motorollin wrote:
Any chance of a MorphOS port?
It would be of course welcome, but I ATM don't have a MOS machine.
For that, the following are required:
* libSDL (and SDL_mixer in future if/when audio will be implemented);
* gcc + make;
* a trusted way to compile everything (no, I'm not going to let sources freely float around the net).
Anyway, I've heard that the previous version of the demo already runs on MOS thanks to OS4Emu, although I don't know how well - comments about this are highly appreciated.
EDIT
Also, I notice on your web site you are advertising for pixellers. Well actually I really like the in-game graphics in the screenshots. The cell-shading style gives it a retro, comic-book feel, while at the same time keeping the graphics simple. It makes a nice change from the pseudo-industrial look adopted by pretty much every other SEU on the planet. If it was my game, I would keep the graphics as they are :-)
Thanks for the nice comments, but the current graphics suffer from the following problems:
* the background styles are mixed (there are three different styles: The Chaos Engine's, Lithlet's and Solar System's);
* I cannot use the graphics ripped off The Chaos Engine;
* the objects graphics have a totally different style from the backgrounds;
* the objects graphics are a rough/simple/bad/whatever - they would need much more work;
* the amount of graphics is absolutely insufficient;
* I can't anyway draw all that's missing even if I kept the current graphics and style.
As for the overall style, I agree: I don't want the game to look like any modern one: I don't absolutely want rendered graphics! What I'd love is anime or oldskool-demoscene (think of Banshee) style graphics.
saimo