Thanks guys

I'm unsure of WHAT the problem is with the white one and os3.9. It could be a simple datatype issue, or it could be more complicated and related to MUI.
As far as odd shaped skins go, that will depend heavily upon MUI classes I would suppose. I'm unsure whether or not MorphOS's implimentation of intuition will support that kind of thing or not. The "skinning" system I'm using is VERY simple, a tooltype to point to the buttons directory, and a way to "install" different preconfigured MUI prefs for the program (wouldn't affect other programs).
I would very much like to see Toad be the default gui for FroggerNG, but I doubt it will be included in the archive, since FroggerNG is shareware and there would be a consideration of who created what library and what kind of *ware they are. I bet it would be possible to have it available as a download from the FroggerNG website, but I doubt it will be included.