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Author Topic: Toad, the FroggerNG GUI.. TEASER!  (Read 3001 times)

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Offline TarghanTopic starter

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Toad, the FroggerNG GUI.. TEASER!
« on: July 15, 2003, 06:55:15 AM »
Hey, I'm working on a MUI based control panel for Frogger (RxMUI).  Figured I'de give everyone a preview of my work ;-)  

Latest screenshots (both skins are available in the archive):


Notes: Buttons showcase artwork by both Jobbo and Meerschaum.  Couldn't have done it without these guys.  Also, the FroggerNG author has been instramental to this effort.  Of coarse, none of this would be possible without the prior work of Alfonso, the author of RxMUI.  Hopefully, I can get this thing through betatesting soon!!!!
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Targhan
 

Offline TheMagicM

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Re: Toad, the FroggerNG GUI.. TEASER!
« Reply #1 on: July 15, 2003, 08:22:48 AM »
that looks GREAT!!!  keep up the good work!

-Alex
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Offline TarghanTopic starter

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Re: Toad, the FroggerNG GUI.. TEASER!
« Reply #2 on: July 15, 2003, 08:29:05 AM »
Thanks :)  Maybe I can get another skin or two!  The white version didn't work on my Amithlon system too well (I think it's the png images), but the grey/green skin worked fine.  

There are other features, but they are in the menu.  Probably my favorite feature (because I'm wierd) is the fact that there is a "documentation" menu item.  This way, it is easier to reference the keyboard shortcuts and stuff.
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Targhan
 

Offline TarghanTopic starter

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Re: Toad, the FroggerNG GUI.. TEASER!
« Reply #3 on: July 15, 2003, 05:10:52 PM »
Is it _that_ bad?
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Targhan
 

Offline redrumloa

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Re: Toad, the FroggerNG GUI.. TEASER!
« Reply #4 on: July 15, 2003, 05:18:53 PM »
Great! Frogger desparately needs a good GUI! My Peggy will thank you;-)
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Offline TarghanTopic starter

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Re: Toad, the FroggerNG GUI.. TEASER!
« Reply #5 on: July 15, 2003, 06:09:37 PM »
Cool :-)

It should also work on fast Amigas (amithlon/ppc).  I really doubt froggerng + any gui is a smart thing for anything less than an 060...
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Targhan
 

Offline seer

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Re: Toad, the FroggerNG GUI.. TEASER!
« Reply #6 on: July 15, 2003, 07:02:24 PM »
Is it _that_ bad?

Well... To be honest..

Looks real nice... Like the white version, hope you can fix the problems with it..
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Offline Lando

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Re: Toad, the FroggerNG GUI.. TEASER!
« Reply #7 on: July 15, 2003, 07:02:50 PM »
Looking really nice :-)
I like the one on the left best.  Will this become an integral part of future FroggerNG releases? I hope so.
 

Offline Warface

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Re: Toad, the FroggerNG GUI.. TEASER!
« Reply #8 on: July 15, 2003, 07:05:07 PM »
Is it possibble to make a simple skin system for frogger under MorphOS using alpha channeled png images via it's datatype system?

It'd be great to have free form, or funny shaped windows (a'la some MacOSX MP3 players). Some png images (one for the main window, separate images for each button) and a config text file with their relative position would be sufficient, and the impact would be devastating.

I always wanted to have some floating, properly antialiased GUI's for MP3 and VIDEO replay, and with MorphOS it's in reach. I even have a ready design, and dare to make some more if there is an interested coder. :-)

EDIT

Not exactly what I wanted (Something more simple is sufficient) but to have an idea:
http://www.linux-mag.com/2000-05/img2/desktop_02.jpg
 

Offline Warface

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Re: Toad, the FroggerNG GUI.. TEASER!
« Reply #9 on: July 15, 2003, 07:10:11 PM »
Forgot to mention: the skins are awesome even in this conventional orientation :-)
 

Offline TarghanTopic starter

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Re: Toad, the FroggerNG GUI.. TEASER!
« Reply #10 on: July 15, 2003, 09:05:53 PM »
Thanks guys ;)  I'm unsure of WHAT the problem is with the white one and os3.9.  It could be a simple datatype issue, or it could be more complicated and related to MUI.

As far as odd shaped skins go, that will depend heavily upon MUI classes I would suppose.  I'm unsure whether or not MorphOS's implimentation of intuition will support that kind of thing or not. The "skinning" system I'm using is VERY simple, a tooltype to point to the buttons directory, and a way to "install" different preconfigured MUI prefs for the program (wouldn't affect other programs).

I would very much like to see Toad be the default gui for FroggerNG, but I doubt it will be included in the archive, since FroggerNG is shareware and there would be a consideration of who created what library and what kind of *ware they are.  I bet it would be possible to have it available as a download from the FroggerNG website, but I doubt it will be included.
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Targhan
 

Offline Iggy_Drougge

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Re: Toad, the FroggerNG GUI.. TEASER!
« Reply #11 on: July 18, 2003, 07:28:41 AM »
Quote

Warface wrote:

It'd be great to have free form, or funny shaped windows (a'la some MacOSX MP3 players). Some png images (one for the main window, separate images for each button) and a config text file with their relative position would be sufficient, and the impact would be devastating.

I always wanted to have some floating, properly antialiased GUI's for MP3 and VIDEO replay, and with MorphOS it's in reach. I even have a ready design, and dare to make some more if there is an interested coder. :-)


The Yugo MP3 player "Prayer" supports so-called "cloaks" (skins by another name) and amanaged windows with irregular shapes. It's on Aminet.
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Offline TarghanTopic starter

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Re: Toad, the FroggerNG GUI.. TEASER!
« Reply #12 on: July 18, 2003, 07:58:13 AM »
@Iggy_D

Any idea how? :-)
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Targhan
 

Offline realstar

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Re: Toad, the FroggerNG GUI.. TEASER!
« Reply #13 on: July 18, 2003, 11:43:56 AM »
Well, it works quite nice here.  Would
be nice if it could have the option of
being "attached" to the Frogger window,
but not sure if RXMui can make this
possible?  Doesn't seem to have any problems
though and is certainly a more responsive way
to interact with FroggerNG than using the menus. :)
 

Offline Iggy_Drougge

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Re: Toad, the FroggerNG GUI.. TEASER!
« Reply #14 on: July 18, 2003, 06:20:39 PM »
Quote

Targhan wrote:
@Iggy_D

Any idea how? :-)


Me, no, but Prayer recently went open source, so I suppose that you can find some inspiration there.
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