what the iPhone can do with Games!!


Some (maybe all?) of the new HTC phones have an ATI Imageon hardware 2D/3D graphics accelerator.  Although, the Windows driver hasn't been finalised/released yet.  (Since the Apple games haven't been released either this is probably a draw...)

I've been looking at the HTC Kaiser.  They can be had for as low as $50 and have all the features adonay mentioned.


The HTC Kaiser is the size of a small family car and the aesthetics of a particularly ugly coldwar Russian tank... It has half the video resolution of the iPhone and as of 16th of January... there are serious software issues, notably with graphics and video performance... oh and it comes with Windows Mobile, which after using for a year I have vowed never to go back to... near constant crashing/lock ups and terible user interfaces are very off putting...

Offline TrevTopic starter

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #28 on: March 08, 2008, 07:39:04 PM »
@adolsecent

28% of the smart phone market. This is based on Apple's reckoning, of course. According to Wikipedia and Canalys, Apple's at 6.5% behind RIM (11.4%) and Nokia (52.9%). That's likely do to Apple's selective definition of smart phone--or perhaps Canalys is being too generous. Apple may also be including the iPod Touch in their numbers, as it's a viable target for the SDK and their new software distribution channel.

I agree with you on the price thing. You're not required to get an AT&T contract when you buy an iPhone (in which case it's just an iPod Touch with a camera and speakers), but it would be nice if Apple cut the price a bit for people that did. It's an amazing toy, though, and they've made development (from a Mac, of course) as easy as it gets, including using a consumer iPhone/iPod Touch for source-level debugging across a USB cable. (Microsoft hasn't made it to difficult, and Linux is fine, too, but until recently, it was next to impossible for a consumer to get an SDK for a phone based on Symbian. You wouldn't believe what a pain in the ass it was for me to get my Slvr to allow me to upload Java apps over USB, not knowing the internals of the phone.)

I don't own a smart phone at the moment, primarily because I'm not willing to pay more for monthly cell-based broadband than I do for traditional broadband at home. What I'd really like to hear is AT&T saying, "What, you have our broadband service at home? Then Edge is included." That's not going to happen, of course. The US cell market is a frag fest all around, with consumers as the targets. Just about everything is pay-per-use, even when you think you're paying a flat fee (which is really just pre-paying for a block of pay-per-use services, some of which you may not actually use).
 

Offline TrevTopic starter

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Re: Java v. iPhone v. Windows Mobile v. Amiga Anywhere
« Reply #29 from previous page: March 08, 2008, 07:45:15 PM »
@Hittig

Quote
It's where AmigaOS would have been with constant development since 1992.


Sort of. Apple said, "Frak. We can't turn OS 9 into a preemptively multitasking operating system. Hey, Steve. Didn't we buy NeXT from you? How did you guys do it there?" Or something like that.

BeOS was an excellent operating system, already years ahead of Amiga OS, running on a similar platform, and it died. There just isn't enough room in the market for that many competing consumer desktop operating systems.